Blind Depths by DeadCode
(Web game)
*STORY: *
You're a submarine pilot in one of the deepest parts of the ocean and your only form of navigation is echoes you send that reveal the details of the cave walls. Your colleague got lost in one of the most complex deep ocean cave systems. Countless have already gone missing in that cave. Rumors say that some kind of creature lives there...
Find him and bring him back.
Controls:
Use A and D keys to turn
Use the W key to accelerate
Use Space to send an echo
Use the B key to place beacons (You only have 3)
*Beacons are useful for navigation and marking areas)



SPOILER: A video where to find the lost colleague: https://youtu.be/Fqy_XUUs5M0
| Blind Depths (web) | https://blind-depths.vercel.app/ |
| Blind Depths (web on itch.io) | https://mantasarm.itch.io/blind-depths |
| Link | https://github.com/mantasarm/blind_depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/blind-depths |
Ratings
| Overall | 177th | 3.886⭐ | 59🧑⚖️ |
| Fun | 487th | 3.316⭐ | 59🧑⚖️ |
| Innovation | 188th | 3.702⭐ | 59🧑⚖️ |
| Theme | 44th | 4.342⭐ | 59🧑⚖️ |
| Graphics | 320th | 3.895⭐ | 59🧑⚖️ |
| Mood | 28th | 4.368⭐ | 59🧑⚖️ |
| Given | 53🗳️ | 94🗨️ |
But great atmosphere and theme adaption! Nice and creepy sound affects too.
great exploration game!
Would benefit from some sort of minimap
Overall this is a cool entry.
Sick game though! I really love the visuals and vibe here. <3
Things I'd do from that point on:
* expand on the story a bit more. Players do really appriciate a well written game-story. (Includes eg. what eg. that red dots-thing is?)
* Add a secondary gameplay-mechanic. Most underwater-games eg. implement a leak-fixing one.
Things I'd fix/change:
* Behaviour when colliding with walls. The bounce-back isin't really realistic and most often not desirable.
* Graphics: maybe add some noise, making that, what the player sees, more uncertain
That jumpscare at the end almost made me jump out of my seat...
Need to recover from that
But the game itself is really cool. I bet it must have taken forever to make this wall effect :dizzy_face:
Atmosphere was really nice too, but I agree with some, that the navigation was sometimes abit frustrating.
Im actually quite glad I got to finish it, because my navigational skills arent too good
A truly exquisite little jam game nonetheless, love it! <3
As far as feedback goes, I would've loved if the walls weren't as bouncy-- that got a little frustrating at times, having to try five times to get into a narrow passage without bouncing off haha. And it might've been helpful to prompt the player to try dropping a beacon with 'B', because I totally forgot about those until I was near the end.
Great work overall, I really enjoyed it :D