Blip by osh.studio

Pixel Art Puzzle Platformer
Current World Record 00:29:88
Controls
- Move: ← / →
- Jump: Z
- Throw/Teleport: X
- Reset Teleport: ↓
- Works with controller, in theory
Features
- Tight platforming
- Blipping
- CRT visuals
Dev Thoughts
Decided to just go solo for this LD, went with something easy like a platformer, and wanted to explore a teleporting mechanic I had in my head... Not sure how related to the theme this ended up being.
Dev Changelog
- Fixed bug with respawning the upgrade item.
- Fixed bug where player would respawn at checkpoint after reset.
| Link | https://github.com/SuperSheaff/ludum-dare-57 |
| Link | https://oshstudio.itch.io/blip |
| Original URL | https://ldjam.com/events/ludum-dare/57/blip |
Ratings
| Overall | 90th | 3.655⭐ | 60🧑⚖️ |
| Fun | 45th | 3.758⭐ | 62🧑⚖️ |
| Innovation | 140th | 3.367⭐ | 62🧑⚖️ |
| Theme | 276th | 2.551⭐ | 61🧑⚖️ |
| Graphics | 105th | 3.692⭐ | 62🧑⚖️ |
| Audio | 145th | 3.267⭐ | 60🧑⚖️ |
| Humor | 210th | 2.296⭐ | 51🧑⚖️ |
| Mood | 188th | 3.22⭐ | 61🧑⚖️ |
| Given | 22🗳️ | 39🗨️ |
My first run took a little under 7 minutes to finish and I got it down to 55 seconds after a few tries.
But overall a great piece od work!
... but eventually I made it to the end, definitely worth it!
Very good controls - although for some reason I kept mixing up both action keys.
If I had to change one thing, I would remove the small delay between the moment you press the teleport key, and the moment the character actually teleports. This delay added what felt like artificial difficulty to some puzzles.
I'm not too much of a fan of the CRT shader ; however the sounds were pretty crisp and convincing!
Overall, nice job!
00:39:69 world record



https://www.youtube.com/watch?v=B80AVYUT6aw
The core mechanic and idea are really solid!
Love the CRT-filter!
5/5 stars!
I really enjoyed this one, especially now as I reflect on it. I really enjoyed the central mechanic had a lot of fun using it. My only critique would the controls were a bit unintuitive and I kept mixing up jump and teleport. Other than that I really enjoyed my time with this one. Loved the graphics!
Congratulations!
you have to throw the teleport and somehow not die after the jump
Personally I am a big fan of the CRT shader, that together with the color pallet and sound gives the game a fantastic retro feel. I'm very impressed at how polished and coherent you managed to make everything, specially in a compo. Like I would struggle so much with the visuals and audio.
If this is not an automatic 5 :star: overall in compo, then I don't know what is.
One of my favorite games this jam :trophy: