Super BAD Boy! by basic_eagles

[raw]
made by basic_eagles for Ludum Dare 57 (JAM)

A game where you need to fight some very BAD guys to escape the really deep bunker. This is a raw DEMO so bugs and gltiches excepted.

ITCH.IO WITH WORKING HTML BUILD: https://basic-eagles.itch.io/super-bad-boy

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Ratings

Overall 722th 3.102⭐ 46🧑‍⚖️
Fun 708th 2.919⭐ 45🧑‍⚖️
Innovation 814th 2.466⭐ 46🧑‍⚖️
Theme 856th 2.105⭐ 45🧑‍⚖️
Graphics 397th 3.761⭐ 48🧑‍⚖️
Humor 368th 2.988⭐ 42🧑‍⚖️
Mood 659th 3.179⭐ 44🧑‍⚖️
Given 112🗳️ 15🗨️

Feedback

Sicosiber
07. Apr 2025 · 16:32 UTC
I don't see any links to play the game on the page, can you update it so I can play it, art style looks really cool btw! (Ping me when you update it with @sicosiber)
Sicosiber
07. Apr 2025 · 23:29 UTC
Played the working link! the player feels a little slow (even while sprinting) But I loved the art style! Great work, especially given the time limit!
C0SMIC
07. Apr 2025 · 23:31 UTC
I really love the hand drawn art style and UI and the music was a bop. The gameplay felt a bit weird to play but other than that this is a very solid entry well done.
oxnh
07. Apr 2025 · 23:45 UTC
This game is pretty 420blazeit. The art that's finished is good, and the music would help to build a really tough vibe. But it's ruined by how sluggish the character is.
🎤 basic_eagles
07. Apr 2025 · 23:53 UTC
The character movement is really rough, we knew it. Like this is our first action shooter so we still learning various stuff. Anyways, thanks for the feedbacks!
She Wrote
08. Apr 2025 · 00:02 UTC
The dangers in the game need to stand out more, spikes look way too similar to the ground, and enemy bullets are tiny and gray. But aside from that, the graphics are really good. By the way, best UI! The gameplay works well enough, though I wish there was more feedback when the timer runs out, at first, I was confused about why I died. I also wish the shoot key wasn’t E; it’s a bit awkward to press while walking right with D. But overall, well done!
Villeloso
08. Apr 2025 · 03:03 UTC
Movement needs some more polishing, besides that its pretty good. UI does block the view of enemies tho
chloew
08. Apr 2025 · 03:19 UTC
Love the art style and especially the UI. Very stylish. Movement was very floaty, though.
LDJam user 379094
08. Apr 2025 · 07:16 UTC
The art and UI were great, level design awesome.

Just like others have said, movement should've been quicker, gravity heavier, bullets and dangers bigger and more obvious, reload a bit quicker too.

Also shoot on click not E. But the vibe was there guys.
Alice Andronova
08. Apr 2025 · 11:45 UTC
i like your idea and art. But game slow. It will be butter if you make main character faster! Any way, you did great job
viscera
08. Apr 2025 · 11:46 UTC
прикольная игра, понятное управление. звуки и атмосфера отличные
Yopin
08. Apr 2025 · 12:05 UTC
Super meat boy with shotgu, I love that! Graphics are nice, and all that is happening is clear, I can see shots and where I should go, what is dangerous and what is save. Only thing that I found that was a little bit wierd, was loosing the momentum when jumping. But this is a thing that I quickly adapted to. Overall, game has interesting mechanics and is really fun to play.
Polina Makarova
08. Apr 2025 · 12:41 UTC
simple and pleasant visuals, the only thing I found was that the music was too active for the locations and our not very fast movements
TheGreatCarpet
08. Apr 2025 · 14:33 UTC
Very cool game! The visuals are simple, and they suit the game. It's definitely hardcore, no healing items, but that's part of its charm. Good job!
Bestdtang
08. Apr 2025 · 14:50 UTC
I absolutely love the art and setting! The jumping feels a bit off, but as a Game Jam project—totally understandable.
AlexRak2
08. Apr 2025 · 15:14 UTC
Man, this one was good. The art itself was really good and drew me in. Love the game!
ENESE
08. Apr 2025 · 16:40 UTC
прикольная игрушка, мне нравиться управление,но только когда игрок бежит и потоп прыгает, он почему то резко теряет скорость, хотя должно быть наоборот, в любом случае графика очень красивая и видно что игра сделана от души!
Agraffs
08. Apr 2025 · 17:21 UTC
Liked the handdrawn map. The graphics in general are fun and the Supermeatboy-ish parody side it has to it is enjoyable. The UI could be a bit smaller so the enemies aren't hidden behind it.
Senkoso
08. Apr 2025 · 19:39 UTC
ig I'm a bad boy now
Ksenia__qq
08. Apr 2025 · 23:46 UTC
графика бомба, интерфейс,музыка тоже очень приятные, мне все понравилось! только,геймплей показался немного странным, но а так,все топи топ
platonenko
09. Apr 2025 · 00:52 UTC
that moment when a bad controller becomes a gameplay element) I enjoyed it! It was painful in places and that's what made it fun!
Jordanfb
09. Apr 2025 · 00:52 UTC
Dang what an intro! The music and cutscene really adds a lot. Fun game, I struggled with the itch.io browswer build as well but I'm on firefox so maybe that's why. The jumping was a little rough, and i struggled that I couldn't aim behind me (and if I jumped over an enemy I couldn't aim down at them), but it was lots of fun and had great vibes. Keep it up!
Jared Saizdelamora
09. Apr 2025 · 02:30 UTC
Some optimization issues aside, the art and vibe of this game was something else. Great work!
JoyceIsDrawing
09. Apr 2025 · 06:13 UTC
I really liked the art style! Unfortunately the UI was really bulky and blocking some enemies on top of enemies sometimes shooting at me before I can see them or react. The controls felt a bit clunky for the platforming and having to turn my character around in order to shoot things behind me got in the way of the action. I do see the juice for this one though and would love to see what it would've look liked with more polish
Oddmes
09. Apr 2025 · 15:49 UTC
Agree with previous comments. Music is so good, I just jumped in place and vibed.
Paul1379
09. Apr 2025 · 17:54 UTC
Art, UI and music are great but the character movements need improvements
Lazar Cvetkovic
09. Apr 2025 · 19:10 UTC
Really cool art and setting, but the controls (especially jumping) feels too slow
Myezko
09. Apr 2025 · 19:58 UTC
The music is SO loud, at least i can turn it down. Player movement could be improved (feels kinda slow) and the bullet visibility (the bullets are very small). But other than that, pretty good game.
jddoesdev
09. Apr 2025 · 20:45 UTC
Interesting concept. I didn't really get the feel of depths though. I agree that the movement was slow and there were times when an enemy got behind me that I couldn't turn around to shoot without dying. I did love the art style and had fun playing it, but a little more speed to the character and maybe add shoot to the mouse as well.
Cammin
10. Apr 2025 · 05:28 UTC
Art is nice, but the movement is kind of slow, and the hurt detection is kind of unforgiving. But, I do think the presentation is very good. I suspect that the loading screen was artificially added to pad out time, which I felt detracted from the experience.
I feel like the attention was put on the presentation of the game's flow and structure instead focusing on the gameplay which will be the most important part.
But I liked what I saw, and I wish the best for future projects :)
Oduvan
12. Apr 2025 · 16:12 UTC
Really enjoyed this one! The art and UI are super slick — very stylized and consistent. Loved the atmosphere too.

That said, the movement felt a bit too floaty for the kind of action you're going for.
A snappier jump and maybe slightly faster running speed would really boost the moment-to-moment feel.

Also agree with others: bigger bullets and more visible hazards would help a ton with readability.

Still, for a jam game? Super impressive. Looking forward to what you make next!
Mikeliosus
13. Apr 2025 · 13:08 UTC
You did really well in such a small amount of time.

I would recommend a few things if you planning to build a full scale project out of this one:
- The game should be much more dynamic for the vibe you are delivering
- Character should be more responsive and covered with various animations
- I would not reccomend to apply force while enemy shoothing at you unless it fits very good
- When enemies noticing you - there should be a clear sign (even if they are out of your screen), it is much better if enemies are in you vision when noticing you. There is kinda two approaches - one-screen levels where you can see enemies and they will shoot at you on direct sight or you should give player a time to adapt
- Obstacles should have better visibility.
- If you making such a shooter game I would strongly reccommend to allow player shooting while walking backwards, or just rotate the weapon 360

Anyway, you did well! Hope you will develop this one even more!
Good luck!
LDJam user 388314
14. Apr 2025 · 10:22 UTC
The game is ok, but there are some downsides.

Good graphics, nice loading screen :3, The location is good for Ludum!

![2025-04-13_18-57-46.png](///raw/adc/e5/z/6c2f4.png)

You can't see the bullets, neither yours nor the enemy's. I accidentally found the "Speedup" mechanic. There is a desire to shoot with the left mouse button

The enemies are disgusting! >:(
No sprite, pushes us away, reflects our shots with theirs! In general - annoying.

You can just run through the level without destroying enemies, but this is not a big problem

An interesting idea - not very successful implementation, but still relevant!

-Куда убежал мидбой? ( о.о)
kuboi
16. Apr 2025 · 16:38 UTC
I like how this game looks and the killing of enemies is really satisfying! The UI is top notch as well:)

The movement feels a bit too floaty and jittery that definitely needs some polish. Also for the love of all that's holy why put the shoot action on E instead of LMB? xD

PS. There is no way the loading screens need to be that long for such a small game, feels like it's loading tons of shaders and 3D models lol. But the loading screen does look cool, so I respect you wanting to show it off haha