The Depths, A Floppy Cat Adventure by KataStudios
Explore the ocean, collect treasure, see how deep you can dive!

| Link | https://katastudios.itch.io/ludum-dare-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/ld57-game |
Ratings
| Overall | 288th | 3.73⭐ | 39🧑⚖️ |
| Fun | 279th | 3.611⭐ | 38🧑⚖️ |
| Innovation | 237th | 3.597⭐ | 38🧑⚖️ |
| Theme | 283th | 3.931⭐ | 38🧑⚖️ |
| Graphics | 353th | 3.851⭐ | 39🧑⚖️ |
| Audio | 422th | 3.208⭐ | 38🧑⚖️ |
| Humor | 68th | 4.015⭐ | 36🧑⚖️ |
| Mood | 309th | 3.778⭐ | 38🧑⚖️ |
| Given | 54🗳️ | 71🗨️ |
@jnur awesome! definitely an inspiration!
@jordanfb oh cool! I'm glad it ran! I spent some time saturday night optimizing stuff, so I'm glad that paid off! Btw, the "Quality" setting in the "Display" options is one of the biggest impacts on render time, it lowers the internal resolution which approximately doubles fps for me at 1/2 quality setting.
@rack47 hell yeah!
@jag oh!! great point! The shinyness of the water can also make it hard to see the sub sometimes from above. I made a literal sign model but forgot to put it in the game, lol!
btw thank you so much for the bug report!
* The beautiful (and useful) window-pattern on the sub's lights
* Procedural turbine animations!
* A character creator!? Oh my god!
* the one/two handed grab system is hilarious and so fun!
* diving deep deep deep and getting absolutely clobbered by a school of mega-fish was amazing
My absolute favorite moment was heading back with my first winnings and thinking "You know, this thing's pretty fast - I wonder if it will let me breach the water like a dolphin! I bet I could get 5-10ft of air!" I then rocketed to the surface and proceeded to get over a hundred feet of stomach-dropping air, flying over the entire island, and laughing the whole time as I tumbled back to earth.
Yall should be very proud!
@ugly-robot @izzqz @infecsean @sharky3188 🎉🎉🎉🎉🎉🎉 Awesome!! I'm so happy you all are having so much fun with the game! Thank you so much for the reviews!
@riggen XD were you going at full speed or turning super sharply? If not it may have been the cat tail colliding with the sub, had a really hard time getting that to work at all lol.
EDit: Yeah I guess I didn't understand the patch was just a patch, not all the game files. I was definitely expecting to just be able to unzip one thing and play, but glad it's an easy fix.
@jordanfb hahaha what a bad error message, luckily ctrl+f only found one instance in my codebase, so that means the game didn't find the shader files, did you happen to run the patch exe without the Resources folder? If the folder just has the exe, you gotta copy-paste that exe into your original folder to upgrade it to the patched version. I'll make the instructions more clear!
@sam-gorman yeah, I'm definitely working on a low graphics setting! There is a lot to optimize lol!
@floppynub for real, although it's gone a lot better than I expected! I had a nightmare that the only comments were going to be crash reports!
@bongard22 oh aweosome!! Thanks for voding it too! You guys had some really great feedback!
Don't worry, I'm not going to give a low rating for a game I haven't played, lol.
I’ve played a few unreal games this jam that ran far worse than yours, for the record.
Loved the audio too.
The gameplay was pretty tough for me — my cargo kept flying off the vehicle while driving.
But still, really fun idea!
I really like the gameplay loop, diving down then bringing treasure back to land. It gives the player lots of little victories and provides a safe space to re-assess and practice the controls. I also liked how the game forced you to leave your sub and swim by yourself to get treasure, which upped the tension a lot. The graphics are also adorable - great contrast between the silly cat and the odd world you explore.
I do like silly physics controls, but to me these ones erred on the side of frustrating. Both the cat and the sub took a long time to react to any direction I pressed and were wobbling all over the place - including the camera, which kept ending up off-axis and being pretty disorienting. I also think there could be a higher concentration of stuff to do underwater - you move really slowly, and there's large stretches of empty ground with no treasure.
Overall, very impressive work, especially for a solo dev. This is a rare game I see potential in as a larger project in the future!
@wetburritosupreme @farzher @dreo @dandee <3 thank you so much!
@sam-gorman @texugo the new post jam update makes the camera a lot better, and that's some great feedback! The plan from here is the refine the controls and add more content to explore and then sub customization :P
```
04/14/25 09:04:29: failed to create audio from audio/cricketloop.mp3
04/14/25 09:04:37: models/Foliage/bush.glb Failed to parse glTF
```

Also no problem!! I just really wanna play it hdfjh it's my duty since you played my game too
Unfortunately as soon as it loaded, I got another error message: `failed to submit draw command buffer! id: -4 resultState: 1`

O jogo demandou bastante do processamento do meu computador. Fiquei meio assustado. Hahahahahahah. Mas tudo bem.
Quero adiantar que eu tenho aquela parada de ficar meio "tonto" quando o jogo é 3D, então não é o estilo de jogo mais compatível comigo (por conta de como a câmera se comporta).
No geral o jogo mostra grande potencial por parte do criador, pois cada elemento ali foi bem feito ao analisar à parte. Um menu bacana com opções que permitem se conectar um pouco ao personagem. Um ponto de partida que ancora a experiência. Geração do terreno acontecendo bem na frente dos meus olhos. Um personagem que anda de forma estranha, mas que parece dar ideias de cartunesco.
Eu não me diverti tanto, dado que não consegui me dar bem com o controle do submarino e ir andando/nadando até as caixas para agarrar elas tenha sido algo difícil e demorado.
Pude notar algum potencial de inovação ao apreciar o acabamento do jogo, ainda mais pensando no quão breve foi o tempo para alcançar tamanho nível de experiências interconectadas de mecânicas e funcionamentos do jogo.
O uso do tema foi OK.
Os gráficos estão bonitos para o gênero escolhido (meu pobre submarino ficou em pedaços).
O som do jogo, ao menos no que notei, está nos efeitos sonoros. Então não tem muito o que avaliar em termos de imersão e narrativa (neste caso), mas dentro do que os efeitos sonoros possibilitaram, o som ajudou no feedback de algumas ações (no menu e em outros momentos).
Não creio que a ênfase seja no humor, mas o gato ser desengonçado me fez rir um pouco.
A ambientação, para mim, acaba ficando reduzida por conta do meu problema com 3D. Tentando ignorar isso, senti falta de me conectar com uma narrativa para além de fazer o trabalho de pegar as caixas (um motivo ou uma sensação de propósito). Vou tentar jogar um pouco mais.
Creio que o projeto possa ser publicado para aprendizado da equipe de desenvolvimento e coletar mais feedbacks, sinto que eu não sou bem o público-alvo, mas espero ter colaborado.

The game demanded a lot from my computer’s processing power. I got a little scared. Hahahahahahah. But it’s all good.
I should mention upfront that I tend to get a bit "dizzy" when playing 3D games, so it’s not the type of game that suits me best (mainly because of how the camera moves).
Overall, the game shows great potential from the creator, because each individual element was well made when analyzed separately. A nice menu with options that allow a bit of connection to the character. A starting point that anchors the experience. Terrain generation happening right in front of my eyes. A character that walks a bit awkwardly, but it gives off a cartoony vibe.
I didn’t have that much fun, since I struggled a lot with controlling the submarine, and walking/swimming to the boxes to grab them was difficult and slow for me.
Still, I could notice some potential for innovation when appreciating the game’s polish — especially considering how little time there was to achieve such a level of interconnected mechanics and systems.
The use of the theme was OK.
The graphics look nice for the chosen style (my poor submarine ended up in pieces).
The game’s sound, at least from what I noticed, is mostly in the sound effects. So there isn’t much to evaluate in terms of immersion or narrative (in this case), but within what the sound effects could offer, they helped with action feedback (in the menu and in other moments).
I don't think the focus was humor, but the clumsy cat made me laugh a little.
For me, the atmosphere ends up feeling a bit reduced because of my personal difficulty with 3D. Trying to set that aside, I did miss having some sort of connection to a narrative beyond just picking up the boxes (like a reason or a sense of purpose). I’ll try to play a bit more.
I believe the project could be published for the development team’s learning and to gather more feedback — I feel like I’m not exactly the target audience, but I hope I contributed!