Scriptorium by Halbard
Control the drones, Get deep into the scriptorium. (Cover art generated with AI) Password for itch.io: "lechona"
Notes: Missing sounds and FX due to time constraints
| Github | https://github.com/HalbardHobby/ludum-dare-57 |
| itch.io | https://halbardhobby.itch.io/ldjam-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/scriptorium |
Ratings
| Overall | 301th | 2.143⭐ | 16🧑⚖️ |
| Fun | 301th | 1.821⭐ | 16🧑⚖️ |
| Innovation | 293th | 2.25⭐ | 16🧑⚖️ |
| Theme | 283th | 2.357⭐ | 16🧑⚖️ |
| Graphics | 290th | 2.25⭐ | 16🧑⚖️ |
| Mood | 293th | 2.036⭐ | 16🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
I'm kind of stubborn guy, so I tried to go further, and I stopped playing when I suddenly got a "signal lost" screen coming from nowhere - I suppose this is linked to something in the game, but I didn't got it: is it the end screen of the game? Did I lose because my drones are out of power? Or some alien coackroach have bite their antennas?… Who knows… :thinking:
Last but not least, missing music/FX is not important, but missing basic controls information is. When the game launched, it took me a minute to understand what I was looking at, and what I had to do except clicking on those panels on the top-left corner. :grimacing:
For anyone who want to try:
**CONTROLS**
**• select drone: click on their function Drill/Scanner**
**• move drone: WASD** (relative to the drone, ie. up is forward, not up of the screen)
**• drill/scan: space** (you can drill the green blocks only, and white blocks are the ones to be scanned)
edit:
I think this collide issue can be take as a bug, and so you can fix it directly on your entry, you just have to tell it on the game page (and doing that I suggest you add the controls information too)
And don't forget to play and rate some games to get rates on your's :smile:
I will retry your entry if you fix that bug, I'm curious of what lies behind all of this…
Unfortunatley I wasn't patient enough, because colliders are too big. Actually you can get in tight space by rotating back and forth in place and squeezing every pixel. Wish author to improve game, cudos for making game in c++.