FOREMAN by SYPIAC

[raw]
made by SYPIAC for Ludum Dare 57 (COMPO)

Made for Ludum Dare 57: Depths.

Please play on the itch.io page for browser https://sypiac2.itch.io/foreman Or download the standalone.

cover.png Screen must be at least 800 pixels tall for the game to fit.

A short tile/card placing game about plumbing the depths. Expand the mine for high score and more cards to play, but continue to dig down until you can reach the bottom.

Left click to hold cards, right click to rotate them. E to end a shift. There is a bug with the end shift button if you want to press it with mouse - only the right side of it works(whoops :))

My high score is 11500 :)

Heavily based on the saboteur board game. Coded with a lot of help from claude 3.5. sfx by sfxr

UPD: Thank you everyone for the feedback. Going to keep working on the game after Ludum Dare is over since it seems like it could turn out to be a fun game.

Ratings

Overall 203th 3.269⭐ 28🧑‍⚖️
Fun 173th 3.192⭐ 28🧑‍⚖️
Innovation 134th 3.385⭐ 28🧑‍⚖️
Theme 135th 3.635⭐ 28🧑‍⚖️
Graphics 286th 2.423⭐ 28🧑‍⚖️
Audio 234th 2.348⭐ 25🧑‍⚖️
Mood 259th 2.75⭐ 28🧑‍⚖️
Given 38🗳️ 31🗨️

Feedback

Gargantuan Janitor
07. Apr 2025 · 03:13 UTC
There's a great game hidden here. I'd love to see this worked on after the jam is over
Rinevard
07. Apr 2025 · 07:02 UTC
Intersting game! Joining path together is coool.
psychomonster
07. Apr 2025 · 07:15 UTC
I remembers me a lot of Carcassonne. Nice Idea, it fits the theme well and its a good strategy game. I liekd it.
Have a good time.
Tristam MacDonald
07. Apr 2025 · 07:15 UTC
I enjoyed the path-placement mechanic, and the grimdark narrative flourishes before each level set a great tone. Definitely something worth exploring here.
thisyc
07. Apr 2025 · 07:23 UTC
Nice! Getting board game vibes like Carcassonne and Saboteur. I like the idea that you are sometimes playing 'against yourself', finding the best placement for a bad card.
gemcc
07. Apr 2025 · 09:14 UTC
Super fun game. Combines all my favourite genre's. I can totally imagine this being expanded to include slay the spire like deckbuilding or something similar... Also having your high score there I knew I had to beat it - got 13200 on my 3rd playthrough. ![Screenshot 2025-04-07 191042.png](///raw/a74/3/z/6a131.png)
🎤 SYPIAC
07. Apr 2025 · 09:24 UTC
@gemcc Thanks for the feedback and congrats on the new highest score.

The original idea was to include a bunch of tiles on the map that needed to be approached from a certain direction that would serve like slay the spire upgrades - restore cards from discard, restore shifts, copy or delete cards from the deck. Alas, there are not enough hours in a day.
Scrawach
07. Apr 2025 · 13:10 UTC
Yeah, putting the pieces together, building a maze is an enjoyable activity. I liked it. At first try rules weren't quite clear, but the mechanics themselves do a good job of holding it together. At least for players like me. Good job!
Aleksey4adoff
07. Apr 2025 · 14:33 UTC
When you said we were similar, you probably didn't dive into the story we wanted to tell. The mechanics are indeed similar, especially if you were so inspired by the game Saboteur.
It's better to leave rectangular cards, they don't give anything and only interfere with the versatility of the graphics and mechanics, with squares, ease of production and more interesting gameplay.
Xwilarg
07. Apr 2025 · 19:28 UTC
I didn't really get everything about the goal itself but thinking on how to place the cards and creating paths was really fun!
Helagos
07. Apr 2025 · 19:34 UTC
Great idea ! Creating a good path is interesting and it's easy to mess it up.

The tuto is a little... scary. But the mechanics and controls are not so difficults.
OnnGD
07. Apr 2025 · 19:52 UTC
interesting game, I had to rack my brains to understand what was required of me)
librory
08. Apr 2025 · 05:11 UTC
Jesus, u made it all along? Nice job! I like retro vibe here and sure I played Saboteur and now it's kinda solo game, good one! Thank u for sharing)
Sviborg
08. Apr 2025 · 17:27 UTC
The path-building mechanic feels fresh and strategic. It’s already fun, but with crearer ttorials and expanded tile interactions, this could seriously shine post-jam.
LDJam user 371996
09. Apr 2025 · 05:50 UTC
It's really an interesting game. I love to see the roots growing deeper and deeper.

However I think that how long I can live highly depends on the RNG rather than my strategy. Maybe if more mechanics are added into the game, it can be even better!
Pusheeneiro
09. Apr 2025 · 12:42 UTC
Great puzzle mechanics
🎤 SYPIAC
11. Apr 2025 · 09:58 UTC
I've decided to keep working on the game and adding more features for a full release on Steam later. Keep an eye out.
grid96
11. Apr 2025 · 12:57 UTC
Nice card game and solid entry! What did the yellow dots on the cards mean though?
🎤 SYPIAC
11. Apr 2025 · 14:56 UTC
@grid96 thanks for the feedback! The cards with the yellow dots can be flipped, they're assymetrical. It's a hint for the player that they're special in a way, in case someone skips the tutorial.
Cobear25
14. Apr 2025 · 16:32 UTC
Cool game, though to be honest I was a bit confused at times. I clicked on the screen when the tutorial text was up, so I didn't get to read it all. I was mostly confused about what the "danger" stuff means. And also a bit confused about when I should expand outwards, does it just increase the number of cards you can place?

Also, I got a game over saying I ran out of cards, which was confusing to me, I still had cards in my hand and spaces to play in.

Apart from that though, I think this has a lot of potential. I really enjoy games with this type of gameplay. Well done!