VoidQuest by koalabear
Void Quest is a game where you must collect void glass to go to the Depths Upgrade your ship, don't brake it. You need a void clock to teleport back to base.
Tip: Look for the void clock hint at each launch start :arrowdown: :arrowdown: :arrow_down:

| Link | https://github.com/koalafr/VoidQuest-LD57 |
| ITCH.IO | https://koalafr.itch.io/voidquest |
| Original URL | https://ldjam.com/events/ludum-dare/57/voidquest |
Ratings
| Overall | 210th | 3.261⭐ | 25🧑⚖️ |
| Fun | 186th | 3.13⭐ | 25🧑⚖️ |
| Innovation | 231th | 2.841⭐ | 24🧑⚖️ |
| Theme | 223th | 3.174⭐ | 25🧑⚖️ |
| Graphics | 136th | 3.521⭐ | 26🧑⚖️ |
| Audio | 67th | 3.682⭐ | 24🧑⚖️ |
| Humor | 242th | 1.833⭐ | 23🧑⚖️ |
| Mood | 238th | 2.955⭐ | 24🧑⚖️ |
| Given | 28🗳️ | 15🗨️ |
Also for the void clock you should have a small hint to it's location at each run start!!
Thanks for playing

The synthy music is cool, especially the menu theme.
Not a fan of the unexplained blink-and-you'll-miss-it essential information of where to find the hourglass. Having to locate a thingy is fine but that was not a good mechanic. If it at least stayed on until you move it would not be so missable. Some kind of radar system would have been nice though, and it really needed a restart button for when you do fail.
The upgrades were rather sparse, while there is tons of fairly useless hull upgrades (rocks are easy to avoid), I only ever saw one fuel cell over several launches.
Almost missed the go to the depths of space button. It should probably say somewhere how much you need to collect as it felt there was no real goal.