{"author_link":"\/author\/aldian\/","author_name":"aldian","author_uid":"27105","comments":[{"author_name":"namrog84","author_uid":"4313","time":"Aug 25, 2015 @ 3:05am","epoch":1440471600,"text":"pyew pyew goes the guns"},{"author_name":"Rocketship","author_uid":"39351","time":"Aug 25, 2015 @ 12:58pm","epoch":1440507180,"text":"It's a nice take on the theme and the genre, simplistic graphics look nice, maybe would've wanted a bit more classes for the towers but I understand time constraints made that decision for you. Well done for finishing it still!"},{"author_name":"OadT","author_uid":"38974","time":"Aug 27, 2015 @ 12:28pm","epoch":1440678180,"text":"Congratulations for finishing a game by your adverse circumstances! Is an quite interesting perspective for an tower defense game. Of course its not perfect but for 3 hours an quite good entry :)"},{"author_name":"mantis","author_uid":"779","time":"Aug 31, 2015 @ 3:24pm","epoch":1441034340,"text":"I thought that CIA helped cartels to distribute drugs ;)"},{"author_name":"kiroukou","author_uid":"15921","time":"Sep 8, 2015 @ 11:36am","epoch":1441711860,"text":"I'm sorry but I didn't find out how I could manage the place my towers... I4ve read everything etc..\r<br\/>\r<br\/>I can see an interessting work on the IA, place animation &amp; modelisation, but without the ability to place my stuff, I had the feeling of a wait'n see game."},{"author_name":"TangyBananas","author_uid":"57211","time":"Sep 11, 2015 @ 5:00pm","epoch":1441990500,"text":"great game\r<br\/>i played it for along time"},{"author_name":"struffy","author_uid":"2600","time":"Sep 11, 2015 @ 7:18pm","epoch":1441998780,"text":"I played it for quite a long time. I'm used to the more sprite based tower defense so it was refreshing. The point of view was interesting as well."}],"images":["ld33\/27105-8ee3ba74ca64c8e1c9879a9b5c4540ef.jpg","ld33\/27105-d6c0c83526c0f10b8b93d1bcfa1dba59.jpg","ld33\/27105-b9a7e2f69c0eadce1829af309fa03923.jpg","ld33\/27105-56224482849c6d91ba0bced2879d4979.jpg"],"links":[{"url":"http:\/\/hroper.co.uk\/LudumDare\/30\/Web%20Build.html","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/rxxeyb7u9jlz0cd\/Cartel.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/m50qzfe1lxhngew\/Cartel.app.zip?dl=0","text":"OS\/X"},{"url":"https:\/\/www.dropbox.com\/s\/rxxeyb7u9jlz0cd\/Cartel.zip?dl=0","text":"Linux"},{"url":"https:\/\/www.dropbox.com\/s\/ja3kxvq32hz2uum\/New%20Unity%20Project%20-%20Copy.zip?dl=0","text":"Source"}],"metadata":{"g_key":"9710","g_author":"27105","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"9744","g_title":"Cartel","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/27105-shot0-1440468370.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/27105-shot1-1440469579.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/27105-shot2-1440469579.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/27105-shot3-1440469579.PNG-eq-900-500.jpg"],"text":"Cartel is a small TDS i made in the last 3 hours of Ludum Dare. My compo entry was corrupted and i had to redo everything(i was not happy, many cursewords were thrown at my pc). In the end i settled on a simple TDS which is both quick and fun. Programming the AI was fun and i enjoyed the time constraint to make something as quickly as i could. However this meant cutting back on things. The game lacks any form of music and their are only 2 towers to choose from. https:\/\/www.youtube.com\/watch?v=6IcrxJ_hMiQ&list=RDMMmWZnxSqRbes&index=27 <----- this playlist will provide you with some music (what ive been listening to whilst programming). Although the simplicity of my game is quite strong im happy that it all worked in the end. \r\n\r\nIncase you dont understand what to do.\r\n\r\nE starts the game.\r\nPlace towers anywhere you want.\r\nEach round starts after the last AI is dead. \r\nYou are awarded money for each AI killed. \r\nMachine gunners have a short range but quicker fire rate and snipers have a longer range but shorter fire rate. \r\n","title":"Cartel"}