Super BAD Boy! by basic_eagles
A game where you need to fight some very BAD guys to escape the really deep bunker. This is a raw DEMO so bugs and gltiches excepted.
ITCH.IO WITH WORKING HTML BUILD: https://basic-eagles.itch.io/super-bad-boy



| Original URL | https://ldjam.com/events/ludum-dare/57/super-bad-boy |
Ratings
| Overall | 722th | 3.102⭐ | 46🧑⚖️ |
| Fun | 708th | 2.919⭐ | 45🧑⚖️ |
| Innovation | 814th | 2.466⭐ | 46🧑⚖️ |
| Theme | 856th | 2.105⭐ | 45🧑⚖️ |
| Graphics | 397th | 3.761⭐ | 48🧑⚖️ |
| Humor | 368th | 2.988⭐ | 42🧑⚖️ |
| Mood | 659th | 3.179⭐ | 44🧑⚖️ |
| Given | 112🗳️ | 15🗨️ |
Just like others have said, movement should've been quicker, gravity heavier, bullets and dangers bigger and more obvious, reload a bit quicker too.
Also shoot on click not E. But the vibe was there guys.
I feel like the attention was put on the presentation of the game's flow and structure instead focusing on the gameplay which will be the most important part.
But I liked what I saw, and I wish the best for future projects :)
That said, the movement felt a bit too floaty for the kind of action you're going for.
A snappier jump and maybe slightly faster running speed would really boost the moment-to-moment feel.
Also agree with others: bigger bullets and more visible hazards would help a ton with readability.
Still, for a jam game? Super impressive. Looking forward to what you make next!
I would recommend a few things if you planning to build a full scale project out of this one:
- The game should be much more dynamic for the vibe you are delivering
- Character should be more responsive and covered with various animations
- I would not reccomend to apply force while enemy shoothing at you unless it fits very good
- When enemies noticing you - there should be a clear sign (even if they are out of your screen), it is much better if enemies are in you vision when noticing you. There is kinda two approaches - one-screen levels where you can see enemies and they will shoot at you on direct sight or you should give player a time to adapt
- Obstacles should have better visibility.
- If you making such a shooter game I would strongly reccommend to allow player shooting while walking backwards, or just rotate the weapon 360
Anyway, you did well! Hope you will develop this one even more!
Good luck!
Good graphics, nice loading screen :3, The location is good for Ludum!

You can't see the bullets, neither yours nor the enemy's. I accidentally found the "Speedup" mechanic. There is a desire to shoot with the left mouse button
The enemies are disgusting! >:(
No sprite, pushes us away, reflects our shots with theirs! In general - annoying.
You can just run through the level without destroying enemies, but this is not a big problem
An interesting idea - not very successful implementation, but still relevant!
-Куда убежал мидбой? ( о.о)
The movement feels a bit too floaty and jittery that definitely needs some polish. Also for the love of all that's holy why put the shoot action on E instead of LMB? xD
PS. There is no way the loading screens need to be that long for such a small game, feels like it's loading tons of shaders and 3D models lol. But the loading screen does look cool, so I respect you wanting to show it off haha