Ball Shui by teamBallShui

[raw]
made by teamBallShui for LD36 (JAM)
An extremely polished game with no content.

You have to direct a ball through a level and deliver it to an old chinese man using stunning ancient technological devices.

Controls:
Left Click: navigate/select items/move items
Mouse Wheel/Left Arrow/Right Arrow: rotate items
Right Click: deselect items when selected

Features:
- Crazy-machine-like gameplay
- Extremely realistic phyiscs
- Addicting gameplay
- Relaxing music
- Awesome graphics
- Cute Chinese girls when you finish a level
- Breathtaking story

This is our first Ludum Dare. We are three programmers and one designer.
Unfortunately the time ran out and we hadn't got much time left for level design :(

Changelog:
- Fixed some bugs that could break the game.
- Added left and right arrow keys as an alternative to the mouse wheel

Feedback

tintreas
30. Aug 2016 · 04:45 UTC
Stick rotation doesn't seem to be working - Web version. Really lovey artwork though and I love the little touch of the strings going up and down the scale when you click a button repeatedly.
adsilcott
30. Aug 2016 · 05:09 UTC
This is a very beautiful game! I was having some problems with it freezing, but otherwise I love the art and music!
ratly
30. Aug 2016 · 12:37 UTC
Nice game, the art is beautiful! It could be a little more responsive - I had trouble with buttons sometimes, and I couldn't figure out how to move an item after playing it. But it was fun, nice concept, great art and music, and very relaxing!
kingpirux
30. Aug 2016 · 12:44 UTC
nice quiet game :) nice concept, nice ambient, some objects doesnt respond as espected but the game works really well :D
thomz12
30. Aug 2016 · 12:45 UTC
Fun game! Took me some time to figure out how to rotate. Graphics are great, and music fits the game! Well done!
Alkrimil
30. Aug 2016 · 12:56 UTC
Love the aesthetics and music of the game. The level select screen was really cool too. Good work, keep it up!
Amine Tcherak
30. Aug 2016 · 13:13 UTC
Great games i like it good works
GrassWhooper
30. Aug 2016 · 13:22 UTC
nice visuals, it is clear that you have put quite a bit of effort over there. i really loved the dragon by the way:) keep up the good work.
BossHunters
30. Aug 2016 · 13:25 UTC
Beautiful game art and sound. It really gets the atmosphere of the design. Pretty extensive game, must be a lot of work.
TheFlyingSatan
30. Aug 2016 · 13:35 UTC
Nice graphics, sounds and gameplay - it was a very polished experience! I couldn't get past the second level myself, but maybe that's just because I'm not too great at these kinda games. Good work!
skorpyo
30. Aug 2016 · 14:27 UTC
bautiful arts and soundtrack
cushycode
30. Aug 2016 · 17:48 UTC
The Chinese theme is so smart choice for this Ludum Dare.
I really love this type of game and enjoined playing yours.
The graphics is charming. It's simple and polished at the same time.

I wish the game characters have better animation, because the dragon movements were a bit confusing for me.

The sound track is awesome by the way.
Good work!
Anudin
30. Aug 2016 · 18:55 UTC
Best designed ludum dare game i've played yet. Gameplay, style and music are really nice. Great job!
BloodJohn
30. Aug 2016 · 19:09 UTC
Very meditative game. Great dialogues and soothing music. It would be nice to emphasize the difference between the simulation and edit mode. It is not always obvious when the game comes out of simulation mode.
tonynogo
30. Aug 2016 · 19:22 UTC
The graphism are beautiful!
The gameplay is very friendly.
Music pairs very well with the game design.

It spent a peaceful time. Thanks ^^
MrBrenan
30. Aug 2016 · 19:53 UTC
Really nice game !
I can't go really far because my laptop doesn't support mousewheel.
Also, the game graphics are really cool, great job on that side ! The music too is relaxant and with the theme.
The intro is simple but nice, easy to understand.
I found a bug, when in editor mode, you can move the "baloon" by moving a select platform and play with the collision.

Otherwise this is great job, continue !
AODQ
30. Aug 2016 · 20:01 UTC
There's a fatal flaw in that you can just move the ball to the end guy by just dragging the floor pieces over the ball and to the end. I don't enjoy these puzzle games so I didn't play it long but the art direction was nice, but the music was kind of grating since it always seemed to cut off in the middle to loop.
Allthebees
30. Aug 2016 · 20:30 UTC
Fun puzzle game, I found it a bit difficult moving stuff around after having placed it. Absolutley loved the animation on the jump pads!
Hermes
30. Aug 2016 · 20:31 UTC
I was not able to rotate properly on web version.
Anyway, beautiful game and good mood !
Robinerd
30. Aug 2016 · 20:43 UTC
Very cute and relaxing, very nice overall feeling :) Controls are maybe not spot-on, but still works. Would've been a great fit for mobile input with multi-touch actually.
Sean
30. Aug 2016 · 20:52 UTC
I found the gameplay a bit boring, but art and audio were nice.

There seems to be a bug in the intro section which makes it so that you have to click twice for each dialog prompt.

There are also 3 different fullscreen buttons (one on Ludum Dare's site, one on the itch.io embed, and one in the Unity webgl export). You should probably try to set it up so that you only need one.
Sun-Wukong
30. Aug 2016 · 21:21 UTC
I played TIM too many years ago, can't beat even the second level of this one, lol.
Nice game overall, pretty graphics, relaxing music.
MonsieurDuc
30. Aug 2016 · 21:36 UTC
crazy stuff
joemag
30. Aug 2016 · 21:51 UTC
Very cool and relaxing, got a nice sort of lemmings physic puzzle vibe. And yeah you need to get the right embed link so it'll play on the LD website.
metalhaze
30. Aug 2016 · 22:30 UTC
Very cool concept, like the incredible machine feel you had going.

Aesthetically it was quite pleasing, the relaxing music and the easy on the eyes art was a great match as well as a great Chinese theme.

Music was great, the sound effects of the string for actions was a good touch.

As for the game play the game was quite unforgiving. The platforms didn't always behave as expected and the need to get the pearl directly into the arms was rather frustrating.

Good overall, great job!
g12345
31. Aug 2016 · 00:51 UTC
Nice art and music and gameplay. TIM was a nice game and this is too.

Mouse was very unresponsive. It was never sure if I could select something or not.

Most levels also have alternative ways to finish. :)
jackyjjc
31. Aug 2016 · 12:37 UTC
I love the Chinese theme, graphics and music. Not a lot of games utilize those and it is great to see a game that does. The levels were interesting and it had multiple ways to solve. I'm very impressed by how much you guys managed to finished. The game feels complete and well polished. Very well done!
Volcanic Giraffe
01. Sep 2016 · 22:49 UTC
A really good Crazy-machines reincarnation. Setting, sounds, art, music - all are so good so there is nothing to add. The game looks polished enough.

The only thing that bothers me is level design:
It is possible to complete the first level with just 1 platform used (put it near the emperor), the second with only 1 jumper (right angle) and the third one only with a rocket (put near the ball), the fourth with 3 jumpers only.

Great submission anyway.
Diptoman
02. Sep 2016 · 10:04 UTC
Not particularly an original idea, but very well executed for a jam game. The mood is great (and the audio cue on click initially was brilliant!). Level design could have been better, but it's a jam so it's excused. Good work!
komilll
02. Sep 2016 · 19:18 UTC
It isn't new idea, just another puzzle game for mobile. But it's so good developed, involving music, graphic and background sound that it may be easily sold as mobile game. I'm amazed that you've done that much in 3 days.
CyberStarLight
03. Sep 2016 · 10:57 UTC
Sound and music are awesome, and it was fun to play, I like these kind of games :)
I'm not sure why you'd say it has no content, both the mechanics are here and there are a lot of levels to play, nothing is missing.
The Chinese style is really well done throughout the game, and the level design is interesting.

Very well done, and indeed polished!
Kizler
07. Sep 2016 · 04:10 UTC
I really like this game and dedicated about an hour to make sure that I played it from beginning to end. I did notice that you didn't need all of the pieces to finish some of the puzzles and if the physics hit things just at the wrong movement, you could win or lose with the same exact layout. On my low end HP machine I would experience slight hiccups every now and then that would change the outcome, so I had to try the simulation multiple times to be sure.
I also really dug the music notes hitting as you placed a piece down or clicked.