Binary Bomber by gsoutz
Arrow Keys or A D to Move
X or I to Jump or Double Jump
C or J or Space to Shoot
Collect all the coins to unlock checkpoint.
Good Luck
| Link | https://github.com/eguneys/gamedev-jam25 |
| Link | https://eguneys.github.io/gamedev-jam25/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/binary-bomber |
Ratings
| Overall | 244th | 3.063⭐ | 26🧑⚖️ |
| Fun | 215th | 3.021⭐ | 26🧑⚖️ |
| Innovation | 283th | 2.458⭐ | 26🧑⚖️ |
| Theme | 297th | 1.833⭐ | 26🧑⚖️ |
| Graphics | 180th | 3.292⭐ | 26🧑⚖️ |
| Audio | 185th | 2.958⭐ | 26🧑⚖️ |
| Humor | 207th | 2.304⭐ | 25🧑⚖️ |
| Mood | 231th | 3⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 30🗨️ |
Very strange game, I like it ^_^
The parallax doesn't seem right as the person before me mentioned.
Otherwise it's an interesting entry with unique graphics !
https://youtu.be/iXi8t8ZhaQk
in general the game is good, especially the graphics, I liked it
I think the parallex background move way to fast, and the enemies were not really that interesting. I also didn't realized that some coins are below me, because it looks like a pit
But again, very solid game, that is elevated with the quirky presentation

Liked the style and the pixel art itself but it was almost nauseating to look at really. It was way too busy. So many bright colors made it hard to distinguish stuff. Especially in the last level. The background parallax was going the wrong (further things should move slower, not faster) way too which looked very trippy and confusing. The camera movement was also a bit awkward cause it let you go forward without being able to keep up which resulted in it only showing you like 20% of the space forward.
The enemies weren't really a threat as their shots just whizz by the player character. I guess unless you manage to jump to them. Even though I constantly kept messing up x/space keys (which would have made a lot more sense to me the other way around), they still didn't manage to hurt me.
Other than that, it controlled pretty well. The climb was a bit sticky and slow but it didn't matter that much really. The full square collider shape for the player sometimes caused weirdness as there is lot of empty space behind the sprite that still collides with the ground. Something a bit smaller usually works a lot better.
But the biggest issue really was the lack of on screen counter for the coins. It was very frustrating to wander all the way to the end to check whether there still might be some sneaky coin hiding in some corner.
Anyways, good job! 👍
Played, voted ♥
Nice and polished platformer mechanics. Background parallax is pretty crazy and kinda blends with the middleground, but other than that the graphics are fire :fire:
Well done!
~Xp