Diamond Divers by StraightUpGruntled
Dive deep into the mines and meet your quota of diamonds, avoiding the dangers of the depths.
Master the challenge of jumping on your cart to move and aim it to collect the diamonds.
Delve deeper as the arena shooter levels become more difficult as you progress.
NOTE on Controlling the Cart: The cart moves in the direction that the player is looking when they land on it. Also you don’t have to time the jump input each time you land on the cart. If you jump on something, you will automatically chain into another jump. So you can simply move and aim once you are jumping on the cart, as long as you don't land on the ground again.
Tools: Game Engine: Godot 4.4.1
Art: Paint.NET & Krita
Music: Ableton Live 12
SFX: bfxr & Audacity
The only asset that is not my own is the font used: Chinese Rocks: https://www.dafont.com/chinese-rocks.font
| Source Code (GitHub) | https://github.com/straightupgruntled/ludumdare57 |
| Itch.io Page | https://straightupgruntled.itch.io/diamond-divers |
| Original URL | https://ldjam.com/events/ludum-dare/57/diamond-divers |
Ratings
| Overall | 55th | 3.816⭐ | 21🧑⚖️ |
| Fun | 74th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 70th | 3.737⭐ | 21🧑⚖️ |
| Theme | 66th | 3.895⭐ | 21🧑⚖️ |
| Graphics | 90th | 3.789⭐ | 21🧑⚖️ |
| Audio | 20th | 4⭐ | 21🧑⚖️ |
| Humor | 78th | 3.237⭐ | 21🧑⚖️ |
| Mood | 145th | 3.421⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 11🗨️ |
The cart moves in the direction that the player is looking. So you look in a direction, jump on the cart, and it will push it in that direction. Also you don't have to time the jump input each time you land on the cart. If you jump on something, you will automatically chain into another jump. So you can simply move and aim once you are jumping on the cart. It also takes into account a little bit of where you jump on the cart. So you will have a bit more control if you jump on the edge furthest from the direction you want to move in. Hope that helps for anybody else trying it!
On the contrary, I love the boomerang axes, they're really fun to use :D
I also discovered a cool thing. If the player pushes the cart in a vehicle mode, they control both the player and cart at the same time, meaning they could jump with the cart over pits until it gets too full and they can't make the jump.
Thank you again for your feedback from both of you. It's incredibly helpful and opening up the concept for more directions to develop in post jam!
[An idea I'm playing with is adding various attachments to the cart, stuff like saws, shields, diamond magnets, etc. Then the jumping on the cart to make small adjustments has even more purpose because you can rotate the cart to angle certain attachments towards certain things.]
Also the cart jumps sound really cool, great bug turned feature lol
But besides that, that's really good!
This game could be better if pushing cart could be done by shooting the cart or just pushing it. Stomping to push cart should be coded as bonus which is stomped cart will yield 2x diamonds. This will give risk n reward to choose from.