BURIED by meylish
You told him these caves were particularly dangerous, and now you have to save his ass again. If he's still in there at all.
“Is anyone in there?” There's a distinctive "help" from downstairs.
| Link | https://meylish.itch.io/buried |
| Original URL | https://ldjam.com/events/ludum-dare/57/buried |
Ratings
| Overall | 551th | 3.395⭐ | 97🧑⚖️ |
| Fun | 700th | 2.931⭐ | 96🧑⚖️ |
| Innovation | 490th | 3.158⭐ | 94🧑⚖️ |
| Theme | 131th | 4.161⭐ | 98🧑⚖️ |
| Graphics | 340th | 3.868⭐ | 97🧑⚖️ |
| Audio | 207th | 3.721⭐ | 97🧑⚖️ |
| Humor | 618th | 2.267⭐ | 75🧑⚖️ |
| Mood | 220th | 3.919⭐ | 95🧑⚖️ |
| Given | 22🗳️ | 81🗨️ |
идея и реализация шикарные, а атмосфера это просто вишенка на торте
мне безумно нравится ощущение неизвестности и в какой то мере беспомощности изза того что ты не понимаешь что происходит наверху. единственное что мне не особо понравилось это то что при нажатии на а/д персонаж больше крутится чем раскачивается но в целом все шикоз, ребята вы молодцы
EDIT: tried from your itch page and had more success. That ending left a pit in my stomach! It took me a bit to get a handle on the controls, but after a while dodging rocks became a lot of fun. I didn't fully understand what spamming F was accomplishing though - felt like maybe there was an asset missing?
Good job!
Too bad you can't pick up items, they stand out so much that I spent two minutes trying to pick up the first aid kit:D
I'd also like to have checkpoints, it was unpleasant to die when i've already crawled pretty far.
Механики есть, как и надписи обучалки, поэтому сходу ясно что делать, все рабочее и выглядит атмосферно
Но сложно уклоняться от падающих камней, что заставляет переигрывать по многу раз и портит первое впечатление. Возможно стоит сделать несколько жизней или как-то упростить раскачивание, чтобы играть было более лампово хд
The rope feels a bit too "bouncy", but other than that the controls are good. Adding a visual indication of where the rocks are coming from and a UI showing our depth could be great additions.
@antonin-granados I also think that you should get a hint, where the big boulders are going to fall...maybe even with the small rocks. So at first there will be a small rock at the path, so that the player can react for the big boulder, which follows the small one. It wouldn't destroy the immersion like a "game typical" exclamation mark.
The main character looks good. The atmosphere is the strong point of the game. The water drop sounds are a nice touch. The audio is overall nicely implemented.
Жирнющий лайк
А в целом - хорошая атмосферная игра!