{"author_link":"\/users\/pusheeneiro","author_name":"Pusheeneiro","author_uid":1142642,"comments":[{"id":1126636,"author_name":"Leophyte","author_uid":"leophyte","epoch":1744076824,"text":"I love the minimalist UX, and the whole submarine theme. I think the game is a bit frustrating because of how difficult it is to aim at the enemies though, it feels like I always oversteer somewhat and miss them (might be a skill issue lol)","format":"md","likes":4,"spam":"N"},{"id":1126673,"author_name":"zerocomms","author_uid":"zerocomms","epoch":1744077158,"text":"Pretty hard to see when you're about to get hit. The minimalist UI might be a little to minimal.","format":"md","likes":3,"spam":"N"},{"id":1126680,"author_name":"Isaac Hisey","author_uid":"isaac-hisey","epoch":1744077238,"text":"Same as Leophyte, it seems really tough but I bet if I keep at it a bit I could do better.\n\nLove the atmosphere, graphics and sound design!\n\nI think the only thing I really wished was that I could use more keys to control things. Turning and shooting and speed in crease decrease being more responsive would've made things easier. though I recognize easier would also detract from the atmosphere.\n\nOverall, well done!","format":"md","likes":3,"spam":"N"},{"id":1126810,"author_name":"oxnh","author_uid":"oxnh","epoch":1744078376,"text":"Strong atmosphere, using only the sonar is really cool. Same feedback as everyone else though, too much of a ceebs to complete the game due to difficulty.","format":"md","likes":2,"spam":"N"},{"id":1129859,"author_name":"LDJam user 0","author_uid":"0","epoch":1744114239,"text":"Nice sounds and great game idea - well executed!","format":"md","likes":0,"spam":"N"},{"id":1129914,"author_name":"Indiealesha","author_uid":"indiealesha","epoch":1744114624,"text":"Cool game! I agree with the other comments about the interface.","format":"md","likes":2,"spam":"N"},{"id":1130341,"author_name":"mrs.wheelsx","author_uid":"mrs-wheelsx","epoch":1744118086,"text":"I'm not even sure my torpedoes were actually firing lol. Probably a skill issue >.< Good concept, fits the theme nicely.","format":"md","likes":2,"spam":"N"},{"id":1130454,"author_name":"Ricesteam","author_uid":"ricesteam","epoch":1744119105,"text":"This is awesome! I love how we both started with the same idea but ended up going in totally different directions\u2014it\u2019s cool seeing another take on it. You absolutely nailed the vibe with your graphics and sound.\n\nOnly suggestion I'd have is to tweak the controls a bit. Maybe make turning more intuitive\u2014like using a wheel instead of arrows\u2014and speed it up slightly? I had trouble shaking off the enemies on my tail. Other than that, solid job!","format":"md","likes":3,"spam":"N"},{"id":1130613,"author_name":"JulioCezar","author_uid":"juliocezar","epoch":1744120333,"text":"Elegant graphics you made, friends! Really cool game!!!","format":"md","likes":2,"spam":"N"},{"id":1131018,"author_name":"Flinge","author_uid":"flinge","epoch":1744123465,"text":"Visual design is great and fits the theme well. But gameplay-wise, it's a bit unclear what you're supposed to do \u2014 some kind of tutorial or guidance would really help","format":"md","likes":3,"spam":"N"},{"id":1132108,"author_name":"Senkoso","author_uid":"senkoso","epoch":1744130961,"text":"Really cool game!!! \t&#128151;","format":"md","likes":2,"spam":"N"},{"id":1132112,"author_name":"UpsettiGames","author_uid":"upsettigames","epoch":1744130987,"text":"interesting game. Fits the theme well :)","format":"md","likes":2,"spam":"N"},{"id":1132140,"author_name":"khaotom","author_uid":"khaotom","epoch":1744131179,"text":"Ah clever idea. I like it. I managed to actually destroy a few enemies too. One unexpected thing to note is that if you are moving at speed, it seems you will run into your own torpedoes and immediately die.","format":"md","likes":3,"spam":"N"},{"id":1132172,"author_name":"mgear","author_uid":"mgear","epoch":1744131372,"text":"cool game, too difficult for me though : D\nor maybe controls could use some polishing","format":"md","likes":2,"spam":"N"},{"id":1132175,"author_name":"Uzpykes","author_uid":"uzpykes","epoch":1744131402,"text":"Great visuals and game feels very polished. I wish there was slightly more feedback to the controls. Maybe some kind of number which shows rotation speed in degrees\/second, as now it's hard to tell how the input affects the game.","format":"md","likes":3,"spam":"N"},{"id":1132341,"author_name":"Kseon","author_uid":"kseon","epoch":1744132572,"text":"I would like more intuitive controls, but maybe I didn't understand something\nthe idea is cool, thanks for the game","format":"md","likes":2,"spam":"N"},{"id":1133388,"author_name":"lepol","author_uid":"lepol","epoch":1744139965,"text":"More intuitive controls and also a little bit more of feedback on the movement could be nice. Nice concept overall ! ","format":"md","likes":2,"spam":"N"},{"id":1133390,"author_name":"LeTabouret","author_uid":"letabouret","epoch":1744139987,"text":"Really cool concept, and the art is awesome !\n\nThe only thing I'd change would be to update the enemy positions when the sonar wave reaches them, rather than when it is emitted.\n\nBut aside from that, really cool !","format":"md","likes":2,"spam":"N"},{"id":1133433,"author_name":"Kotolazer","author_uid":"kotolazer","epoch":1744140276,"text":"It's a super hard game. I spent a lot of time trying to figure out the noise, steering and shooting mechanics and spent a very long time trying to take out more than 3 enemies. If you make even the slightest noise, you get found and killed immediately. Nevertheless I really enjoyed the tense atmosphere and felt like I was in a submarine. Thank you for your game!","format":"md","likes":3,"spam":"N"},{"id":1133535,"author_name":"r8teful","author_uid":"r8teful","epoch":1744141022,"text":"Hard to understand what is going on. I REALLY love this concept though, kind of reminds me of a minimalist version of Nauticrawl.","format":"md","likes":2,"spam":"N"},{"id":1133564,"author_name":"pigeon_dp","author_uid":"pigeon-dp","epoch":1744141190,"text":"@r8teful That's the first time i hear of Nauticrawl. It really looks like a simmilar overall idea. I'll have to check it out! Thanks!","format":"md","likes":1,"spam":"N"},{"id":1133657,"author_name":"JohnCoffee","author_uid":"johncoffee","epoch":1744141845,"text":"this game could use a tutorial :D , lot of fun, well done. I like the intentional clankyness (?) of the controls, like they shouldnt be easy on purpose. I did not get 20 kills by far in like 10-15 runs.","format":"md","likes":2,"spam":"N"},{"id":1133738,"author_name":"ugly_robot","author_uid":"ugly-robot","epoch":1744142328,"text":"Woah! What a cool idea! I loved playing it - though it felt crazy tough, haha. I think my top score was 2 kills?\nMy movement + my limited radar pulse + the torpedo travel time + reload time + forward movement - holy cow! So many cool mechanics interacting in such interesting (and difficult) ways!\nPerhaps if there was just less enemies? Perhaps 1\/5th as much? Maneuvering and timing out a shot is a fun enough challenge on it's own, even without trying to stay away from hostiles.\n\nFantastic work! Super cool entry","format":"md","likes":2,"spam":"N"},{"id":1134543,"author_name":"Dywanix","author_uid":"dywanix","epoch":1744147781,"text":"very cool game and I love that Idea","format":"md","likes":2,"spam":"N"},{"id":1134581,"author_name":"gold.daniel","author_uid":"gold-daniel","epoch":1744148014,"text":"Opening screen sets the tense mood really well with the music combined with the sonar sound. I do like the idea but I did find it quite difficult to play, maybe some ui tweaks could help. I found you really have to play slowly which adds to the tense feeling. Great entry! ","format":"md","likes":2,"spam":"N"},{"id":1135081,"author_name":"SiilicaC","author_uid":"siilicac","epoch":1744152920,"text":"skill issue on my end but i like the concept and being able to play the whole game with just mouse is cool!","format":"md","likes":2,"spam":"N"},{"id":1135133,"author_name":"swordguy47","author_uid":"swordguy47","epoch":1744153618,"text":"Wow, super impressed by how incredibly polished this game feels. The artwork and sfx are super cohesive and satisfying! Gameplay-wise, I think the enemies are a bit too fast (or maybe I'm just too slow, lol). It's hard to tell where you're aiming because the radar pings so slowly. However, I started surviving a lot longer once I started spamming the movement more to get away :P\n\nOverall really fun game!","format":"md","likes":2,"spam":"N"},{"id":1135141,"author_name":"Jordanfb","author_uid":"jordanfb","epoch":1744153709,"text":"Great vibe, I definitely was not good enough at piloting to get 20, would love to see a video of how someone really good at the game plays since it's a cool idea. I tried to use the engine in bursts, with the idea that I'd glide past the enemies? But that didn't seem to happen. It was tough since once an enemy was nearby it didn't seem like there was all that much you could do, but that did help the vibes! Very clean, very consistent, nice work. I killed at most 2 at a time before being killed myself, so uhhh... put me on those leaderboards.","format":"md","likes":2,"spam":"N"},{"id":1135457,"author_name":"Texugo","author_uid":"texugo","epoch":1744157603,"text":"It took me a while to grasp what I was supposed to do or how I could move, but when I got it everything became clearer! Hard, but still fun and a interesting idea and gameplay. Great work! ","format":"md","likes":2,"spam":"N"},{"id":1135805,"author_name":"Mcgiants","author_uid":"mcgiants","epoch":1744163281,"text":"Got pretty far with the strat of \"Spam missiles, wait, when dots get close, speed ahead, wait, spam missiles. Didn't really engage with turning much once I had this strat. Felt a bit broken to always have a straight ahead free since missiles did no harm. Still, there was a dance to not outrunning the missiles and knowing how long to wait before rocketing forward with enemies on the other sides\/ knowing when rocketing forward will dodge them. Also, I swear the pinging slowed down at some point. Made me feel I was towards the end, and I did feel the tension rise. Still, as you can see from the lack of victory screen, my cheese strat wasn't foolproof. Thanks for sharing an interesting game.\nEDIT: Oh wow, just noticed you both played Sacrisquare last year AND made Cultists on Ice, which I instantly remembered being a fascinating experience as soon as I saw the thumbnail again. Nice to see a familiar game-face!","format":"md","likes":2,"spam":"N"},{"id":1136253,"author_name":"apt_prose7","author_uid":"apt-prose7","epoch":1744170362,"text":"Very minimalistic","format":"md","likes":2,"spam":"N"},{"id":1136498,"author_name":"chiyeon","author_uid":"chiyeon","epoch":1744176075,"text":"Game\u2019s visuals and overall presentation are fantastic, and cool tie ins with the theme are well done. Fun to play, great job overall! ","format":"md","likes":2,"spam":"N"},{"id":1137558,"author_name":"SYPIAC","author_uid":"sypiac","epoch":1744195784,"text":"Took me a while to figure out, and even then I barely made it past killing 3 enemies. Lack of feedback on turning is the biggest problem. It doesn't feel like there is a good strategy - even simply standing still will get you killed. Moving gets you killed. Turning gets you killed. Enemies seem to change direction randomly, so trying to track them over time seems pointless. I like the idea though, big fan of submarine sim kind of games. ","format":"md","likes":2,"spam":"N"},{"id":1137724,"author_name":"cherrybcake","author_uid":"cherrybcake","epoch":1744198399,"text":"omg it's super hard, i kept dying XD But I love the idea, nice entry!","format":"md","likes":2,"spam":"N"},{"id":1138180,"author_name":"ChrisBeck","author_uid":"chrisbeck","epoch":1744204209,"text":"Really great concept that fits into the theme really well. Very steep learning curve but once I got the hang of it, I actually had a lot of fun! Good job","format":"md","likes":2,"spam":"N"},{"id":1138185,"author_name":"HDVR02","author_uid":"hdvr02","epoch":1744204257,"text":"Minimalistic idea, but very good execution. The game is really difficult, I never once managed to get to the end haha","format":"md","likes":2,"spam":"N"},{"id":1138469,"author_name":"LDJam user 278146","author_uid":"278146","epoch":1744208394,"text":"This is a neat concept and cleanly implemented - it's just way too hard because the enemies move so quickly and erratically. It's difficult to consistently hit them with the torpedoes and to move away in time if one just happens to get close, especially if they are right in front of you.","format":"md","likes":2,"spam":"N"},{"id":1139929,"author_name":"Scrawach","author_uid":"scrawach","epoch":1744227187,"text":"Oh, it's very hard, but fun)","format":"md","likes":2,"spam":"N"},{"id":1141036,"author_name":"Monogatari","author_uid":"monogatari","epoch":1744242574,"text":"Wow the UI is impressive, and the concept is so smart and cool haha, good job !","format":"md","likes":2,"spam":"N"},{"id":1142392,"author_name":"nyxkn","author_uid":"nyxkn","epoch":1744278448,"text":"Great presentation! I think you've really nailed the atmosphere. Aesthetic was minimal enough to make you really feel the situation. Gameplay I think was a pretty good idea but I don't actually think my torpedoes were doing anything?? Even when I thought I'd lined up the enemy very well they'd still be there. If they take multiple hits, or if the torpedoes have a chance of missing, then that should have been more clear. Otherwise it just comes off as \"not working\" for a new player. Overall loved the theme and atmosphere! Gameplay could use improvements.","format":"md","likes":2,"spam":"N"},{"id":1142710,"author_name":"LDJam user 337697","author_uid":"337697","epoch":1744287571,"text":"I like the idea and the atmosphere. However I didn't manage to hit anyone -- the game feels too challenging.","format":"md","likes":2,"spam":"N"},{"id":1143209,"author_name":"Egor Iv","author_uid":"egor-iv","epoch":1744301892,"text":"It's a pretty interesting idea.","format":"md","likes":2,"spam":"N"},{"id":1143362,"author_name":"Tobius","author_uid":"tobius","epoch":1744305091,"text":"The UI graphics were well done, and I liked the visual indicators for the torpedos.\n\nOne thing that would improve the game for me is a better indication when a torpedo hit an enemy. Unless I was just missing the entire time I played, I didn\u2019t feel like there was a clear indication of a hit. Despite the torpedo going directly through the enemy blips. Since destroying enemies is a key part of the game, I would suggest focusing on that feedback mechanism more.","format":"md","likes":2,"spam":"N"},{"id":1143809,"author_name":"Buni","author_uid":"buni","epoch":1744312804,"text":"I love the concept, it is really unique :)","format":"md","likes":2,"spam":"N"},{"id":1145538,"author_name":"xpoho","author_uid":"xpoho","epoch":1744376249,"text":"![\u0438\u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435_2025-04-11_195337781.png](\/\/\/raw\/d14\/a3\/z\/6bfba.png)\n\nSo I couldn't hit the enemies not even once. Torpedos went close or even ON TOP of the enemies, but they still don't wanna to die. What a horrible creature they are!\n\n\nBut in every other aspect the game is great! I love controls, interface, mechanic. Only a bit upset that I couldn't hit even one monster =\\\n\n\nNice game! ^_^","format":"md","likes":2,"spam":"N"},{"id":1145920,"author_name":"protzz","author_uid":"protzz","epoch":1744390957,"text":"I like an idea of this game!","format":"md","likes":2,"spam":"N"},{"id":1147591,"author_name":"noagard","author_uid":"noagard","epoch":1744459816,"text":"Really loved the vibe and sonar, but it was hard to make first strike properly! Our concept is like yours, you can check if you want :v: ","format":"md","likes":2,"spam":"N"},{"id":1148621,"author_name":"Nomus","author_uid":"nomus","epoch":1744495207,"text":"Such a cool concept, but I wish there was a bit more feedback !\nVery bold with the thought process, congrats on that","format":"md","likes":2,"spam":"N"},{"id":1149707,"author_name":"SaraFilipa","author_uid":"sarafilipa","epoch":1744556286,"text":"Really good game! Personally, I would've enjoyed a small tutorial in the beginning. I was unsure of what to do. But it's a solid game, the graphics are good, it feels really polished! Fun entry","format":"md","likes":2,"spam":"N"},{"id":1150958,"author_name":"krakadushka","author_uid":"krakadushka","epoch":1744628354,"text":"Graphics are very cool and there is an awesome atmosphere! But I didn't understand well how to play, I tried several times, but died always. Hovewer, controls visualized very cool and pleasant. Nice work!","format":"md","likes":2,"spam":"N"},{"id":1151786,"author_name":"cdupe","author_uid":"cdupe","epoch":1744689015,"text":"Really cool theming and sound design! Sonar is such a great thematic mechanic! I do kind of wish there was a score counter or something listing how many enemies I had hid.","format":"md","likes":1,"spam":"N"},{"id":1155188,"author_name":"Schlock","author_uid":"schlock","epoch":1745156524,"text":"Love the Idea but the gameplay does not really click for me. I die really quickly and nothing I try seems to make any difference. The speed of the game seems way to high for it's concept.","format":"md","likes":1,"spam":"N"},{"id":1155706,"author_name":"WhaleJam","author_uid":"whalejam","epoch":1745250970,"text":"This is really cool, very atmospheric and creepy with almost no visuals. It would be great to have some way to aim at enemies, or maybe the torpedos lock onto one infront\/one you select. It was kind of hard to tell what the turning was doing, but I guess thats just because of the rate of the sonar ping, maybe some solid landmark to tell which way you are oriented would be good. Despite that, the concept and execution is nice, it works well, nice job ^^","format":"md","likes":1,"spam":"N"},{"id":1155719,"author_name":"plidomo","author_uid":"plidomo","epoch":1745252176,"text":"Liking this one a lot! \nVery claustrophobic feeling, properly nailing the look, good controls and a great idea. It is really hard though!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/b1\/b152ae15a71ef72d218ea329818f86248f8bc83e0cb0b7a8f42196d47e1904d1.png"],"links":[{"url":"https:\/\/pusheeneiro.itch.io\/sub-sillence","text":"itch.io"}],"metadata":{"g_key":"97235","g_author":"1142642","g_event":"LD57","g_eventkey":"111","g_subevent":"JAM","g_urlkey":"448816","g_title":"Sub-Silence","g_status":"WAYBACK","g_place":"656","g_commentcount":"54","g_site2_node_id":"410170","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"410170","n_urlkey":"448816","n_parent":"406845","n_path":"\/events\/ludum-dare\/57\/sub-silence","n_slug":"sub-silence","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"142642","n_created":"1743768237","n_modified":"1778405122","n_version":"1309959","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":9,"_trust":1,"author":142642,"body":"You\u2019re deep underwater in a claustrophobic steel tube, surrounded by enemies you can\u2019t see... until your sonar pings.\n\nSub-Silence is a minimalist submarine combat game where you rely entirely on a sonar pulse to locate enemies in the darkness. Each ping briefly reveals nearby threats \u2014 then you\u2019re blind again. Navigate, dodge, and fire torpedoes using a mouse-only cockpit interface designed to challenge your perception, memory, and nerves.\n\n## \ud83c\udfae How to Play\nUse your mouse to interact with the cockpit controls:\n\n- Turn Left \/ Right\n- Change Speed\n- Fire Torpedo\n\nThe sonar pulses every few seconds, revealing enemy positions. Time your movement and aim carefully.\n\nDestroy 20 enemies to win \u2014 if you survive that long.\n\n## \ud83c\udf0a Theme & Design\nWe wanted to take the \"Depths\" theme literally and emotionally: setting the game in a deep-sea environment and creating an atmosphere of tension and isolation. Most games treat sonar as a secondary mechanic \u2014 here, it\u2019s your only source of vision. That moment of clarity during a ping, followed by the uncertainty of darkness, is where the tension lives.\n\n## \ud83d\udee0\ufe0f Made With\n- Unity\n- 2 devs\n- 1 long weekend of coffee and chaos\n\n## \ud83e\udde0 Looking for Feedback!\nWe\u2019d love to hear what you think about the overall game design \u2014 how it plays, how it feels, and whether it captures the tension we were going for.\n\n\nAssets Used:\n- SFX: ZapSplat","comments":54,"comments-timestamp":"2025-04-21T16:16:16Z","created":"2025-04-04T12:03:57Z","files":[{"author":412803,"id":40005,"name":"$$embed-40005.zip","node":410170,"size":20642990,"status":64,"tag":0,"timestamp":"2025-04-08T00:21:49Z"},{"author":412803,"id":40026,"name":"$$embed-40026.zip","node":410170,"size":20642836,"status":64,"tag":0,"timestamp":"2025-04-08T00:25:47Z"},{"author":412803,"id":40054,"name":"$$embed-40054.zip","node":410170,"size":20642843,"status":64,"tag":0,"timestamp":"2025-04-08T00:30:28Z"},{"author":412803,"id":40403,"name":"$$embed-40403.zip","node":410170,"size":20636070,"status":1,"tag":0,"timestamp":"2025-04-08T00:58:28Z"},{"author":412803,"id":40406,"name":"$$embed-40406.zip","node":410170,"size":20636070,"status":73,"tag":0,"timestamp":"2025-04-08T00:58:42Z"},{"author":412803,"id":40644,"name":"$$embed-40644.zip","node":410170,"size":20639071,"status":73,"tag":0,"timestamp":"2025-04-08T01:23:22Z"},{"author":142642,"id":41472,"name":"$$embed-41472.zip","node":410170,"size":21468522,"status":64,"tag":0,"timestamp":"2025-04-08T21:38:45Z"},{"author":142642,"id":41473,"name":"$$embed-41473.zip","node":410170,"size":21468522,"status":64,"tag":0,"timestamp":"2025-04-08T21:39:45Z"},{"author":142642,"id":41474,"name":"$$embed-41474.zip","node":410170,"size":21468522,"status":73,"tag":0,"timestamp":"2025-04-08T21:40:15Z"},{"author":142642,"id":41506,"name":"$$embed-41506.zip","node":410170,"size":21468522,"status":73,"tag":0,"timestamp":"2025-04-08T23:55:41Z"}],"files-timestamp":"2025-04-08T23:55:41Z","grade":{"grade-01":73,"grade-02":73,"grade-03":73,"grade-04":74,"grade-05":74,"grade-07":19,"grade-08":74},"id":410170,"love":0,"magic":{"cool":112.88650420603,"feedback":131,"given":72,"grade":76.666666666667,"grade-01-average":3.225,"grade-01-result":656,"grade-02-average":2.711,"grade-02-result":779,"grade-03-average":3.627,"grade-03-result":223,"grade-04-average":3.91,"grade-04-result":296,"grade-05-average":3.486,"grade-05-result":517,"grade-07-average":1.765,"grade-07-result":702,"grade-08-average":3.542,"grade-08-result":450,"smart":-10.511377525624},"meta":{"allow-anonymous-comments":"1","author":[142642,412803],"cover":"\/\/\/content\/38c\/46\/z\/6a82d.png","grade-06-out":"1","grade-07-out":"1","link-01":"https:\/\/pusheeneiro.itch.io\/sub-sillence","link-01-name":"itch.io","link-01-tag":[42336]},"meta-timestamp":"2026-05-10T09:25:22Z","modified":"2026-05-10T09:25:22Z","name":"Sub-Silence","node-timestamp":"2025-04-13T15:24:24Z","parent":406845,"parents":[1,5,9,406845],"path":"\/events\/ludum-dare\/57\/sub-silence","published":"2025-04-08T00:59:15Z","scope":"public","slug":"sub-silence","subsubtype":"jam","subtype":"game","type":"item","version":1309959},"text":"You\u2019re deep underwater in a claustrophobic steel tube, surrounded by enemies you can\u2019t see... until your sonar pings.\n\nSub-Silence is a minimalist submarine combat game where you rely entirely on a sonar pulse to locate enemies in the darkness. Each ping briefly reveals nearby threats \u2014 then you\u2019re blind again. Navigate, dodge, and fire torpedoes using a mouse-only cockpit interface designed to challenge your perception, memory, and nerves.\n\n## \ud83c\udfae How to Play\nUse your mouse to interact with the cockpit controls:\n\n- Turn Left \/ Right\n- Change Speed\n- Fire Torpedo\n\nThe sonar pulses every few seconds, revealing enemy positions. Time your movement and aim carefully.\n\nDestroy 20 enemies to win \u2014 if you survive that long.\n\n## \ud83c\udf0a Theme & Design\nWe wanted to take the \"Depths\" theme literally and emotionally: setting the game in a deep-sea environment and creating an atmosphere of tension and isolation. Most games treat sonar as a secondary mechanic \u2014 here, it\u2019s your only source of vision. That moment of clarity during a ping, followed by the uncertainty of darkness, is where the tension lives.\n\n## \ud83d\udee0\ufe0f Made With\n- Unity\n- 2 devs\n- 1 long weekend of coffee and chaos\n\n## \ud83e\udde0 Looking for Feedback!\nWe\u2019d love to hear what you think about the overall game design \u2014 how it plays, how it feels, and whether it captures the tension we were going for.\n\n\nAssets Used:\n- SFX: ZapSplat","title":"Sub-Silence","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/413501+413502+413503+413504+413505+413506+413507+413508+413509+413510+413511+413512+413513+413514+413515+413516+413517+413518+413519+413520+413521+413522+413523+413524+413525+413526+413527+413528+413529+413530+413531+413532+413533+413534+413535+413536+413537+413538+413539+413540+413541+413542+413543+413544+413545+413546+413547+413548+413549+413550+413551+413552+413553+413554+413555+413556+413557+413558+413559+413560+413561+413562+413563+413564+413565+413566+413567+413568+413569+413570+413571+413572+413573+413574+413575+413576+413577+413578+413579+413580+413581+413582+413583+413584+413585+413586+413587+413588+413589+413590+413591+413592+413593+413594+413595+413596+413597+413598+413599+413600+413601+413602+413603+413604+413605+413606+413607+413608+413609+413610+413611+413612+413613+413614+413615+413616+413617+413618+413619+413620+413621+413622+413623+413624+413625+413626+413627+413628+413629+413630+413631+413632+413633+413634+413635+413636+413637+413638+413639+413640+413641+413642+413643+413644+413645+413646+413647+413648+413649+413650+413651+413652+413653+413654+413655+413656+413657+413658+413659+413660+413661+413662+413663+413664+413665+413666+413667+413668+413669+413670+413671+413672+413673+413674+413675+413676+413677+413678+413679+413680+413681+413682+413683+413684+413685+413686+413687+413688+413689+413690+413691+413692+413693+413694+413695+413696+413697+413698+413699+413700+413701+413702+413703+413704+413705+413706+413707+413708+413709+413710+413711+413712+413713+413714+413715+413716+413717+413718+413719+413720+413721+413722+413723+413724+413725+413726+413727+413728+413729+413730+413731+413732+413733+413734+413735+413736+413737+413738+413739+413740+413741+413742+413743+413744+413745+413746+413747+413748+413749+413750+413751+413752+413753+413754+413755+413756+413757+413758+413759+413760+413761+413762+413763+413764+413765+413766+413767+413768+413769+413770+413771+413772+413773+413774+413775+413776+413777+413778+413779+413780+413781+413782+413783+413784+413785+413786+413787+413788+413789+413790+413791+413792+413793+413794+413795+413796+413797+413798+413799+413800+413801+413802+413803+413804+413805+413806+413807+413808+413809+413810+413811+413812+413813+413814+413815+413816+413817+413818+413819+413820+413821+413822+413823+413824+413825+413826+413827+413828+413829+413830+413831+413832+413833+413834+413835+413836+413837+413838+413839+413840+413841+413842+413843+413844+413845+413846+413847+413848+413849+413850+413851+413852+413853+413854+413855+413856+413857+413858+413859+413860+413861+413862+413863+413864+413865+413866+413867+413868+413869+413870+413871+413872+413873+413874+413875+413876+413877+413878+413879+413880+413881+413882+413883+413884+413885+413886+413887+413888+413889+413890+413891+413892+413893+413894+413895+413896+413897+413898+413899+413900+413901+413902+413903+413904+413905+413906+413907+413908+413909+413910+413911+413912+413913+413914+413915+413916+413917+413918+413919+413920+413921+413922+413923+413924+413925+413926+413927+413928+413929+413930+413931+413932+413933+413934+413935+413936+413937+413938+413939+413940+413941+413942+413943+413944+413945+413946+413947+413948+413949+413950+413951+413952+413953+413954+413955+413956+413957+413958+413959+413960+413961+413962+413963+413964+413965+413966+413967+413968+413969+413970+413971+413972+413973+413974+413975+413976+413977+413978+413979+413980+413981+413982+413983+413984+413985+413986+413987+413988+413989+413990+413991+413992+413993+413994+413995+413996+413997+413998+413999+414000?authors&parents&superparent"},"object":"objects\/sha256\/a3\/a34705ac6019172522d0870c3188d7d863ed2cf9f0feb0d0e4c57238a1c4f54b","record":"shard-1\/json-live-urgent-v3\/records\/ff8478679544caa1d1c5cb30a6a5ac36f6423a7a773c4ac7f4515263e01265d2.json","sha256":"a34705ac6019172522d0870c3188d7d863ed2cf9f0feb0d0e4c57238a1c4f54b","source":"https","stored_at":1784022555}}