Siren Song of the Deep by merc37
We need to go deeper! Pilot your submersible to the shaftway in order to descend to the next cavern. However you will need to wait till the submerisble is pressurized to the next before proceeding. And your oxygen is running out! Mine coral to restore oxygen, but be careful not to wander too far for there are dangerous fish that lurk in the dark. You can use the drill to kill them, but if they attach themselves to the hull, you'll need to use the submersibles defense mechanism: Squeegee.


- The shaftway is indicated by the blue circle
- Use A and D to rotate the submersible, and W to drive forward.
- Look around the submersible with the mouse
- Hold Shift to unlock the mouse to interact inside the submersible
- Press the red buttons or windows to activate the squeegee and get fish off the submersible
- Use the lever to activate the drill to mine coral and fish. You can't move while in mining mode!
| Link to Game | https://bowlmonkeylabs.itch.io/siren-song-of-the-deep |
| Original URL | https://ldjam.com/events/ludum-dare/57/siren-song-of-the-deep |
Ratings
| Given | 6🗳️ | 2🗨️ |
On a side note, give your game a thumbnail (LDjam not itch.io), it will look more interesting (and probably attract more people/reviewer)
I could see this being increasingly stressful and hilarious if it were expanded a little more. Good work!
Having to hold shift and clicking on the lever to change modes was annoying.
Oxygen drains far faster than I could replenish by drilling the corals. I managed to escape (just) but it doesn't really allow for much exploration, which I imagine is why you would be in the situation in the first place.
I only saw one fish and it murdered me before I could respond.
The core mechanics are good. This could be a fun game if expanded further. Perhaps mining for resources, and being more dangerous the further out you go.
As the others mentioned, the game stutters vehemently when first at times, probably because you are instancing/playing particles for the first time (Consider playing all particles on the main/loading menu one time without sound and behind the canvas so they are loaded into memory. This prevents the stutter when they are played in game)
I died pretty much instantly the first attempt and then quickly the second. Some people will give up at that point, but after re-reading the instructions I did get it and beat the game. A short tutorial of sorts makes this process alot more smooth, but I get that time is valuable in these jams and you probably didn't have any for one.
Once I got how it worked it played surprisingly well. Perhaps you could lower/remove the amount of nearby coral to force the player to wander a bit more into the dark zone.
All in all good game, not everyone tries to tackle 3D in a jam but you guys managed it just fine :)