Xolotl by SetTheBet
Storyline:
Your name is Sun. You are walk the lonely road to the underworld but an aztec deity named Xolotl decides to help you on your way.
============================================
Walk - Left/Right Arrow
Jump - Spacebar
Teleport - Down Arrow
============================================
Game created in Defold for Ludum Dare 36 - Compo, 2016
Yes I know the game has a steep difficulty curve. It's only 7 levels so try beat them all :)
If totally stuck and want easier levels you can download version that is POST COMPO here:
https://setthebet.itch.io/xolotl
Superhappy for all types of feedback.
Here or contact at:
ajirenius@hotmail.com
livecoding.tv/setthebet
twitter.com/ajirenius
Game done with:
Defold
Photoshop CC 2015
Spine 2D
as3sfxr
Logic Pro
Your name is Sun. You are walk the lonely road to the underworld but an aztec deity named Xolotl decides to help you on your way.
============================================
Walk - Left/Right Arrow
Jump - Spacebar
Teleport - Down Arrow
============================================
Game created in Defold for Ludum Dare 36 - Compo, 2016
Yes I know the game has a steep difficulty curve. It's only 7 levels so try beat them all :)
If totally stuck and want easier levels you can download version that is POST COMPO here:
https://setthebet.itch.io/xolotl
Superhappy for all types of feedback.
Here or contact at:
ajirenius@hotmail.com
livecoding.tv/setthebet
twitter.com/ajirenius
Game done with:
Defold
Photoshop CC 2015
Spine 2D
as3sfxr
Logic Pro
Good job. :)
the teleport mechanic quite unique and offer quite challenging puzzle
very solid entry :D
The mechanic was pretty cool with transporting to the black cloud, that level with the spikes was a great level of difficulty. Also, I enjoyed the jumping animation - made the character look very frail.
Very neat animations and sounds. Just nice to move so smoothly. The curve complexity is growing rapidly. It is a pity that so few easy levels. Almost broke the keyboard on level 4, how to read a hint on top-right?
@BloodJohn: Yeah, that sign is just for the curious minds And the text is just mocking the player for trying ;)
@scriptorum Why dont you try fall down from top slight-right and then teleport in the mid air? you will then wind up in bottom slight-left :)
I will check all the errors. Think it's an engine thing that I will take with the engine team
Also, just because your entry was so good, I feel I have to ask what the "ancient technology" angle was, if any...
and I really like the graphics/audio of the game.
Very well done, - a bit difficult though ;)
Encountered a bug where the character once disappeared
(on the level with teleport-free zones)
but I managed to die/respawn,
- and I could not reproduce it again.
Definitely one of the best games
in my opinion :)
So further on it will add door's, levers and old time cogs (that slowly closes doors) a la indiana Jones style. I know it's not much at the first levels.
@pkeod Thanks :)
it's very cool. is nice platformer game
There was one of those points where i spawned inside a floor and was stuck for a while. then i got out for some reason. so there's your bug.
Awesome game, man.
For all that feels that the levels are too hard I have started working on simplifying the levels. Also added one more.
Please check out the post compo game here:
https://setthebet.itch.io/xolotl
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
@steph88 Confirm of signup on indiexpo.net doesn't work. Could not sign up.
Some spike placements were a little annoying (I guess if I'm playing a puzzle game, I don't want to worry about jump timings; level 4 was a great combination of puzzle+platform though). I also have to ask: how strict is the timing on level 7? Every time I try to pull the 3 switches and run, I barely miss out, and I can't see any other way of doing it.
Anyways, very impressive job!
This was a really nicely put together game, though I did have some issues with a bit of delay on the warping making the closing doors level unreasonably hard. I'd also suggest allowing instant restarts, so the player has less downtime between mistakes. A very interesting idea, though!
The game design itself is an idea I've sort of seen before, but was really well pulled off here. I couldn't get past the last level, sadly - I tried two different methods, but I simply don't see how to a) not die and b) get the first door activated with time enough to get through all three.