Depths by AlexRak2
Can you escape what you can't see?
Trapped in total darkness, your only tool is sound. Use sonar pulses to illuminate your surroundings— invisible walls, lurking enemies, secret passages, and ancient puzzles hidden deep within the cave.
Every pulse reveals the world around you… but also reveals you. Some things down here don’t like being found.
Controls:
WASD – Move SPACE – Jump E – Emit Sonar Pulse Left Click – Interact ESC – Settings Scan wisely. Think carefully. Escape… if you can. The cave is listening.
Made by: AlexRak2 TJ Twest Hoistenize
| Github Repo | https://github.com/AlexRak2/LudamDare57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/depths-2 |
Ratings
| Overall | 502th | 3.463⭐ | 29🧑⚖️ |
| Fun | 575th | 3.167⭐ | 29🧑⚖️ |
| Innovation | 254th | 3.556⭐ | 29🧑⚖️ |
| Theme | 523th | 3.537⭐ | 29🧑⚖️ |
| Graphics | 549th | 3.423⭐ | 28🧑⚖️ |
| Audio | 394th | 3.308⭐ | 28🧑⚖️ |
| Humor | 512th | 2.635⭐ | 28🧑⚖️ |
| Mood | 403th | 3.615⭐ | 28🧑⚖️ |
| Given | 48🗳️ | 30🗨️ |
I dont know if I won, but I definitely find the sea. It was hard, realy. But also it is very interesting idea! Also wanna shorter cooldown for sonar honestly ^_^
Thank you for the game!
I was missing some scary monster sounds (though I get that it’s better not to make it too scary for Ludum Dare :))
It also could’ve used a cooldown indicator for the scanner — it’s unclear how long you have to wait.
And maybe either reset all 5 scans at once, or add some kind of punishment for standing still — right now, waiting for all 5 to recharge feels a bit too safe.