Debt Miner by fungus mundus
A short game about mining, my very first game project.
Created completely from scratch in Godot, art with Piskel, sound and music with jsfxr, Audacity, and Bosca Ceoil


| itch.io | https://fungusmundus.itch.io/debt-miner |
| Original URL | https://ldjam.com/events/ludum-dare/57/debt-miner |
Ratings
| Overall | 801th | 2.886⭐ | 24🧑⚖️ |
| Fun | 763th | 2.773⭐ | 24🧑⚖️ |
| Innovation | 834th | 2.386⭐ | 24🧑⚖️ |
| Theme | 488th | 3.614⭐ | 24🧑⚖️ |
| Graphics | 720th | 2.864⭐ | 24🧑⚖️ |
| Audio | 549th | 2.409⭐ | 24🧑⚖️ |
| Humor | 381th | 2.952⭐ | 23🧑⚖️ |
| Mood | 781th | 2.864⭐ | 24🧑⚖️ |
| Given | 35🗳️ | 21🗨️ |
A simple and easy game since there is no lose condition. Expanding this would be quite easy, as now it still works at start with that hey im progressing game until you hit dimnishing returns.
The ui is little messy and hard to read but everything is there. Why did you have to put sleep button at middle! Arg is was so annyoing when i spammed smith and enchat and my brain tells me they should be next to each other but NO, the sleep is between them. Maybe it was an extra challenge.
It was nice of you to have an early "win condtion", but i decided to keep digging. Thank you for not making that be in vain since after some blast spamming i found the bottom :D .
Nice work! I feel like I can play this game endlessly!
I'm not sure I've reached the end of the game. It seems like there's more game field below, but I can't expand the window large enough to see the bottom.
I like the little goblin.
I really like the concept, but was missing a clear goal to work towards, like "go 1000 tiles deep" or "collect 100 gems", and a reward for it - bigger explosives, the ability to dig in multiple tiles in a straight line with a single click instead of one by one, something like that. Just continuously digging / exploding straight down gets boring and repetetive quickly.
The sleep mechanic felt a bit underwhelming, as it is just one more click to continue digging. This could be improved by something changing over night - tunnels collapsing, enemies spawning or ores moving somehow.
What a nice quirky game, i like the concept and would love to see it expanded. It's a little bit repetitive but fun.