Beneath the Ground by drFoxxx

Use your seismic detector to complete the mission!
The game is controlled by mouse (keyboard optional).
| Link | https://drfoxxx.itch.io/beneath-the-ground |
| Original URL | https://ldjam.com/events/ludum-dare/57/beneath-the-ground |
Ratings
| Overall | 758th | 3⭐ | 25🧑⚖️ |
| Fun | 811th | 2.583⭐ | 26🧑⚖️ |
| Innovation | 83th | 4⭐ | 26🧑⚖️ |
| Theme | 56th | 4.32⭐ | 27🧑⚖️ |
| Graphics | 624th | 3.24⭐ | 27🧑⚖️ |
| Humor | 664th | 2.075⭐ | 22🧑⚖️ |
| Mood | 618th | 3.271⭐ | 26🧑⚖️ |
| Given | 35🗳️ | 25🗨️ |
I'd love to see a more fleshed out tutorial.
I still wasn’t sure how to complete the first task. Even though there were a lot of instructions, I found myself feeling lost and uncertain about what to do…
instruction
有点乱,风格不错,但是如果能每段提示背后有个半透明小白框就好了。我还是没搞明第一个task应该怎么做,虽然instruction很多,但是感觉还是很困惑。。。
But, like everyone else said, I had a very hard time learning to play it. I'm not sure how you'd do it, but I really hope you manage to find a way to smooth out the player onboarding if you continue work on this; because I think it could become something very compelling.
Theme & mood are great. I'm very impressed at how much mood you were able to convey with no audio & a little screenshake; and the text reports at the end of the mission hit hard.
Absolutely needs a tutorial though, something more involved then slides. And the player should have ability to read mission after accepting. While music would be nice I feel that the whole scanning action could have an audio feedback that helps with understanding.
Very innovative and has a great potential to be massively expanded into full game, but player onboarding needs to be sorted out. Excellent potential to build interesting lore, and maybe for even expanded gameplay loop/different game phases. I hope dr.Foxxx will continue developing this idea. We will watch it with great interest.