Lich Dungeon by Freamcoding
In lich dungeon you controll a powrefull Demi-Lich who moved beyond the mortal body and now rests his soul within his phylactery. Not too long ago a group of heroes found your lair and on their way to destroy you. You must use your summoning powers to create traps and monsters to slay them all.
You can only summon monsters and traps in the game, after that they are running around doing their own stuff. Some monsters have better AI then the others.
In the finished version there are four maps each introducing a new enemy. I ended up running out of the time so there wasn't much time for playtesting. As of this moment there are some imballances left in the game, and I'm missing both the main menu, the defeat and victory screens as well, everyone be warned.
For the installation just unpack the zip file and make sure you keep everything in the same structure it was.
The game was developed and tested on windows 10, so it should run on that without a problem (it does require java 1.8 though).
You can only summon monsters and traps in the game, after that they are running around doing their own stuff. Some monsters have better AI then the others.
In the finished version there are four maps each introducing a new enemy. I ended up running out of the time so there wasn't much time for playtesting. As of this moment there are some imballances left in the game, and I'm missing both the main menu, the defeat and victory screens as well, everyone be warned.
For the installation just unpack the zip file and make sure you keep everything in the same structure it was.
The game was developed and tested on windows 10, so it should run on that without a problem (it does require java 1.8 though).
Feedback
okmmjyygv
24. Aug 2015 · 13:53 UTC
Interesting concept and sweet graphics. Good job :)
ksanochka
24. Aug 2015 · 13:58 UTC
nice mechanics keep it up buddy
CreamyBacon1
28. Aug 2015 · 07:26 UTC
I like the idea, but it is a bit hard to tell what's what and how to play off the bat. Other than that it's good.
Drogulisk
10. Sep 2015 · 07:42 UTC
Fun! I appreciated the more detailed unit info on the mouseover tip, it made planning my next move much easier.