The Scourge from the Deep by Wuppos

We dug too deep. Even though you warned us. Now we have awoken it. And it is coming for us. Please help. You are our only hope now...
This game is a boss battler in which you fight a hideous beast from the depths. Stay vigilant and defeat this mighty foe, or die trying.
- Fight only a boss, no small fry or minions.
- Your sword is simple, but dangerous in the right hands. Time your attacks carefully.
- You are invincible when you dash, so use it to evade attacks from the boss.
- How fast can you beat the boss?
Play it here: https://wuppos.itch.io/thescourgefromthedeep
Boss defeat times: 1. @smeljey (31s) 2. @nomus (33s) 3. @roblaro (34s) 4. @vary (36s) 5. @jamesgames1000 (56s) 6. @pro4 (1m 15s) 7. @blackpulse (1m28) 8. @byebye (1m28s) 9. @wuppos (1m 33s) [the developer] 10. @nuelijarma (1m 57s)
Let me know your time if you want to join the scoreboard! :D




Ratings
| Overall | 451th | 3.543⭐ | 49🧑⚖️ |
| Fun | 441th | 3.383⭐ | 49🧑⚖️ |
| Innovation | 805th | 2.511⭐ | 49🧑⚖️ |
| Theme | 794th | 2.702⭐ | 49🧑⚖️ |
| Graphics | 203th | 4.138⭐ | 49🧑⚖️ |
| Audio | 409th | 3.256⭐ | 47🧑⚖️ |
| Humor | 656th | 2.114⭐ | 37🧑⚖️ |
| Mood | 612th | 3.287⭐ | 49🧑⚖️ |
| Given | 27🗳️ | 52🗨️ |
Nice work!
The visuals nicely capture the style — even with the heavy pixelation, it still looks very expressive. I’d definitely be interested in checking out a full version.
It may be just me but there was a noticeable delay between my click and the attack animation (0.5s I'd say) which made it a bit frustrating at times
Managed to get him at my first try still, but it was a close call
Cool art and sounds!
This is the first time I am making a boss fight like this, so I really appreciate all the feedback!
@nordus Yeah, I had a really hard time balancing this game. I think for some it might be too hard and for some it might be too easy. Which timings do you think need rebalancing?
@jackshadow Hmm, there shouldnt be a delay when dodging I think :/ Is it not because the dodge is on cooldown? If not I will have to check that.
@justine-d I see what you mean about the delay in the attack animation! There are a couple of animation frames for the wind up of the sword swing, but maybe I should have just cut those out.
Pixel art is very atmospheric.
Thanks for this game!


My result :D

@roblaro I see what you mean! Now you are really glued to the ground when you attack. On the one hand I also kind of like this though, it makes attacking a little risky to do. But thanks a lot for the feedback! Your time is also super impressive :O You definitely get a spot on the scoreboard!
@vary Thanks a lot for your feedback! I fully agree with your feedback on the mouse controls, I should have made the character dash towards the cursor I guess. Thanks a lot for playing and congrats on your super fast time :O
@joyceisdrawing Ah, yeah that is a bit of an oversight I guess XD I didnt want to make the fight to hard, so I was a bit conservative with the boss's health :/ Thanks a lot for playing and your kind feedback :)
@smeljey Wow, you are at the top of the scoreboard with that time! Well done :O I agree with you that the final stage if a bit too much. I wanted a challenging finale, but this is a bit too much :)
I got 33 seconds, close to top 1 !

I think the fight is fair seeing some 30s fights, but for me i found it a bit frustrating that attacking forces you to stand still whilethe boss can chain multiple attacks really close together.
Be overall it is very well done! I did 1m28 o/

@byebye Thanks a lot for the nice feedback! I fully agree with your feedback. I think I still had too much of 'normal enemy' mindset while creating this. When I have time I might try to update the fight a bit to make it feel better :)
@fluffyou Ah, the windows sticky keys XD That sounds very annoying, but I hope it didnt spoil the game too much. (You could also use ctrl for the dash, which I didnt mention anywhere but also works.) Thanks a lot for your feedback and for playing!
One more thing about the music - while it didn't fit the mood, it was still a nice thing to play in the background, it didn't get boring or anything during my playthrough. That's a good starting point :smiley:
A nice, well-made game. However, the controls really spoil the experience. The fact that I can't change the vector of movement during the animation of the hit creates a lot of discomfort
I see a problem with the balance of the game, that the player has too much health. I just go towards the boss and hit him, taking all the attacks. The dash can be used purely to sometimes dodge his attack close to him, so that he does not throw you back. But in general, the tactic of an absolutely straightforward tank attack works completely without problems.
In any case, great job!
I tried my best ;) really solid entry! Wish there's more skill to use and the fire ball is really annoying cause you don't have much prepared time for that but the game is coming together really good. I always want to make a boss rush entry and you have made my dream lol. Great job!