Unsolicited by dukope

[raw]
made by dukope for LD33 (COMPO)
MAKE THE ACME FORM-LETTER COMPANY STAND OUT AS
THE PREMIER FORM-LETTER MAILING SERVICE ON EARTH.

-------------------------------------------------
Some small fixes since submission:
- Fixed music restart bug
- Fixed typo: SESSSION
- Allow one retry on each level instead of once per game
- Pause timer until first form is processed on first level

Ratings

Coolness 36% 1752
Overall 4.06 23
Audio 3.98 33
Fun 3.38 229
Graphics 4.09 78
Humor 3.72 77
Innovation 3.76 78
Mood 4.03 28
Theme 3.70 263

Feedback

sythe2o0
24. Aug 2015 · 02:40 UTC
Awesome! I knew immediately when I started playing that you'd made it, from having played Papers Please (and other stuff you've made).
dustinaux
24. Aug 2015 · 02:42 UTC
Nice! Very unique. The graphics, audio and gameplay were all really solid. Only suggestion is that it'd be neat if you were able to send the wrong forms and face certain consequences like sending too much $ to one person shorts another, but wrong forms weren't allowed at all. But I know that'd take a lot more time.
broiledvictory
24. Aug 2015 · 02:47 UTC
Hey, I know you! You made Papers, Please! Very similar to Papers, Please, I like the twist on its formula, too, and with a similar mood.
hijomo
24. Aug 2015 · 02:53 UTC
Ahh, the stress! This is a great take on paperwork. the sound effects all fit in well. This has a really consistent art style
zanenga
24. Aug 2015 · 02:57 UTC
Awesome game dude!
Sanguine
24. Aug 2015 · 03:11 UTC
I enjoyed the graphics and audio, but it was hard for me to get into the game. I think I got the point you made, but I wish there was more to pull me in.
kirilllosev
24. Aug 2015 · 03:13 UTC
Whoa. This is in your style. Amazing feeling when you see a game and already know who made it.
But I don't quite understand how it fits the theme. May be i need to play more. And I will, but later :)
Waiting for a timelapse video
FiveIronFanatic
24. Aug 2015 · 03:23 UTC
This is a solid game! Very polished for a Ludum Dare product. The only technical flaw I found was that sometimes the selection menus would overflow above the game window, so I couldn't pick the very top ones.

I can't give this one a huge theme score because I don't think sending out junk mail is too monstrous. Annoying, yes, but monstrous is a bit of a stretch... If I could see the negative effects of the mail, I'd bump the score a bit higher (angry "STOP SENDING ME JUNK MAIL" letters before each day, maybe? The pile gets bigger depending on how well you do?).

No complaints about anything else, though!
BtheDestroyer
24. Aug 2015 · 03:31 UTC
Definitely makes me think of Paper's Please, but I did get bored very quickly. It's just a very specific type of game, that's all.
Franklin's Ghost
24. Aug 2015 · 06:30 UTC
Like Papers Please this one works well in drawing the player in. Liked the way the sounds and music worked with the graphics. Really nice entry and unique take on the theme.
lubos
24. Aug 2015 · 08:36 UTC
Distinctive style and unique gameplay, we need more of these.
🎤 dukope
24. Aug 2015 · 13:58 UTC
Thanks all!
As for matching the theme, I originally set out to focus exclusively on sending war-related notices (KIA, MIA, rationing, etc). The tone didn't quite feel right though so it was a fairly late change to junk mailing. I think this fits the theme better anyways - the road to hell is paved with junk mail.
Gamepopper
24. Aug 2015 · 18:43 UTC
Brilliantly simple and novel concept, definitely liked the level of micromanagement you have to pull off in the later levels.
BuffaloPhil
24. Aug 2015 · 21:34 UTC
That was great. ( p.s. I loved Papers Please )
hexagore
25. Aug 2015 · 01:46 UTC
Outstanding
rotpar
25. Aug 2015 · 05:44 UTC
Amazing as usual.
Pierrec
25. Aug 2015 · 06:32 UTC
this is great!
The theme is a bit light though
Pusty
25. Aug 2015 · 15:39 UTC
I love the grafics on this on! Great job :D
Nomys_Tempar
25. Aug 2015 · 18:20 UTC
Not that fun to play for me but you've made your point.
Kep
25. Aug 2015 · 19:17 UTC
Well done. Innovation 5/5
danialias
26. Aug 2015 · 01:46 UTC
Because of the theme (and the developer), I was expecting (bad) consequences or some kind of side story, but instead I got fired because my incompetence :D. Still, except the mentioned selection boxes going out of the window, technically at a great level and it sets the mood nicely. Good job!
kirbytails7
26. Aug 2015 · 03:30 UTC
Great, of course. I didn't play for super long, but my commitment to excellence remains undeterred.
Definitely seems like you get a lot of leverage out of the engine you have!
Mathieu Muller
26. Aug 2015 · 06:56 UTC
Cool game, very reminiscent of Papers, Please. But where is the kolechian scum? :D

And as many other said, the settings doesn't really fit the theme. By changing it to a nigerian scammer who is scamming old or fragile people, it would fit to it more :P.
conormn
26. Aug 2015 · 15:04 UTC
I really got into this, thanks for making :)
ZzCalvinzZ
26. Aug 2015 · 16:31 UTC
definitely papers please style, but like some others, got bored pretty quick. Pretty funny stuff.
Awpteamoose
26. Aug 2015 · 20:37 UTC
Maaan, you really do love paperwork.
TheOlinone
26. Aug 2015 · 20:56 UTC
Really awesome game! Reminded me a lot of Papers Please. One thing that strikes me as odd was the fact that the letter was immediately discarded if i had made a mistake. It's should have some consequences for the player, which could be achieved by a simple montentary loss. Otherwise awesome!
Geckoo1337
26. Aug 2015 · 22:09 UTC
As usual, you did something great. It's a real pleasure to share with you an event like LudumDare. I liked this project which is very similar with your previous - Papers Please. I like aesthetic and gameplay. A nice entry. Thank you for this contribution. I wish you the best ++
echokain
26. Aug 2015 · 22:44 UTC
Like the idea and theme a lot. I didn't really feel the effects of the time pressure though which I think would have elevated the pacing of the game. Really nice to play something a bit different with the 'You are the monster' theme though!
collaboration
26. Aug 2015 · 22:51 UTC
It's look like Papers please clone. I can't say anything more.
dkilford
27. Aug 2015 · 03:20 UTC
Loved the game. You hit the nail on the head with the Sign, Seal and Deliver part.
vividhelix
27. Aug 2015 · 04:43 UTC
Good stuff. I got to the end and chose the "I will continue working" option but there was nothing in my queue on the next screen.

Other than that, really good, kept hoping for an easter egg like "approved for Arstotzka visa" :)
allinlabs
27. Aug 2015 · 11:35 UTC
I don't know why and how, but this is fun!
By the way, there's an annoying interface bug where the list of names pops up but the origins point of the popup seems to be out of the screen, so I can't reach some of the names. Happens often when the list is big and I have to fill a blank at the to of the form
🎤 dukope
27. Aug 2015 · 14:10 UTC
Keep playing (waiting) through the two days where there are no forms to fill :)
savethejets1
27. Aug 2015 · 15:25 UTC
Enjoyed this. The Sign Seal Deliver mechanic is really nice. I'm curious, how come you chose to make the phone numbers only 6 digits?
vividhelix
27. Aug 2015 · 15:30 UTC
Yeah I did continue playing and got some more work eventually. Felt like the dude with the red stapler...
boardtobits
27. Aug 2015 · 21:21 UTC
Clean, solid entry. To be honest, my entry was in no small part inspired by Papers, Please, so seeing another entry of that ilk here, from its maker is both humbling and encouraging. Great work on this one.
quill18
27. Aug 2015 · 23:23 UTC
A great entry that demonstrates that less is more.
BNeutral
28. Aug 2015 · 02:55 UTC
Pope does it again.
Polyganz
28. Aug 2015 · 05:39 UTC
I think I need a drink now after all this work...
mathijs750
28. Aug 2015 · 10:33 UTC
Once again you I find myself enjoying office work. 9/10 would sign/seal/deliver again.
madalaski
28. Aug 2015 · 10:50 UTC
Great mood and fits well with the theme but could have used some music.
matthias_zarzecki
28. Aug 2015 · 12:37 UTC
Lovely idea and execution!
Qaterknan
28. Aug 2015 · 13:19 UTC
I don't know how you do it but this is your second game that made me do boring paper work and I loved it.
Crocanti de Pollo
28. Aug 2015 · 15:06 UTC
I was about to praise you for how good you replicated the feel of Papers Please and then I realized it's you who made it! I guess it's just your style then :P Nice take on the theme!
aberdeenphoenix
28. Aug 2015 · 20:08 UTC
Clearly by the guy who made papers, please! Another entertaining dystopic game. Right in his wheelhouse.
Josh Riley
29. Aug 2015 · 00:14 UTC
I've always thought about making a game about my menial bank day job, but I think you nailed the overriding feeling. Awesome work!
HappyHour
29. Aug 2015 · 07:35 UTC
Compelling take on what is considered a mundane/unwanted/evil job in real life. Totally digging the visual design and layouts.
Mossy Frog
29. Aug 2015 · 10:39 UTC
Awesome game from an awesome team. Couldn't expect less, it got quickly overwhelming, played a lot like papers!
DevastationTea
29. Aug 2015 · 11:07 UTC
Cool cool
KhaoTom
29. Aug 2015 · 16:04 UTC
Reminded me of my days as a sneak attack telemarketer. A monstrous job indeed, trying to upsell people that called in with legitimate problems.
darklightteam
29. Aug 2015 · 20:30 UTC
It's interesting to see how you make games out of nowhere. Really awesome.
Jod
29. Aug 2015 · 21:58 UTC
Oh wow. That's just very well done in the time available for it. Sounds, graphics and gameplay feel as one complete whole.

I was most impressed by the texts in between the sessions, and the possible answers. Saying so much with so little words is pretty awesome. :) The twist is gut-wrenching genius. The dissonance between what input data and written data tells a very chilling story.
01010111
29. Aug 2015 · 23:14 UTC
Really awesome entry! I can't wait to check out the source :) Always love your striking but simple art!
amras0000
30. Aug 2015 · 00:17 UTC
I enjoyed the game, graphics and sound are spot on, and the take on the theme was amusing. Somehow it managed to be both extremely tense and too easy, though. After 3 sessions I got a bit bored, since I didn't see any challenge and the game was getting a bit repetitive.
Togimaro
30. Aug 2015 · 00:32 UTC
Just fantastic!
JackDegree
30. Aug 2015 · 05:56 UTC
Very nice :) As with other games, makes the routine kind of fun while still outlining its soul-crushing monotony
Yaroslav Kravtsov
30. Aug 2015 · 11:07 UTC
Thank you, ____. Your game _____ was pretty good. I have fun playing it. Especially I liked _______ and _______. Your idea _______ is briliant. I hope to see you on ___the next Ludum Dare___.

Wish you luck,
______________
aprotasenya
30. Aug 2015 · 11:54 UTC
I liked this technically, this is an awesomely polished product. But as for the entertaining part... maybe I didn't get it.
Extremely well done on the tech/polish side though!
ruthiepee
30. Aug 2015 · 13:53 UTC
Solid game, all around! I always enjoy seeing what you come up with. I also made a game where you play a spammer, but yours is much more fun. :) The game is flawless except for sometimes the box of names is too big for the game window, but it's not too big a deal. All the text is so well written, which contributes a lot to the 'subtly dystopian' feel your games have. I guess the only thing I would expand on is more user feedback-- I was never sure of how well I was doing until I got to the 'end.' Anyway, I loved it! Great game!
flokitall
30. Aug 2015 · 19:12 UTC
Paperwork has never been this much fun :)

My only criticism for the game would be that it could have followed the theme a bit closer, perhaps via the backstory or by presenting the consequences of your actions or failures.

Other than that, everything about it is awesome. The mood, the art, the humor, everything fits together really well and the game-play is engaging.
KeyboardCat
30. Aug 2015 · 21:11 UTC
Really great, it works fine !

Good work !
Pantoufle
31. Aug 2015 · 16:00 UTC
It's stressful to be a monster all day long. :-)
I really liked your game. It's simple but solid. Everything works great, from the art and sound FX to the gameplay.
Great job!
S0rax
01. Sep 2015 · 13:20 UTC
Nice game, I've never played Paper Please but I think it's a nice concept
inbetweengames
02. Sep 2015 · 12:58 UTC
GLORY TO TIGHT SCREWS COLLECTION AGENCY.
Sergi Montaner
02. Sep 2015 · 21:54 UTC
Very creative and well round.
How can, something that boring (I mean the job), be so addicting?
The sounds were perfect also.
Matthew Rayfield
04. Sep 2015 · 16:00 UTC
I enjoyed it quite a bit!

I think I played it more than any other Ludum game so far.

You're a beast at making games!
walsh9
04. Sep 2015 · 18:00 UTC
High five! I made a paperwork game too.

The sound effects are great and made me really feel productive. I like the art too. The grays felt really gray. After doing a legit playthrough of really trying, I tried to just fill whatever in the forms, who's gonna know? Didn't work, I guess the boss is watching. Wouldn't be much of a game if it was that easy, I know. Oh, session 8 was a nice twist.
sprawl
05. Sep 2015 · 13:56 UTC
Another great game. I didn't expect the coming back to work for nothing would actually open up more level at the end. That was nice !
rodobodolfo
05. Sep 2015 · 15:59 UTC
this was Awesome addictive ans fun!! the art, audio and gameplay is very well polished as expected. I honestly don't think it fits the theme that much. Really top quality entry!
qkerguelen
07. Sep 2015 · 09:59 UTC
Very cool stuff! I really tried but I not a paper guy :(
bombjack
12. Sep 2015 · 10:10 UTC
very fun and avery reminiscent of Paper Please!
Jan Tuts
14. Sep 2015 · 19:25 UTC
My first thoughts were: this is very nice! And a neat reference to "Papers, Please".
Then I realised you actually ARE the person who made "Papers, Please"... :P