Deep Truth by Emily C
Hear me out, bro.
A sentence, spoken. A promise of what is to come. Like Socrates and Plato, now you will delve into the depths of truth to unveil what lies beneath. Among bottles of half-drunk beer and shafts of mushrooms nibbled, lies Nirvana.
Welcome to Deep Truth. The game about digging your rabbit hole together with a trusted companion - and falling through time and space to reach the ultimate conclusion. Perhaps Emma Watson made frogs susceptible to Wi-Fi? Perhaps the Bible tells the REAL story of 9/11 if you read it backwards at midnight. We will never know unless we delve deep into the pits of our minds to reach...
DEEP TRUTH.

[Developer's note] I do not apologize for the beautiful beats or the bountiful 2D masterworks.
[ PATCH NOTICE ] We had a horrible bug that caused the game to run like utter trash - compromising complete and utter truth to be found in the depths. This caused us to have to make a second submission 18:38 08/04-2025. We believe the game was unplayable for people with lower specs - and locking the truth behind economic barriers goes against the spirit of Ludum Dare.
| Link | https://lastvision.itch.io/deep-truth |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-truth |
Ratings
| Overall | 534th | 3.414⭐ | 60🧑⚖️ |
| Fun | 498th | 3.293⭐ | 60🧑⚖️ |
| Innovation | 538th | 3.103⭐ | 60🧑⚖️ |
| Theme | 519th | 3.552⭐ | 60🧑⚖️ |
| Graphics | 609th | 3.276⭐ | 60🧑⚖️ |
| Audio | 336th | 3.448⭐ | 60🧑⚖️ |
| Humor | 74th | 3.975⭐ | 61🧑⚖️ |
| Mood | 392th | 3.638⭐ | 60🧑⚖️ |
| Given | 55🗳️ | 99🗨️ |
Hahaha well worth the insanity it almost caused me to make them!
@noodlehoof
Thank you!
Thank you so much for playing our game! Here, have two health packs for the road: [ :heart: ] [ :heart: ]
It looked like it might be fun but what ever engine you are using may need a bit of tweeking
Hooray! Super glad you enjoyed our game!
@beebster-games
Sorry to hear it, yeah UE5 is a power sucker.
As far as detriments go, all I'd say is that its a bit hard at times to tell if you're actually going to hit or miss, and gets worse the farther off center you go. I suppose I could say there's some thematic consistency to things getting less stable the farther off center you go, but I don't think that was the specific intent there lol.
Overall really impressive, I don't often give out 5 star overalls but this came together perfectly! Entire team should be proud of this one.
Dang!! Thank you so much for those kind words! Happy you loved my deep thought generator!! It took over 10 hours to make with everything that went into it!
edit: thinking about it a little bit longer, what we could have done is to have basically a long stick sticking out from the characters stomach to show where straight down from the character. Or even better a laser pointer beaming forward and drawing where the actor mid will hit upcoming objects.

It was a little difficult for me to, I don't know how to say it properly in english, hard to find where to stand to not get hit or to get the pick ups. It's a good thing the hit boxes are kinda forgiving!
Nice game! Very original! I really like the madness coming from the background!
@genesis That's a shame to hear, hope you had some fun anyway
@broco One must embrace madness and burn it as fuel on your journey for truth. Pot and beer will merely guide you.
Random drank rant really makes you want to try again)
Wow! Thank you! I think you can probably get an S if you keep going, I believe in you!
@scoobysnacks
I'm so happy everyone seem to be enjoying them haha I thought I was going insane myself for a bit there
@kamuniaft
Yes, the gameplay can feel a bit clumsy, I kind of agree, but you should have seen it before haha, our own @bjornstenlund made it feel ten times as good as its first iteration
@hernandack
Thank you! We wanted to do a unique take on the theme!
The only downside is sometimes it's a bit unclear of what is a obstacle or not and some bonus seems impossible to reach without taking damage (or I'm just very bad).
Overall it's was a really great experience ! Thank you for your game :)
Wooho! Glad you loved the conspiracies! I do too!
Thank you!!
@mestrerothld
We accidentally set a value wrong and spawned a gajillion geometric shapes in a row instead of say "four" haha
A trade! This sounds perfect for my minion @bjornstenlund as I'm currently in Japan on a phone network desperately updating my own gamepage for new comments.
I SEND THEE.
edit: Damn, you did the start menu right? It looked amazing :smile:
Woo! Thanks for that! Yes, the music is a little cool system that I keep remaking whenever we make a game!
Essentially you have a couple of random arrays of instrument stings that all go together - and then you just have level one play one instrument randomly looping its segments and adding another instrument on top for each level. It's so much bang for the buck, honestly!
It's a hard game and / or we all kind of suck at it aswell. I reached S-tier once out of lots of attempts.
Oops haha - but also part of the trip, no?
@xpoho
Thank you for the magnificient compliment, we aim to please
I really like the change between a calm conversation and such abstract action.
Unfortunately, because of the camera it is not always obvious whether you will crash into an obstacle or not. It would also be nice to increase the size of the first aid kits to pick them up for sure.
I don't know what could be done, but the tunnels that I need to go through to increase the depth of a thought block the visibility of what is further, and this, on the contrary, interferes with the progression of the flight.
Perhaps it is possible to distance the obstacles from each other, since sometimes they are very close in height to each other, and due to visibility, this imposes additional complexity.
I can say that the game has a very good balanced game loop. And the visuals in the bar give the right mood and attitude to what will be said by one of its inhabitants :D
A cool deep game!
Thank you for the lovely comment!
I agree that the gameplay becomes a little bit muddy when the game throws everything at you, but then again, there's kind of where our difficulty lies, haha
One thing I might add is some sort of visual indication of where the player is in the Z space. Sometimes it's a bit hard to tell how far/close an object is from you. Maybe some post process effect to blur or distort objects further from the player would have been cool!
Even if the graphics were pretty simple, there was lots of charm on this one. The randomized "deep truths" were a nice touch to incentivize retrying to see what would come next. It did feel like sometimes you just got unlucky with the obstacles and they all lined up in a way that you couldn't avoid, but it wasn't too much of an issue since it was so quick to retry. Also the 3D perspective made it a bit hard to tell where you were in relation to the obstacles as they were coming at you... some kind of distance lines or something similar to help gauge the depth (no pun intended) would be pretty helpful. Overall, a very fun entry regardless!
"[Did you know that] [I once read on a mongolian fabric forum that] [Carl Sagan] [Always used to rant that] [the Spotify Shuffle Algorithm was actually made by the NSA to measure global mood loops?]"
Thank you for the lovely review and best of luck in your stoner mission!
@braeden
Yes I would kind of agree haha, turns out making a dropper game is kind of hard. It really does work in first person, but then we wouldn't have the funny green-haired dude which is ultimately just a prize too high to pay
@silkworm-sweatshop
Haha yes they are actually modular so they're built up in [Intro] + (50% chance)([Pre-Character-Sentence] + [Character] + [Post-Character-Sentence])([Pre-Writing-Sentence] + [Writing] + [Post-Writing-sentence])) + [Argument] + ([Therefore] + (50% chance)([Pre-Character-Sentence] + [Character] + [Post-Character-Sentence])([Pre-Writing-Sentence] + [Writing] + [Post-Writing-sentence])) + [Argument])x[how-many-extra-paragraphs-you-want]
I then had to break this down to a binary format and parse it through a meta sound file where it plays about 30 minutes of my voice acting. I think the vast majority of our filesize is just my crazed late night rambling
@guitarbro
Open your eyes to the truth, bro, it aint theories, them's facts.
That being said, super-valid criticism
From the first picture I thought it would be visual novella on mushrooms instead I got an arcade on meth.
And now I have become transcended, entering entirely new state of being, a substance-made god with the body of a swollen potato :dizzy_face:
~Xp
Right on, brother, you've seen the light, welcome to Nirvana and the REAL world Neo.
Thank you so much for that lovely review!
The music is very trippy, and voice acting hilarious. This is gonna blow your mind but there is a secret key in that game that allow to travel after death and reach the wormhole level and also do some other odd funny things during other screens, that's a secret David Lynch told me between 2 pieces of salmon.
In term of game design well it's very colorful and trippy as mentioned, but a bit hard and punitive sometimes :) I've reached almost 500 (without using the magic thing) ; I stayed longer in between retries listening to these truth than in the "game" loop XD That was really funny well done mixing all these sentences together that's great, it took me awile to understand it was generated and that blewed my mind. In term of gameplay for the 3d game part, well as I said it's a bit hard maybe it could be nice having more health/bonuses ?
This is a very nice educational game, congrats !
Thank you so much for your lovely review! I love that you cracked how we did the deep truth system haha, it's definitely the one system that has the most potential for the [Unnecessary-Black-Hole-Of-A-Development-Time-Sink] haha!
Cool that you liked the trippy music too! That's also on me messing around with side-quests before we even had a game loop lol
I absolutely agree that if we had more time some more bonuses would have been super cool, but as for the difficulty I think we made it somewhat hard on purpose to have you play more short runs rather than one long round
https://www.youtube.com/live/wu_09x7tuLk?si=BpXa_A9ByzLZjhKr&t=5808
Haha thanks again for playing! The critique is super-valid, and you were definitely not terrible getting an S and everything!
So you know, legit. Peace ☮
Right on, man. Your eyes are open.
it also made me play bass with the button sounds, 10/10
Could not get to the end of the game but will definetly try later.
The music was :fire:
Hahaha, thank you! Good luck with those pesky toe nails!
@antoine-bodin
Thank you!!