Hail Mary by YouCarryOats
This is my first Ludum Dare so I'm not totally sure what to put here vs. my itch page :sweat_smile:
What I used to make this in 48 hours:
Godot Engine 4.4 Aseprite Audacity openMPT (my first time ever making a game track and whew it shows lol) Not Jam fonts Third Dimension and Slab Serif Hamtaro-gbc color palette from Lospec Totally free-range (no genAI for anything, for better or worse!)
Apologies to my international friends who don't know American football well; I tried to add a lil' explainer on the title screen but I'm hoping the gameplay is self-explanatory enough!
| Source Code | https://github.com/zlounsberry/LD57-Compoats.git |
| Itch.io HTML5 Web Build | https://youcarryoats.itch.io/oats-ld57-compo |
| Original URL | https://ldjam.com/events/ludum-dare/57/hail-mary-youcarryoats-ld57-compo-entry |
Ratings
| Overall | 248th | 3.038⭐ | 28🧑⚖️ |
| Fun | 248th | 2.846⭐ | 28🧑⚖️ |
| Innovation | 176th | 3.173⭐ | 28🧑⚖️ |
| Theme | 232th | 3.096⭐ | 28🧑⚖️ |
| Graphics | 142th | 3.462⭐ | 28🧑⚖️ |
| Audio | 159th | 3.192⭐ | 28🧑⚖️ |
| Humor | 66th | 3.36⭐ | 27🧑⚖️ |
| Mood | 215th | 3.104⭐ | 26🧑⚖️ |
| Given | 55🗳️ | 29🗨️ |
This is a challenging game, but that just makes the moments you succeed all the more inspiring. There is some decision making hidden in here after the first stage (do I do multiple short throws to inch forward, or do I wait until the defenders break through so I can either change my angle by running forward with a short throw or hang back and have more time to charge a long throw.)
"focusing" on the lineback is a neat simulation mechanic, but since they run at a set rate/path, it ends up being more about memorization.
Favorite moment: 2nd stage, defenders broke through, (I might have been on my fourth down), I dodged them to head up to the line towards the top, started charging, saw defenders coming, let go and prayed it would make it, and it DID! Due to the difficulty, I doubt many will have this literal Hail Mary lucky moment, but just wanted to report that I did!
I do think the power meter is a bit overtuned. the fact that a full bar goes WAY over the touchdown from full field makes it feel even worse from half or (the way your game begins and leaves the biggest impression on the player) the first stage. It is also hard to predict the arc without lots of practice. I think there would have been enough challenge even knowing exactly where you were throwing due to having to line up where the linebacker was moving. (If you showed the linebacker path, or made it the "right click" ability, I think you could still have a challenge by making it more wobbley). Still, that would be a different game.
As someone who knows American football, I was a little sad during the scramble that I couldn't just run into the end zone. (but of course, that would defeat the purpose of the game). I also wanted to try moving before the scramble to adjust my angle (since the ball arcs upward, I figured going down might increase the chance of line back collision), but alas, I must wait it seems.
Very cool graphics! Honestly, an impressive first entry, and fun seeing all the non-Americans be bemused!
It's a satisfying throw nonetheless. The concept of a quarterback with bad depth perception is pretty funny too.
Visuals and audio feel cohesive (though the hike audio breaks up in the HTML5 version for whatever reason... HTML5 and audio never really get along in my experience).
Congrats on finishing your Ludum Dare - and the compo even! You did a great job!
Unfortunately, I couldn't quite grasp how to pass the ball correctly, with the Y axis difficult to control.
This was a nice game nonetheless ! Continue the good work !