Depths by AlexRak2

[raw]
made by AlexRak2 for Ludum Dare 57 (JAM)

New<em>Project</em>66.png Can you escape what you can't see?

Trapped in total darkness, your only tool is sound. Use sonar pulses to illuminate your surroundings— invisible walls, lurking enemies, secret passages, and ancient puzzles hidden deep within the cave.

Every pulse reveals the world around you… but also reveals you. Some things down here don’t like being found.

Controls:

WASD – Move SPACE – Jump E – Emit Sonar Pulse Left Click – Interact ESC – Settings Scan wisely. Think carefully. Escape… if you can. The cave is listening.

Made by: AlexRak2 TJ Twest Hoistenize

Ratings

Overall 502th 3.463⭐ 29🧑‍⚖️
Fun 575th 3.167⭐ 29🧑‍⚖️
Innovation 254th 3.556⭐ 29🧑‍⚖️
Theme 523th 3.537⭐ 29🧑‍⚖️
Graphics 549th 3.423⭐ 28🧑‍⚖️
Audio 394th 3.308⭐ 28🧑‍⚖️
Humor 512th 2.635⭐ 28🧑‍⚖️
Mood 403th 3.615⭐ 28🧑‍⚖️
Given 48🗳️ 30🗨️

Feedback

SYPIAC
07. Apr 2025 · 05:45 UTC
It's gotten quarantined by itch.io, just fyi. Gives a warning before the download.
Twest
07. Apr 2025 · 06:13 UTC
@sypiac Thanks for the heads up! I replaced it with a direct download :)
BadPinkChicken
07. Apr 2025 · 06:32 UTC
Loved it
xpoho
07. Apr 2025 · 09:10 UTC
![изображение_2025-04-07_160808378.png](///raw/d14/a3/z/6a126.png)

I dont know if I won, but I definitely find the sea. It was hard, realy. But also it is very interesting idea! Also wanna shorter cooldown for sonar honestly ^_^

Thank you for the game!
ThisIsSpy
07. Apr 2025 · 09:20 UTC
Fun concept but it was a bit too difficult to navigate IMO. Maybe make the echo effect linger a bit for just half a second
BadPinkChicken
07. Apr 2025 · 09:40 UTC
Love the idea, great echo effect!
OnlinE_Play
07. Apr 2025 · 18:53 UTC
The game is terrifying for me, but it's really cool. It has a great atmosphere.
Sayeg
07. Apr 2025 · 19:17 UTC
I got wayyy more immersed than I thought I would!!! Great job!!!
sofia.miglan
08. Apr 2025 · 12:07 UTC
Unusual sound effects. I like the theme of this game, I like the depths of the sea.
LDJam user 248799
08. Apr 2025 · 12:39 UTC
Too scary to go to the end, but overall cool game. Feel polished, maybe adding some light at checkpoint will help having a better sense of the progression, I struggled at respawn to orient myself
Edvard
08. Apr 2025 · 16:00 UTC
Very deep idea, gorgeous locations, I really liked it))
Hru
09. Apr 2025 · 00:35 UTC
Atmosphere is great, and screamer works)
Callum Schultz
09. Apr 2025 · 16:33 UTC
genuinely jumped out of my chair with that jumpscare
AToxigner
10. Apr 2025 · 08:22 UTC
Honestly, this game really made me feel how tough the world must be for blind people. Even with sonar, I often lose my sense of direction in the dark and end up back where I started. Overall, I think it's a great mechanic, though constantly struggling to find the right path definitely got me frustrated but that doesn’t affect how much I like the game.
Disvent
10. Apr 2025 · 17:50 UTC
Really interesting idea around the theme of “depth” — the core mechanic is awesome! It would work great as a couple of standalone levels in a bigger horror game.
I was missing some scary monster sounds (though I get that it’s better not to make it too scary for Ludum Dare :))
It also could’ve used a cooldown indicator for the scanner — it’s unclear how long you have to wait.
And maybe either reset all 5 scans at once, or add some kind of punishment for standing still — right now, waiting for all 5 to recharge feels a bit too safe.
David05
10. Apr 2025 · 22:16 UTC
Such a cool concept and a really fun game. Whenever an enemy gets pinged by the sonar it always makes me nervous so you did a good job there
LDJam user 409037
14. Apr 2025 · 12:59 UTC
I liked the atmosphere, and the jumpscares work great!