Awakening by Celian

[raw]
made by Celian for Ludum Dare 57 (JAM)

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Awakening

A short abstract hike in a monochrome void.


Navigate this dark world and bring back the colours from the depths.
Follow the lights and find all 5 colors, by exploring the layers of the world and making connections.


How to Play

  • WASD / ZQSD / Arrow keys to move
  • Left click to shoot (when unlocked)

Use the teleporters to move from layer to layer and obtain all 5 colors.
Green teleporters push you back, purple teleporters push you forward.
Shoot at the red walls to destroy them, and at the blue targets to interact with the world.


Patch notes - fix 08/04/25 v1.1

Fixes: - The TP that brings you in the cold dark void to your death, no longer does that. - If somehow you still find a way to leave our reality, there is now an automatic respawn. - You can no longer destroy the colors and softlock yourself by shooting at them.

Minor additions: - Sky beams to indicate where each color is, so you don't lose track of the objective.


Credits

Developer, Level Design, Graphics: Léo Jeanjean (Leophyte)
Developer, Level Design, Game Design: Célian Opigez (Celian24)
Developer, Sound Design: Philémon Wilde (KnownAsPhi)

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Ratings

Overall 386th 3.625⭐ 58🧑‍⚖️
Fun 640th 3.071⭐ 58🧑‍⚖️
Innovation 266th 3.536⭐ 58🧑‍⚖️
Theme 369th 3.804⭐ 58🧑‍⚖️
Graphics 571th 3.375⭐ 58🧑‍⚖️
Audio 291th 3.545⭐ 57🧑‍⚖️
Mood 211th 3.938⭐ 58🧑‍⚖️
Given 37🗳️ 95🗨️

Feedback

Slyz
08. Apr 2025 · 01:30 UTC
Chill game ! Maybe sometimes I got confused though with the huge number of depths there were and with where and what I was supposed to do.. I liked the music tho :)
telo.philippe
08. Apr 2025 · 01:38 UTC
The web version doesn't load for me on LDJam, maybe try disabling Data Caching on unity publishing settings ?
That aside, very cool game! It feels very polished, and is actually quite hard hahaha (all the layers become quite confusing).
I love the 2D/3D mechanics, very fun to play with!
Cure
08. Apr 2025 · 01:40 UTC
I had to go play it on itch so I could fullscreen and enjoy the immersion your beautiful sound gave!
based.on.life
08. Apr 2025 · 01:47 UTC
Definition of doing a lot with very little. Loved how simple it was, and really dug the vibe. Cool that you made such a complex puzzle in that amount of time
Gaverion
08. Apr 2025 · 01:48 UTC
Very neat idea! I like the puzzle design a lot. I am not sure if it was a bug or not but one of the teleporters ended up dropping me into the void.
Xivo
08. Apr 2025 · 01:48 UTC
I really liked the vibe of this one! Loved the idea of going back and forth in various planes to get the colors.
MagnesiumNinja
08. Apr 2025 · 01:49 UTC
I thought this was quite pretty, actually. The increasing number of glowing orbs on the screen made for a very aesthetically pleasing experience, and I was able to complete the game. Well done :)
kenevil1
08. Apr 2025 · 02:18 UTC
Absolutely gorgeous game, seriously well done, I absolutely loved the vibe
DrGrognak
08. Apr 2025 · 02:31 UTC
I like how peaceful and simple this game is, while not being too simple. I still felt the challenge of figuring out how to get back to certain platforms-- I definitely fell indefinitely a couple times lol. I loved how as you collect colors the music and background change. Beautiful game, well done! -L
Yubs
08. Apr 2025 · 03:06 UTC
Really well done!

Very cool idea, the music building up is a very cool effect.

I think if you shot at the squares they would vanish(you could still pick them up) and I fell of the map somehow one time :(

But outside of that absolutely gorgeous and incredible game!
Koolruz
08. Apr 2025 · 03:49 UTC
The atmosphere was so soothing - I was feeling extremely lost as I wandered the maze, but I couldn't bring myself to stop playing just because it was such a pleasant environment to be immersed in. Well done!
Gao Ming
08. Apr 2025 · 03:50 UTC
wonderful game and worth to play.
nyxkn
08. Apr 2025 · 07:47 UTC
Very pretty! The minimal aesthetic worked really well. Gameplay was intuitive at the start but I think the level design could be better. The level openend up to a pretty big complexity very quickly and it wasn't so clear where to go or what the next immediate goal should be. One annoying thing was how you could fall off to a lower level on the thinner ledges, but this often caught me by surprise as it wasn't so obvious which one was half width. Overall great atmosphere and visuals! With clearer gameplan goals it could feel a lot more immersive.
Kawair
08. Apr 2025 · 08:52 UTC
Nice experience!!! I think it could be one of the best game in ld57!! The combination of teleport and travel between different layers can be the best interpretation of this theme! The UI and audio are also extraordinary!!!
I like your game soooo MUCH!!!
I wish one day we can play it on steam or itch!!!!

Subscribed111
Egor Iv
08. Apr 2025 · 09:49 UTC
an interesting idea
angry_fridge
08. Apr 2025 · 09:54 UTC
Very smooth controls and really liked the music and the overall atmosphere. The glow was just right in my opinion, not too much and not too little. Wish there was some warping sound when the teleport happens and also some soft hit effect sounds too, I think this game can lean on the soft visuals and sounds a bit more, other than that I think this is a really solid entry, the depths theme is quite visible while you play the game so that is great
Dywanix
08. Apr 2025 · 10:30 UTC
Really nice graphics and gameplay!
MorePixels
08. Apr 2025 · 10:37 UTC
Absolutely awesome game, I love the mechanics and the mood of it! The aesthetic was very nice!
I glitched it the first time, cause you can shoot the Boxes that have color in them, but they won't count towards the final goal. So i finished and didn't have half the colors needed.
But otherwise genuinely awesome stuff!
Leophyte
08. Apr 2025 · 10:53 UTC
@morepixels Oh no, that's terrible :D! I legitimately have no idea how we didn't notice this when debugging... oh well, glad you still enjoyed it! Thanks
feor
08. Apr 2025 · 11:44 UTC
Great presentation and an interesting take on the theme. I think the puzzle aspects could have been pushed even further with this idea, there's quite a lot of potential there. The dynamic background is a nice touch. Also, am I the only one who was reminded of Danbo from Yotsubato?
Soleyeer
08. Apr 2025 · 12:24 UTC
Unique navigational puzzle game. I love how you can see your progress and all the previous layers in front of you
Tenzz
08. Apr 2025 · 12:26 UTC
The ending gave me chills
ChrisBeck
08. Apr 2025 · 13:13 UTC
Very good concept, reminded me of Little Big Planet a bit. The music was nice and calming. Really nicely presented game, good job!
I_POTS
08. Apr 2025 · 15:36 UTC
Simple yet creative design! The relaxed rhythm combined with relaxing music is something I have to calm down and experience. It's a great game!
LDJam user 304226
08. Apr 2025 · 15:51 UTC
Pretty chill and cozy puzzle game, however I am not sure if I just finished it or broke it, because I used one of the teleporters and got thrown into the void, although I did destroy the all the squares, but nothing really happened. Still a fun, unique puzzle!
UpsettiGames
08. Apr 2025 · 16:46 UTC
Didn't really understand what was going on, just wandered around while some nice music and pretty colours appeared, but I loved it. Thanks for making it, colourful ones!
JohnCoffee
08. Apr 2025 · 17:23 UTC
hey great game, bit of fun, but it kind of didn't finish/have an end. what should happen after you get all colored squares?
pigeon_dp
08. Apr 2025 · 17:50 UTC
Great idea! One of the most original interpretations of the theme i've seen. Would love to see some platforming in the game also.

Unfortunately I managed to softlock my self ;-;

![Screenshot 2025-04-08 194900.png](///raw/38c/46/z/6b7ab.png)
Leophyte
08. Apr 2025 · 17:55 UTC
@pigeon-dp Oops, yeah you're supposed to shoot the red walls down but we didn't introduce that mechanic at the beginning so I can't blame you :sweat_smile:

@johncoffee The game has an ending when you get all 5 colors, but right now you can get stuck if you've shot one of them somehow and it won't trigger the end; it's a real issue that we'll fix in a patch later today. Thanks for playing :)
Borabee
08. Apr 2025 · 18:22 UTC
Very cool interpretation of the theme. I had to play on itch since the LD web version is not loading. I really liked the mood, visuals and sound design of the game. I think the difficulty progression could be a little bit more gradual and there could be more explanations in game, since it becomes complex right after the first shot, which can be a bit overwhelming. But after reading the instructions and comments here I had a great time playing!
KlinsmannHengles
08. Apr 2025 · 18:57 UTC
I really like the way the level seems to be bigger and bigger while I'm playing, and the fact I can see all the other platforms behind. It's a very interesting Level Design here. One thing: I can't play it in the Ludum Dare site, the game doesn't load, so I played it in the itch site.
Tomtomgome
08. Apr 2025 · 19:27 UTC
Dammit, I didn't read the fucking manual... I was like "Dammit I'm stuck", then I realized that I could shoot red wall...
I really like the mood, and I'm sensible to this kind of simple but properly orchestrate graphics.
I feel however that I missed some parts of the game. I still got the ending, but there are wall I didn't take down and node I didn't went through... So I don't feel like I completed the game, I feel like I randomly walked into node until victory.
The overall experience was very pleasant, and the structure of the level comming from behind the camera was a very cool idea!
LDJam user 259103
09. Apr 2025 · 06:26 UTC
Very pretty, and a creative use of the theme! I kept being surprised when the map was revealed to be _even bigger_ than I had previously thought. The game was over quicker than I anticipated, though. I don't even think I collected the red square in the box at the start? I'd expected that to be the last thing I did, but I'm pretty sure the game ended before I had the chance to backtrack.

I do like the scale of the map, and it creates a neat visual effect, but I will say that it made it incredibly difficult to navigate. I pretty much just had to pick random teleporters to go through, and luckily, that was enough to carry me to the end of the game.
🎤 Celian
09. Apr 2025 · 07:50 UTC
@python-b5 hey glad you liked it ! The fact that you got the end before picking the last color is a bug normally you have to collect them all before the end ! We had some problems during the jam which made us have to re-do the whole game design on the last day so yeah its not as optimal as we would have liked it !

@tomtomgome Glad you liked it ! Same as my previous explanation the level design is not optimal so yeah some portals are juste here to confuse you or give you other way to move in between layers but its hard to grasp... Thanks for the review :)

@feor Hey thanks for the review, glad you liked our game ! I never heard of Danbo from Yotsubato but its true that by looking it up our character does look like him haha

@nyxkn Thanks for the review :) We made a small patch yesterday to prevent falling and to add a little 'visual guide' on where to go after the intro.

I'm really happy to have all sort of comments and see a lot of you finishing the game its really cool !

We made a patch yesterday so if any of you couldn't finish the game yet you can give it a new try :)
Raivk
09. Apr 2025 · 08:53 UTC
Amazing take on the theme, great use of your main gameplay elements, it's a really cool entry. The mood is nicely set with the chill music and the soothing visuals, well done!
Pincushion
09. Apr 2025 · 14:29 UTC
I like it! With the calm music and the darkness, it was nice to explore the layers. The teleporters and objectives were clear, and the glowing orbs are pretty.
LDJam user 336851
09. Apr 2025 · 14:48 UTC
Really cool puzzle game, I was able to beat it without collecting the yellow color however. It also looks very pretty!
CharlieTU
10. Apr 2025 · 07:49 UTC
Good use of the theme into level design! I think the progression could be a little smoother (introducing puzzle a more progressively for instance) but it's great overall.

Oh and I somehow managed to soft lock myself ¯\_(ツ)_/¯
Monogatari
10. Apr 2025 · 19:08 UTC
What a cutie little game ! atmosphere is so chill and pleasant, i like the way you presented the theme, by using depths of different field plan. Everything worked fine, it was just a nice little moment. Thank you =)
krakadushka
10. Apr 2025 · 21:25 UTC
Very chill, I like it!
Coda Highland
11. Apr 2025 · 03:43 UTC
It was nice and ambient. I liked the visuals and the mood. The character could have moved a little faster but that's just a minor nitpick.

The audio started off all right, but the layers didn't feel like they harmonized well as they added up. It was never too dissonant but it felt more tense than relaxing toward the end.
KnownAsPhi
11. Apr 2025 · 12:59 UTC
@coda-highland hey thanks for the feedback on the audio ! It was my very first time ever making anything music related and was definetely trying stuff out here and there glad you enjoyed it to an extent nonetheless.

@kawair @tenzz glad you guys enjoyed this little project of ours :D
Karamelika22
11. Apr 2025 · 18:00 UTC
The concept of the game is great (I liked it from the design to the implementation itself. I felt like I was alone in the entire universe wandering in search of a way out.) Very sensual and fits the theme. Well done!!
🎤 Celian
14. Apr 2025 · 08:26 UTC
@charlietu Hey thank you :) What happened for you to become soft lock ?
CharlieTU
14. Apr 2025 · 13:10 UTC
@celian I'm not sure (I do not remember properly)...
I was messing around with the TPs, and got stuck in a setup where I could only go back and forth between two small corners :thinking:
mars88
17. Apr 2025 · 03:04 UTC
Great idea, very interesting, would have been even better with some sound effects and bgm!