GGRREEDD by Arsvarg

[raw]
made by Arsvarg for Ludum Dare 57 (COMPO)

Start digging! Find gold! Buy upgrades. Click on rocks, find treasure.

  • click start dig... to start dig.
  • Use slider or mouse wheel to change speed.
  • click on rocks (yeah, these rectangles are rocks, use imagination)
  • End dig when you low on energy (if you don't have enough, you have to pay for elevation!)
  • Buy upgrades
  • Dig deeper!

Ratings

Overall 208th 3.263⭐ 21🧑‍⚖️
Fun 157th 3.263⭐ 21🧑‍⚖️
Innovation 229th 2.842⭐ 21🧑‍⚖️
Theme 113th 3.725⭐ 22🧑‍⚖️
Graphics 216th 3.125⭐ 22🧑‍⚖️
Audio 123th 3.375⭐ 22🧑‍⚖️
Humor 84th 3.206⭐ 19🧑‍⚖️
Mood 185th 3.225⭐ 22🧑‍⚖️
Given 7🗳️ 5🗨️

Feedback

yohadams
07. Apr 2025 · 06:59 UTC
Pretty nice little clicker game, one bug that i found -> you should only show start dig button/text only after the "new day" now you can start day with shop ui on screen, but overall nice![Zrzut ekranu 2025-04-07 085546.png](///raw/f92/c2/z/6a0bf.png) use of theme!
jk5000
07. Apr 2025 · 07:45 UTC
A super simple, relaxing and fun little game. I liked it. Well done.
psychomonster
07. Apr 2025 · 07:51 UTC
Nice Sound and Music. great Idea.
Follusior
07. Apr 2025 · 14:30 UTC
The graphics are unfinished, but the main character impresses me. The cool background is music. Great idea for our topic
JCMonkey
07. Apr 2025 · 21:27 UTC
the pay to come back tax was killing me. i was never able to get upgrades because it was pretty high. :(
🎤 Arsvarg
08. Apr 2025 · 06:18 UTC
@jcmonkey Thank you for playing! Did you tried to return earlier than you energy at zero? I think I have to communicate this more clear :smile:
foolishfool
08. Apr 2025 · 19:55 UTC
Made it to the end without imagining the grey squares as rocks. Nice game mood, would be nice to see it with more illustrations. (SPOILER>) I really like that you can use the money in the end to max out like crazy.
Game-mon
10. Apr 2025 · 08:07 UTC
Interesting game, would be even cooler if it was fully illustrated (i did use my imagination tough!), but gaemplay is already quite satisfying!
🎤 Arsvarg
10. Apr 2025 · 10:35 UTC
@thomas-bringer Thank you! You can play illustrated (More illustrated at list) at https://arsvarg.itch.io/ggrreedd
grid96
10. Apr 2025 · 21:07 UTC
Very cool little game and fun to play. Was wondering though if taking the elevator at some point was actually cheaper, but then I came across the diamond anyway when I wanted to test it xD
gdman
16. Apr 2025 · 18:29 UTC
Great simple game, it's amazing how our games kinda alike, but totally different directions. I like that you can really feel greed, to trying shave every second to pay less for elevator. And that tip about finishing early is really important. Great art of diving device, might be really tight inside!
orangemagik
17. Apr 2025 · 12:11 UTC
The sound design in this one is simply top-notch!
un_kirik
19. Apr 2025 · 11:27 UTC
Бэтс оф зэ бэтс! собирать какули по "ммм"!
Frogman
21. Apr 2025 · 15:20 UTC
Managed to reach the diamond!

Anyway, this was fun! I liked the graphics you did manage to finish, and the missing rock sprites didn't bother me too much. The energy mechanic was interesting, and it felt great managing to end the day at exactly the right time to not have to pay the tax. The upgrades felt good too, especially after a few speed & digging power ones. I don't really have any feedback, everything worked great. Maybe a warning when your energy was about to run out, even as an upgrade, would've been nice? Overall though, very nice entry!
Adam Gallina
23. Apr 2025 · 02:49 UTC
Nice job! The upgrades all seem well balanced, and the art direction looked awesome (went to the itch.io page to see your full vision, looks incredible). The elevation tax was interesting, but felt slightly out of place, I agree with Frogman that some kind of upgrade to start reducing the risk of having to pay to exit would have been nice. Overall great job, I really appreciated that you put the diamond in, it was helpful to see when the game was 'over'!
Franciszek Pyrć
24. Apr 2025 · 19:12 UTC
I think it's a neat concept, but my main problem is with balancing and being able to read your stats. The jam version requires you to stop when anything new appears to not waste energy on going down. If you don't do that, you'll lose money. Then there is the problem of how much you have to pay for the elevator cost. This isn't really that clear and it doesn't feel that great to lose the game because of it

Also, would have loved to see more art for the underground