Shrimply Fishing by ACarr

Cast your line and catch weird fish from the surface and depths of the ocean alike!
FEATURING:
- All kinds of crudely-drawn fish and other assorted objects to find!
- A vastly populated ocean with 4 depth levels, each containing a unique selection of fish!
- A quite excessive amount of armed explosives
- Adaptive(ish?) original music!
- Placeholder text because I didn't have time to make the UI!
- a little shrimp at the top right that reacts to everything (The Best Part)
CONTROLS:
CASTING:
- Set angle/power: Left Mouse Button/Space
DESCENDING:
Yank hook (mouse) (recommended): Left Mouse Button (mouse position influences direction)
Yank hook (keyboard): Space (+ w/left arrow or d/right arrow to influence direction)
Restart: R (hold)
REELING:
Reel in: Space/Left Mouse Button (hold)
Move: w/left arrow or d/right arrow

CREDITS:
Programming, art, music, & most sound design: ACarr
Reeling/ocean sounds from Freesound.org
PATCH NOTES:
This game has been updated past the deadline for the purpose of fixing major bugs: - 1.01: - Fixed an audio bug making the music stop playing permanently after reaching depth 2500. - Fixed a visual glitch in the results screen causing erratic fish sprite positions. - 1.02: - Fixed a certain fish in the deepest depths draining health too quickly, making it impossible to catch
| Itch.io (web) | https://acarr.itch.io/shrimply-fishing-ld |
| Original URL | https://ldjam.com/events/ludum-dare/57/shrimply-fishing |
Ratings
| Overall | 280th | 3.741⭐ | 29🧑⚖️ |
| Fun | 243th | 3.667⭐ | 29🧑⚖️ |
| Innovation | 583th | 3.037⭐ | 29🧑⚖️ |
| Theme | 109th | 4.212⭐ | 28🧑⚖️ |
| Graphics | 231th | 4.074⭐ | 29🧑⚖️ |
| Audio | 114th | 3.944⭐ | 29🧑⚖️ |
| Humor | 151th | 3.615⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 32🗨️ |
I did find the controls with the mouse more versatile as it could yank in any direction. A fun take on the classic fishing minigame. Great work!
Lots of details I like it.
I wish there were upgrades and some kind of meta progression.
I don't get it just if there's any point in throwing far away and trying to hit it perfectly?
Disadvantages are probably would like a little faster transitions from one mode to another, but all good.
Very cohesive game, thank you.
There isn't necessarily an advantage to throwing the line as far as you can, but where the hook lands on the surface is where you start underwater. There's a few fish types that only reside at certain spots that may make this important, but otherwise, yeah, it's not something you'd usually need to put too much thought into in the game's current state.
I really enjoyed finding new fishes deep down below, I wanted to get them all, but it was kinda hard. Maybe something to heal up the reel, or maybe recover health while you're not reeling in.
Also there's a lot of potential for new features:
- Visual indicators for range and strength
- Upgrades: reel life, strength, distance, etc.
- Monstruary
- Usage of different hooks to catch different fishes
The list goes on and on! 😉