Voidwood by Tobius

The Game
Help guide a sapling's roots through the depths.
How to Play
Press A/D or left/right arrows to guide roots left and right.
Rocks will impede your progress. Water will extend your time. Organic material will spawn an extra root.
Reach the bottom to win!
Play Game
Play in your browser or download for Windows or OSX.
Art

Socials
@tobius - overthink.games
@vary - Varyana (Bluesky) | https://bsky.app/profile/varyana.bsky.social
Changelog
- Fixed a bug that was causing the roots to extend past the viewport.
Ratings
| Overall | 85th | 4.082⭐ | 57🧑⚖️ |
| Fun | 127th | 3.873⭐ | 57🧑⚖️ |
| Innovation | 162th | 3.791⭐ | 57🧑⚖️ |
| Theme | 26th | 4.4⭐ | 57🧑⚖️ |
| Graphics | 121th | 4.318⭐ | 57🧑⚖️ |
| Audio | 78th | 4.036⭐ | 57🧑⚖️ |
| Mood | 69th | 4.2⭐ | 57🧑⚖️ |
| Given | 68🗳️ | 94🗨️ |
I do think the gameplay could maybe do with a bit more fleshing out, especially as you get deeper. I also felt like I couldn't really plan ahead, especially since doing well means you have no space to see ahead of you (at one point my roots got so far ahead of the screen I could only guess what was going on!).
Overall, really stylish entry!
@gold-daniel I've never designed a level before so it was definitely a learning experience and I wanted to err on the side of making it too easy. A lot of trial and error and cursing got it to where it is. Balancing the water was a lot trickier than I thought it would be!
Thanks for the feedback to all that have commented so far, I look forward to checking out your entries!
Gameplay-wise, I did feel a little bit like I was at the mercy of the generation sometimes - I had a few runs where I was sucking every water pool that I came across dry, and still died before the end of the first area. I'm not sure if there was something that I could have been doing differently, but it was a frustrating way to lose because it didn't feel like I had any other choices to make, I was just starved for water.
Overall though, this was a really cool entry, and I'm glad that I played it :)

Cool, polished and well made!
The root ramification matchs naturally the game design.
I wish I could accelerate by holding key down to go faster to the _hard_ part on new sessions.
This is a good really good thing to add an end to the level it gives to the player a challenge to reach !
Well done you could be pride of your game!

I really liked the graphics. I will definitely try to create something like this. You inspired me! Thank you!

I also liked the mechanics of the game. The multiple roots going down often made my brain go into analysis paralysis whenever multiple roots were on a collision course with rocks XD Really well done! This was fun :D

@nuelijarma Same as you I died right before the giant pool, and... well redid the whole thing and indeed we both died 2 meters away from the end with the mischievous trap lol.
Did not expect the second part, it was the best surprise, and also the end cinematic is super cool!
**Graphics**: over the top, I absolutely loved the background art, the fossils in the first part, and the aesthetics of the second part. Eyessss + chromatic aberration :eye: :purple_heart: :purple_heart: :purple_heart:
**Music**: not a musician here, but I loved the vibe and the progression! Gave me the feeling of speed.
**Game design**: loved the "left or right... left or... AAAHHH" moments, controlling multiple roots at the same time, the fact that it can get hard to water some late roots, and also sometimes you end up with all your roots in the same place and you know that you're one bad decision away from losing them all... (cf. the end lol).
**Prog / game feel**: The controls feel very nice, and also fair (I felt like I deserved all my deaths lmao). Liked that the scroll slows down when you drink. Also good use of SFX, the rock one is a bit louder than the rest which is good because with many roots it's easy to miss one being blocked!
Overall a very polished entry and a super cool and inspiring game, thank you so much! :sparkles:
This is how I did on the first try

Well done!
~Xp

Although I am experiencing some issues :
- a bit lagging on my mac/chrome which makes it stutter which is at the point of not really playable.
- My brain wants the control reversed! I keep pressing left to move everything right maybe because I am not controlling one element I think I am controlling the background ? A reverse control option would be a nice feature !
- I am restarting over and over because I want to experience the second phase, but even missing only one water makes me lose before that
edit: I have downloaded the Mac version and I have the same stuttering effect... but I powered through and got to see the second phase, which stopped the game to a crawl before painstakingly getting back to speed... Strange as I don't see anyone else having performance issues and my setup is not that bad (albeit a mac...)
Wow, I didn't expect that at all! I really liked the graphics and music, and even though it's kind of an "action" game it felt quite relaxing to play it. Nice! I wonder what our tree was on after certain point :D
If you're comfortable doing so, could you share your computer specs? That will help us make sure more people don't run into performance issues if we keep working on this project.
- On your Mac, choose Apple menu > System Settings, then click General in the sidebar. (You may need to scroll down.)
- Click About, then click System Report.
- Model Identifier: MacBookPro18,3
- Chip: Apple M1 Pro
- Total Number of Cores: 8 (6 performance and 2 efficiency)
- Memory: 16 GB
- System Version: macOS 12.5.1 (21G83)
Great job! I think this could be really fun as a mobile game too. One of my favourite entries!