Pogo-Lift by Patatje
3 dangerous elevators are between you and the golden cavern. Gain combo's and survive for as long as possible to reach the golden cavern!
this jam entry is my first ever ludum dare submission and was meant for the compo submission, but sadly i found out too late that you can't use sound libraries for your compo game. So jam submission it is! Pretty happy with all the UX i managed to put in.


| Play the game (web) | https://mrmaxico.itch.io/elevator-to-the-depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/pogo-lift |
Ratings
| Overall | 268th | 3.75⭐ | 30🧑⚖️ |
| Fun | 125th | 3.875⭐ | 30🧑⚖️ |
| Innovation | 445th | 3.232⭐ | 30🧑⚖️ |
| Theme | 426th | 3.7⭐ | 27🧑⚖️ |
| Graphics | 564th | 3.396⭐ | 26🧑⚖️ |
| Audio | 228th | 3.667⭐ | 26🧑⚖️ |
| Humor | 193th | 3.48⭐ | 27🧑⚖️ |
| Mood | 592th | 3.32⭐ | 27🧑⚖️ |
| Given | 33🗳️ | 40🗨️ |
I've found the kick mechanic very hard to work with - I was constantly missing it, especially when falling down with high speed. Maybe the collision is too small, or there's some code that makes it harder when your velocity is high? Might be a skill issue too though :p
The art feels goofy but cohesive, which I really like. Kind of reminds me of the old madness combat games. Also good use of SFX / audio in general :D The only thing I felt was off is the timing for kicking enemies. I think the window is a bit too small? Felt kind of inconsistent.
Overall really fun game! The kick-jump mechanic is just so cool and very well executed.
I agree with some of the above that the timing was too tight for the enemy jumps. Perhaps it would help if it allowed you to hold down space bar pre-emptively - I think the fun in the challenge is to avoid jumping too high/low and not having good timing. In any case, very well done, this was enjoyable.
[Bouncedown](https://www.youtube.com/watch?v=bPQJkmWDWsQ)
Thanks for the game, keep on making stuff <3