Scare It ! by teateam

[raw]
made by teateam for LD33 (JAM)
ScareIt is a strategy game where, as a monster master, you have to prevent the hero from reaching his little brother and move it deeper into the forest.
On every level however, the hero becomes stronger...

Controls:
Left-click: Select monster
Right-click: Move monster
Space : Spawn a new monster
up/down/left/right: Move camera

Made with lua/love, using tiled as a map editor.

Ratings

Coolness 46% 1362
Overall(Jam) 2.88 820
Audio(Jam) 2.74 537
Fun(Jam) 2.48 929
Graphics(Jam) 3.04 684
Humor(Jam) 1.95 897
Innovation(Jam) 3.00 520
Mood(Jam) 2.86 716
Theme(Jam) 3.43 544

Feedback

NoWandStudios
27. Aug 2015 · 07:33 UTC
I was an error jumper/pathfinder.lua.344: Invalid or unrecheable location [25,8]

Game is funny to play. Love the random movement of the child
congusbongus
27. Aug 2015 · 15:14 UTC
Very nice drawn graphics!
Romaing
27. Aug 2015 · 15:40 UTC
Not bad, it's not a piece of cake to get the kid going where we want! Maybe a little static, small anims would have been nice, and keyboard control too
Mister_Melon
27. Aug 2015 · 15:54 UTC
I liked this game, the reverse tower defence concept was very innovative but when it came to actual gameplay got quite repetitive and boring, this could be fixed with a little variation (more than one monster, upgrades for monster(s) etc) I really liked how you could choose what upgrade the hero got and found it very interesting, it suited the theme perfectly, not uniquely but perfectly all the same, I LOVED the art style (especially the menu, it was amazing), the music was brilliant (could have done with sound effects though) and the music set an excellent mood. Nice game but really needs a whole lot of improvement when it comes to gameplay.
Sunflower
27. Aug 2015 · 15:55 UTC
Phew, I managed to complete it somehow.

The yay:
- pretty cool mechanics idea
- pictures

The nay:
- gameplay felt very clunky
- large luck factor in level 3 - the success depends on whether the kid goes up or starts wandering down
- the game could use mouse-based camera scrolling (i.e. when you reach the edge, the map moves)

The meh:
- ingame graphics

Overall, pretty cool idea, although the execution falls a bit short.
zenmumbler
27. Aug 2015 · 16:08 UTC
I never figured out when space actually does spawn a new monster. Interesting idea, but a bit intractable gameplay.
mrdude1228
27. Aug 2015 · 16:14 UTC
Clever use of the theme! It's always an interesting challenge when you have to indirectly control a character like that, based on your proximity to the them. Only rough bit was trying to move the camera around while also controlling the monster.
Nnnnneeeedddd
27. Aug 2015 · 16:24 UTC
I didn't really understand this game. When I moved the monster, it didn't move with the mouse or anything. This should not be done with the mouse. Also, the human just stabbed me even if I was in the bush or whatever. I don't understand this game, I am sorry.
Nichii
27. Aug 2015 · 17:45 UTC
if the controls are much more fluid, it would be awesome
GraciCebola
31. Aug 2015 · 02:55 UTC
Cant seem to play this game, but nice drawings!
superfreak
13. Sep 2015 · 13:34 UTC
GREAT base mechanics - with a bit of polish this could be a ton of fun :)