Hail Mary by YouCarryOats

[raw]
made by YouCarryOats for Ludum Dare 57 (COMPO)

This is my first Ludum Dare so I'm not totally sure what to put here vs. my itch page :sweat_smile:

What I used to make this in 48 hours:

Godot Engine 4.4 Aseprite Audacity openMPT (my first time ever making a game track and whew it shows lol) Not Jam fonts Third Dimension and Slab Serif Hamtaro-gbc color palette from Lospec Totally free-range (no genAI for anything, for better or worse!)

Apologies to my international friends who don't know American football well; I tried to add a lil' explainer on the title screen but I'm hoping the gameplay is self-explanatory enough!

Ratings

Overall 248th 3.038⭐ 28🧑‍⚖️
Fun 248th 2.846⭐ 28🧑‍⚖️
Innovation 176th 3.173⭐ 28🧑‍⚖️
Theme 232th 3.096⭐ 28🧑‍⚖️
Graphics 142th 3.462⭐ 28🧑‍⚖️
Audio 159th 3.192⭐ 28🧑‍⚖️
Humor 66th 3.36⭐ 27🧑‍⚖️
Mood 215th 3.104⭐ 26🧑‍⚖️
Given 55🗳️ 29🗨️

Feedback

LDJam user 407524
07. Apr 2025 · 13:03 UTC
Tried your game, honestly after a certain amount of tries i gave up. Maybe it's lack of understanding of rules of american football, but I couldn't also understand what determines where the ball will land on Y axis. I think mechanics of throwing the ball could be a bit more clear. Theme as depths of the field i think is a very cool way to interpret it. Oldschool style graphics are nice and pleasing.
D_omino
07. Apr 2025 · 14:44 UTC
For sure it's for us audience, but nevertheless it was amusing to see that art, to throw a few rugby balls with that accompaniment. Unfortunately no cheerleaders were spotted :(
Ali Yagmur
07. Apr 2025 · 15:06 UTC
Clever use of theme :D But too much text around, tried to get the hang of it by myself and managed to throw some decent balls xd
DzejPi
07. Apr 2025 · 16:01 UTC
Definitely one of the most original takes on the theme I've seen so far. Unfortunately, quite a complicated gameplay for my smooth brain. Graphics are very interesting, I love how you did the crowds, that is quite unique!
BarnabeWild
07. Apr 2025 · 16:46 UTC
Well done! never played american football, so in term of context I was a little lost, otherwise great!
JCMonkey
07. Apr 2025 · 20:43 UTC
for some reason i couldnt get past the first screen. when i started the throw i couldnt aim it ever. so i never got a shot off.
Scott R Howell
08. Apr 2025 · 18:51 UTC
Premise got a chuckle out of me, decent challenge in the gameplay, good work!
freamdev
09. Apr 2025 · 08:33 UTC
I'm not much into american football but this was a fun little game, turns out I would not be picked to play it though because hot damn I only won 1 game... Nice and fun entry :smiley:
Miku
09. Apr 2025 · 23:25 UTC
Ok, this game was absolutely hilarious. It took me a bit to figure out how to get the ball to the receiver, but once I did, it was actually pretty exciting and it really felt like a Hail Mary scenario you'd see. There's also a lot of really creative use of really quick assets here, great job on your first LDJ!
Mcgiants
12. Apr 2025 · 13:36 UTC
Heads up: odd that W can hike the ball but only Arrow Keys can move during a scramble.
This is a challenging game, but that just makes the moments you succeed all the more inspiring. There is some decision making hidden in here after the first stage (do I do multiple short throws to inch forward, or do I wait until the defenders break through so I can either change my angle by running forward with a short throw or hang back and have more time to charge a long throw.)
"focusing" on the lineback is a neat simulation mechanic, but since they run at a set rate/path, it ends up being more about memorization.

Favorite moment: 2nd stage, defenders broke through, (I might have been on my fourth down), I dodged them to head up to the line towards the top, started charging, saw defenders coming, let go and prayed it would make it, and it DID! Due to the difficulty, I doubt many will have this literal Hail Mary lucky moment, but just wanted to report that I did!

I do think the power meter is a bit overtuned. the fact that a full bar goes WAY over the touchdown from full field makes it feel even worse from half or (the way your game begins and leaves the biggest impression on the player) the first stage. It is also hard to predict the arc without lots of practice. I think there would have been enough challenge even knowing exactly where you were throwing due to having to line up where the linebacker was moving. (If you showed the linebacker path, or made it the "right click" ability, I think you could still have a challenge by making it more wobbley). Still, that would be a different game.

As someone who knows American football, I was a little sad during the scramble that I couldn't just run into the end zone. (but of course, that would defeat the purpose of the game). I also wanted to try moving before the scramble to adjust my angle (since the ball arcs upward, I figured going down might increase the chance of line back collision), but alas, I must wait it seems.

Very cool graphics! Honestly, an impressive first entry, and fun seeing all the non-Americans be bemused!
braktheman
12. Apr 2025 · 21:18 UTC
Props for a very unique entry! Mechanics work and feeling out the power meter felt better the more attempts I did. I do agree that it might be a bit overtuned, but I also wasn't good enough to make it very many rounds so maybe that throw feel changes as the game progresses.

It's a satisfying throw nonetheless. The concept of a quarterback with bad depth perception is pretty funny too.

Visuals and audio feel cohesive (though the hike audio breaks up in the HTML5 version for whatever reason... HTML5 and audio never really get along in my experience).

Congrats on finishing your Ludum Dare - and the compo even! You did a great job!
Jeffez
15. Apr 2025 · 09:38 UTC
I don't have any experience with American football, but it was a fun idea.

Unfortunately, I couldn't quite grasp how to pass the ball correctly, with the Y axis difficult to control.

This was a nice game nonetheless ! Continue the good work !
Sibi
20. Apr 2025 · 13:32 UTC
Didn't expect to see a sports game with this theme. Really cool take on the theme. The accuracy needed for completing the pass was a bit unforgiving. Maybe just hinting the trajectory would help, or having the receiver run towards the ball. This way unfortuinately the squinting was just a minor part as the main cahllenge was in the throwing itself.
koalabear
23. Apr 2025 · 16:56 UTC
I did not understand all of it but I enjoyed the 2 times he caught the ball !! nice entry
BUDSTER16
25. Apr 2025 · 01:10 UTC
really unique interpretation and I had some fun with it, I think if you restarted from the level you failed, the game would be much more forgiving and easier to get through with far less frustration! I believe that frustration is the only thing really holding your game back, and other than that, it's pretty damn fun!