Deep Descent by boids

[raw]
made by boids for Ludum Dare 57 (COMPO)

Use A/D to move sideways, W to shoot towers. Avoid the red wave. Go as deep as possible.

Note: If keyboard controls aren't working, click on the game window to ensure it has focus.

Ratings

Overall 221th 3.185⭐ 29🧑‍⚖️
Fun 178th 3.167⭐ 29🧑‍⚖️
Innovation 274th 2.574⭐ 29🧑‍⚖️
Theme 107th 3.741⭐ 29🧑‍⚖️
Given 34🗳️ 0🗨️

Feedback

PolymathLD
08. Apr 2025 · 17:53 UTC
Nice, simple, appealing core concept, and everything controlled well! Was fun dodging objects and shooting towers. I do have to say, it feels like it's missing some challenge and could use at least a couple more mechanics--like, for example, a player health bar that you have to manage, or speed boosters you need to hit to stay ahead of the red wave. I made it to -2000 and it didn't seem to be getting any harder, and felt like I could have gone on for quite awhile, but I wasn't feeling challenged and the game didn't seem to be getting noticeably more difficult.

Definitely have something here though, add a few more things and I could see this being super fun to play. Nice work!
Okean
09. Apr 2025 · 08:18 UTC
Quite fun to play. I would like the difficulty to increase over depth
NTMalichi
09. Apr 2025 · 12:26 UTC
Cute little game! I think it is not punishing enough - I felt like I could stay in the red for way too long / take too many hits before dying. Like the only reason I did die eventually is by intentionally going into the red and checking out if I'm invincible or not
HDVR02
09. Apr 2025 · 12:41 UTC
The game is good, but lacks progression and a little more variety
Ilinx
09. Apr 2025 · 14:16 UTC
Cool and simple, could be expanded upon! I liked it
LDJam user 383058
09. Apr 2025 · 14:50 UTC
Simple and straight forward (, or should I say, downward). Good job!
jnur
09. Apr 2025 · 15:58 UTC
Liked it! I don't completely agree with some of the others that it could've been expanded on, I think game jam games excel exactly when they don't have too many mechanics. And I think this has a pretty good balance in that regard, the only thing missing IMHO is a difficulty curve
Xwilarg
09. Apr 2025 · 18:32 UTC
Quite fun and addicting to play! Shooting wasn't really useful since you could just spam it but other than that a great game!
LDJam user 372150
09. Apr 2025 · 23:42 UTC
Pretty fun! I basically have similar notes to other comments here. Could use something in progression, whether that be theme changes, speed increase, etc. The red wall doesn't really feel like a threat after the first 15 seconds or so. But otherwise, I really like the art and particle effects. I think they could have done with more variation but that's understandable. What you have here looks really good!
toilari
10. Apr 2025 · 11:10 UTC
Simple mechanics, easy to learn and quite fun! To me the most glaring thing the game lacks is a difficulty ramp-up, as it felt like I had to intentionally try to lose for the red wave to catch up.

A really solid compo entry, great work! <3
mayrakissa
10. Apr 2025 · 11:41 UTC
Simple yet engaging, big fan of the "Newgrounds" flash-game type graphics and feel.
atsh
16. Apr 2025 · 04:39 UTC
I liked some details - like how the ship stop to shoot, and the particle work is really well done using simple sprites

I think this game is currently too easy, as I needed to read in the comments how to lose :) Also I'm not sure there is a benefit to shoot towers, maybe if they will be more punishing. And also I think it's hard to see what's in front of you

Still, this is a working and fun game. Well done