Awakening by Celian

Awakening
A short abstract hike in a monochrome void.
Navigate this dark world and bring back the colours from the depths.
Follow the lights and find all 5 colors, by exploring the layers of the world and making connections.
How to Play
- WASD / ZQSD / Arrow keys to move
- Left click to shoot (when unlocked)
Use the teleporters to move from layer to layer and obtain all 5 colors.
Green teleporters push you back, purple teleporters push you forward.
Shoot at the red walls to destroy them, and at the blue targets to interact with the world.
Patch notes - fix 08/04/25 v1.1
Fixes: - The TP that brings you in the cold dark void to your death, no longer does that. - If somehow you still find a way to leave our reality, there is now an automatic respawn. - You can no longer destroy the colors and softlock yourself by shooting at them.
Minor additions: - Sky beams to indicate where each color is, so you don't lose track of the objective.
Credits
Developer, Level Design, Graphics: Léo Jeanjean (Leophyte)
Developer, Level Design, Game Design: Célian Opigez (Celian24)
Developer, Sound Design: Philémon Wilde (KnownAsPhi)




| Itch.Io page (WebGL, Windows and MacOS) | https://leophyte.itch.io/awakening |
| Original URL | https://ldjam.com/events/ludum-dare/57/awakening |
Ratings
| Overall | 386th | 3.625⭐ | 58🧑⚖️ |
| Fun | 640th | 3.071⭐ | 58🧑⚖️ |
| Innovation | 266th | 3.536⭐ | 58🧑⚖️ |
| Theme | 369th | 3.804⭐ | 58🧑⚖️ |
| Graphics | 571th | 3.375⭐ | 58🧑⚖️ |
| Audio | 291th | 3.545⭐ | 57🧑⚖️ |
| Mood | 211th | 3.938⭐ | 58🧑⚖️ |
| Given | 37🗳️ | 95🗨️ |
That aside, very cool game! It feels very polished, and is actually quite hard hahaha (all the layers become quite confusing).
I love the 2D/3D mechanics, very fun to play with!
Very cool idea, the music building up is a very cool effect.
I think if you shot at the squares they would vanish(you could still pick them up) and I fell of the map somehow one time :(
But outside of that absolutely gorgeous and incredible game!
I like your game soooo MUCH!!!
I wish one day we can play it on steam or itch!!!!
Subscribed111
I glitched it the first time, cause you can shoot the Boxes that have color in them, but they won't count towards the final goal. So i finished and didn't have half the colors needed.
But otherwise genuinely awesome stuff!
Unfortunately I managed to softlock my self ;-;

@johncoffee The game has an ending when you get all 5 colors, but right now you can get stuck if you've shot one of them somehow and it won't trigger the end; it's a real issue that we'll fix in a patch later today. Thanks for playing :)
I really like the mood, and I'm sensible to this kind of simple but properly orchestrate graphics.
I feel however that I missed some parts of the game. I still got the ending, but there are wall I didn't take down and node I didn't went through... So I don't feel like I completed the game, I feel like I randomly walked into node until victory.
The overall experience was very pleasant, and the structure of the level comming from behind the camera was a very cool idea!
I do like the scale of the map, and it creates a neat visual effect, but I will say that it made it incredibly difficult to navigate. I pretty much just had to pick random teleporters to go through, and luckily, that was enough to carry me to the end of the game.
@tomtomgome Glad you liked it ! Same as my previous explanation the level design is not optimal so yeah some portals are juste here to confuse you or give you other way to move in between layers but its hard to grasp... Thanks for the review :)
@feor Hey thanks for the review, glad you liked our game ! I never heard of Danbo from Yotsubato but its true that by looking it up our character does look like him haha
@nyxkn Thanks for the review :) We made a small patch yesterday to prevent falling and to add a little 'visual guide' on where to go after the intro.
I'm really happy to have all sort of comments and see a lot of you finishing the game its really cool !
We made a patch yesterday so if any of you couldn't finish the game yet you can give it a new try :)
Oh and I somehow managed to soft lock myself ¯\_(ツ)_/¯
The audio started off all right, but the layers didn't feel like they harmonized well as they added up. It was never too dissonant but it felt more tense than relaxing toward the end.
@kawair @tenzz glad you guys enjoyed this little project of ours :D
I was messing around with the TPs, and got stuck in a setup where I could only go back and forth between two small corners :thinking: