TLYA by Fenix131113

[raw]
made by Fenix131113 for Ludum Dare 57 (JAM)

Релиз+Людум.png

You are a novice miner who goes to a "new" facility, an abandoned mine.

Go deeper, collect resources, fight off monsters and upgrade your equipment!


A - To the left

D - To the right

W/Space - Jump

LMB - Shooting

RMB - Pickaxe Throw

Scroll - Changing weapons

Tab/Esc - Menu

Ratings

Overall 787th 2.923⭐ 28🧑‍⚖️
Fun 739th 2.852⭐ 29🧑‍⚖️
Innovation 822th 2.442⭐ 28🧑‍⚖️
Theme 609th 3.37⭐ 29🧑‍⚖️
Graphics 539th 3.444⭐ 29🧑‍⚖️
Audio 522th 2.717⭐ 25🧑‍⚖️
Humor 646th 2.132⭐ 21🧑‍⚖️
Mood 790th 2.826⭐ 25🧑‍⚖️
Given 21🗳️ 29🗨️

Feedback

Mmm1008fm
08. Apr 2025 · 13:50 UTC
Something that looks like fun, but for now there is no final goal. Cool pickaxe physics! But pixel size is not constant. But for a jam not bad! Hope you will elaborate on this idea
basekeet
09. Apr 2025 · 08:21 UTC
Cute and fun little game! Dodging the monsters was pretty tough though. Also feels like it could really use some more sound effects to bring everything to life.
Tugaryn
09. Apr 2025 · 08:49 UTC
It hurts to fight with a pickaxe
too many monsters I couldn't handle..
This game lacks audio
Funny art, like it
JohneyD
09. Apr 2025 · 09:03 UTC
That's a great pixelart style!
Ronalchue
09. Apr 2025 · 12:47 UTC
Nice pixel art style, very hard to fight, couldn't find ammo. It would be great to know when the pickaxe cooldown is over
ScoobySnacks
09. Apr 2025 · 12:50 UTC
pick axe throwing mechanic is fun but couldn't finish it, too hard for me. them gnomes really gang up on you
gquibao
09. Apr 2025 · 12:59 UTC
I really liked you idea and it was pretty well done. Sounds would really make this game shine. The gameplay is engaging. I'd say it's a good game to keep working on.
And the art is very good as well! Good job everyone!
Kamile V.
09. Apr 2025 · 19:58 UTC
amazing game!!! <333 Omg the graphics so finely made mm delicious ! :)))
AToxigner
10. Apr 2025 · 08:41 UTC
Great work, guys! The game idea is really interesting. I think one area for improvement would be the player character's attack range—it feels too small, and the attack frames are too short. This makes it so that when I hit the monsters, I inevitably get hit by them as well.
TheSmellofOxygen
10. Apr 2025 · 12:47 UTC
I like the style. The box bringing goal didn't excite me much though and the silent treatment and lack of effective ways to fight the swarm of gremlins encouraged me to keep to the high ridges and avoid them entirely. The character movement is a bit floaty and running towards an incline caused the player to ramp off into the air.
vsesl
11. Apr 2025 · 18:47 UTC
Is's good but need to be polished. Some ground hitboxes froce me jump (I guess the corners). However it's good, I like it
YellowKamel
12. Apr 2025 · 17:59 UTC
Pretty fun -- even though a bit more polish would have gone a long way to making it *pop* more.
Wuppos
12. Apr 2025 · 19:52 UTC
Well done! This is already quite fun to play! The art and music are also really cool. I think this game is heading in the right direction. The main problem I had was that the enemies were very difficult to defeat. In principle this is not a problem, but I think that did not really fit the style of this game. There were also a lot of enemies that kept spawning all the time, so trying to defeat them all was not very effective.

On the other hand, you did have the skills to avoid the enemies. The floaty jump made it possible to jump over them, and the high run speed made it possible to outrun them. This in combination with the quests made it already a lot of fun just trying to evade the mob while you were searching the level for levers and boxes. Maybe leaning more into that aspect of the game could lead to some interesting gameplay. :)

Anyway, really well done! A solid submission for sure. :D
duckmaniac
12. Apr 2025 · 20:47 UTC
The graphics are just fire! The character controller is responsive, the only annoying thing was the attack cooldown of the pickaxe. Also did not immediately realize that weapons can be changed, and I was always killed when I was carrying boxes, because I could not attack. Otherwise the game is a bomb!
Whysguy52
12. Apr 2025 · 21:44 UTC
nice! struggled to get the elevator running because the boxes were in the way but moving them out of the way made them not count in the counter. also, are the guys on level 2 supposed to be that strong?? pretty fun though. I liked it. great job.
Justine D
12. Apr 2025 · 21:52 UTC
Loved the sound of crushing monsters, reminded me of Terraria
This was hard, didn't manage to bring all 6 boxes to the elevator
Fun game though
ryusui
13. Apr 2025 · 03:40 UTC
Punishing! What I got through of it was enjoyable, though!

The controls could use a bit more polish - sometimes it felt like the protagonist's aim lagged slightly behind my inputs (e.g. I'd have the mouse to his left but he'd swing his pickaxe to the right). The bigger enemies on the later levels are also perhaps a bit too tanky, especially when the objective is "carry boxes to the elevator" - it's easy to get overwhelmed!

I'd also like to suggest that maybe the "Exit" option in the shop should advance you automatically? It's a bit confusing how you have to both exit out of the shop *and* operate the lever to continue. The first time I cleaned out the shop, I thought the game had frozen because I couldn't move, but then I realized the shop was still open!
noagard
13. Apr 2025 · 09:25 UTC
Nice work! The pixel art style is cool, and I had fun with the pickaxe :) Combat definitely feels intense, but I agree with others that the enemies number can quickly become overwhelming. Perhaps adding clearer feedback for pickaxe cooldown or adjusting enemy spawn rates can help balance challenge for more fun.
rej
19. Apr 2025 · 15:37 UTC
The graphics and the atmosphere are super cool! I also really liked the way the weapons feel. The player movement feels a bit strange because there is no inertia in the horizontal direction - if you stop accelerating sideways you immediately stop.
gdman
27. Apr 2025 · 06:41 UTC
Стильно, хоть и сложновато.