Shroomberg by GlebSviripa
Shroomberg is a strategy game where you and an AI each control a giant fungus. Smaller mushrooms can burrow to spread spores or sprout to move and attack. The AI does the same, sending out waves to overwhelm your defenses. Win by managing your spore cycles, timing your assaults, and protecting your own Shroomberg from destruction!

FEEL THE SHROOM

| Link | https://github.com/Shroomberg/shroomberg-game |
| Link | https://glebsviripa.itch.io/shroomberg |
| Original URL | https://ldjam.com/events/ludum-dare/57/shroomberg |
Ratings
| Overall | 674th | 3.203⭐ | 39🧑⚖️ |
| Fun | 612th | 3.108⭐ | 39🧑⚖️ |
| Innovation | 433th | 3.257⭐ | 39🧑⚖️ |
| Theme | 691th | 3.135⭐ | 39🧑⚖️ |
| Graphics | 668th | 3.095⭐ | 39🧑⚖️ |
| Audio | 529th | 2.676⭐ | 36🧑⚖️ |
| Humor | 584th | 2.419⭐ | 33🧑⚖️ |
| Mood | 758th | 2.941⭐ | 36🧑⚖️ |
| Given | 54🗳️ | 62🗨️ |
@sviborg thanks for playing and yes, totally get your point about music. TBH: it was a bit annoying for us during development :D Initial music was a bit different but we change style a bit and after that changed music and after all had no time to create something better than this :D
@reed-molbak Thanks for playing and for your feedback :)
@katastudios TY for playing and thanks for feedback we'll try to fix click area
@anorphie thanks :)
@olegator0270 thanks for playing :)
@d-omino thanks for playing :) Initially we tried to make one round in 10-15 minutes but somehow we ended with really not bad bot and it takes lil longer usually. At least I don't win every time even if I know how everything works under the hood and my rounds might take around 20-30 mins :D
It's hard to figure out how to win,
it's a bit annoying when almost any click opens a menu and I can't cancel x5 if I've selected it, because for some reason resume is clicked.
Interesting original idea, I like it well done!
For the top part, probably displaying number and composition of mushrooms for player and AI sounds good
https://youtu.be/70KyJPDr9Wc
We're thinking about adding more visual effects and tooltips for better understanding, and we might update the game after voting is over (otherwise it wouldn't be fair :D).
I would've definitely enjoyed some rare troops production, but do not complicate the UI! No buttons, the type of a troop should depend on surroundings and a pattern of your mushrooms around.