Dynamite by TimeLost
A game about going deeper into a gradually darker cave with strange creatures.
| Original URL | https://ldjam.com/events/ludum-dare/57/dynamite |
Ratings
| Overall | 860th | 2.519⭐ | 29🧑⚖️ |
| Fun | 843th | 2.444⭐ | 29🧑⚖️ |
| Innovation | 763th | 2.667⭐ | 29🧑⚖️ |
| Theme | 533th | 3.5⭐ | 29🧑⚖️ |
| Graphics | 776th | 2.444⭐ | 29🧑⚖️ |
| Audio | 539th | 2.593⭐ | 29🧑⚖️ |
| Humor | 686th | 1.958⭐ | 26🧑⚖️ |
| Mood | 785th | 2.846⭐ | 28🧑⚖️ |
| Given | 25🗳️ | 32🗨️ |
I liked that the jump was quite snappy. I think the control scheme was good. The level gradually getting dark was cool and as someone pointing out before: it's cool that you need to light up with the dynamite.
While the speed of the jump was nice, I think the down acceleration was a bit to aggressive. It would be nice if speed up stayed as is, but speed down was slower, and maybe a small hang on top of the arc before falling.
While I liked it getting darker, it quickly got too dark. I think a small light on the character would help a lot. I get that that sort of ruins the thing with throwing dynamites for light - but you would still need to do that to see down chasms. Just like a 1 or 2 tiles radius would be really nice, so you'd understand if you're walking into a wall.
I also took a lot of damage with out realizing/knowing why. It might have been fall damage? Some more damage feeback would be great. Maybe a small "uuhf" sound and maybe coloring the character sprite red for half a second, or whatever.
I thought I played the whole game my first go, I got stuck in a pit where there was a light coming up from below. I was gonna say that it would be nice with a "You won" screen. But when I tried to get back there to get a screenshot I couldn't find it again but instead stumbled into the actual "you won" screen, so I'm not sure what happened there.
Don't take this feedback as criticism though. It a cool game and it's hard to get something together at all with so little time. Well done!
I just had some hard time with the controls. Movement is way too fast. At first I didn't understand what was killing me, or what the blue hearts were. Maybe some auditive or visual feedback would have been great, like a pain scream when you fall to deep. The music didn't make the cut for me, it got a little annoying after the 3rd or 4th loop.
It is kinda hard to decide where to fall when you can't see the bottom, I know you have to find the way with the dynamites light, but the dynamites damage you, so it's kind of frustrating not beign able to drop down to the light source knowing it will damage you. Also, the dynamites take too long to explode, beign the main interaction the player has, it's a little annoying having to wait for them to explode!
Hope you find the feedback useful! 😉 Nice entry!

I liked the idea of lighting your surrounding with the dynamite but it was a bit too cumbersome overall, with the game physics, to feel really fun.
Music and sounds are nice.
