Echoes in the Deep by midamida

[raw]
made by midamida for Ludum Dare 57 (JAM)

Play the game: https://midavel.itch.io/echoes-in-the-deep

DESCRIPTION

Trapped in the depths of darkness, you are a blind bat separated from your colony. With no light and no direction, your only guide is sound.

Send out ultrasonic waves to reveal invisible enemies and navigate the pitch-black void. Every pulse could save your life — or come too late.

How long can you survive in the endless dark?

YOUR TASK

Send out your ultrasonic waves to uncover hidden enemies. Survive as long as you can! Can you beat your previous score?

CONTROLS

Move Player = WASD

Dash = Spacebar

Aim = Mouse

Shoot Sonic Wave = Mouse Left Click

EchoesInTheDeepTitle.png EchoesInTheDeepGamePlay1.png

EchoesInTheDeepGamePlay2.png

EchoesInTheDeepGamePlay3.png

Ratings

Overall 808th 2.842⭐ 21🧑‍⚖️
Fun 731th 2.868⭐ 21🧑‍⚖️
Innovation 490th 3.158⭐ 21🧑‍⚖️
Theme 702th 3.079⭐ 21🧑‍⚖️
Graphics 762th 2.605⭐ 21🧑‍⚖️
Humor 671th 2.029⭐ 19🧑‍⚖️
Mood 811th 2.737⭐ 21🧑‍⚖️
Given 18🗳️ 3🗨️

Feedback

Broco
08. Apr 2025 · 03:04 UTC
Windows link not working :(
🎤 midamida
08. Apr 2025 · 05:34 UTC
Hi Broco, re-uploaded! Not sure why it showed it missing originally, but should be visible now. Thanks!
platonenko
09. Apr 2025 · 00:22 UTC
a fresh metaphor for this jam theme, great!
toreskovic
09. Apr 2025 · 00:27 UTC
Neat twist on a simple idea paired with a cute art style. Highest score I got was 54, not sure if that's good or bad (or ugly).
Oddmes
09. Apr 2025 · 15:42 UTC
best 52. I found that it was way too random.. Cool music.
Eugenik
16. Apr 2025 · 10:40 UTC
nice visual.
caimez
19. Apr 2025 · 10:57 UTC
Enemies spawing on you is a little bit frustrating.
The player move too slowly in my opinion.
Otherwise cool execution
LDJam user 243193
20. Apr 2025 · 13:57 UTC
Nice dodge game based on echolocation. I wish the game had something to give risk n reward element so player isn't always dodging creatures but also getting that reward.
I wish I could shoot sonar while dashing but I guess it's part of the design.
Fireye
23. Apr 2025 · 03:04 UTC
Cool concept! It definitely could benefit from more feedback when you've been hit, but overall, well done!
nrankin13
24. Apr 2025 · 19:09 UTC
This was a neat concept! I enjoy the sonar-based gameplay; it's pretty unique and definitely a twist you don't typically see in Ludum Dare. I enjoyed the way that sonar also highlights enemies individually; the animations were fluid, too! Only criticism I have is that how the sonar can be weirdly oriented with the mouse. Good job!
kristinamay
24. Apr 2025 · 19:36 UTC
This is a cool concept! I felt a few times that the enemy had spawned right on top of me even though I was spamming the sonar, but other than that I thought it was pretty cool and a novel concept. Good work!