Hello Darkness by Emsea

THE HTML BUILD ON THIS PAGE IS THE ORIGINAL SUBMISSION VERSION. AN UPDATED BUILD IS AVAILABLE FOR DOWNLOAD ON OUR ITCH PAGE AND IS RECOMMENDED FOR THE BEST EXPERIENCE.
Masterfully juggle tasks as you maintain a vessel barreling towards the darkness.
[ HOW TO PLAY ]
As your vessel sinks deeper into the crushing darkness of the ocean, increasing pressure will gradually wear down life and navigation systems. Patch leaking windows, repair broken machinery, and bail water with the tools you have to maximize your chance of survival.
Survival Tips
- It is important to steer the vessel to avoid collisions. Failure to do so will cause the vessel to stop. The warning system will indicate when an obstacle is approaching. You can mount and dismount the wheel by tapping E.
- Use tape to patch cracked windows. As long as a window stays cracked water will continue to pour into the vessel. Hold E to apply the repair.
- Use the wrench to fix machinery. Damaged components will spark and sound broken. The oxygen supply will deplete if the air pump is not maintained. This will result in suffocation. Tap E to apply the repair.
- Use the bucket to scoop water and drain the water into the toilet. Failure to do so will result in drowning. Tap E to scoop, Tap E to use toilet with a full bucket.


Hello Darkness was made in 72 hours for Ludum Dare 57.
Theme: Depths
[ DEV TEAM ]
- Matt Campbell: Game Design
- Felipe Lara: Core Programmer
- Callum McIsaac: Level Design
- Koda Villela: Programmer
- Andrei Cabungcal: Programmer
| Itch.io | https://emsea.itch.io/hellodarkness |
| Original URL | https://ldjam.com/events/ludum-dare/57/hello-darkness |
Ratings
| Overall | 268th | 3.75⭐ | 40🧑⚖️ |
| Fun | 422th | 3.408⭐ | 40🧑⚖️ |
| Innovation | 221th | 3.632⭐ | 40🧑⚖️ |
| Theme | 260th | 3.961⭐ | 40🧑⚖️ |
| Graphics | 210th | 4.115⭐ | 41🧑⚖️ |
| Humor | 417th | 2.853⭐ | 36🧑⚖️ |
| Mood | 104th | 4.118⭐ | 40🧑⚖️ |
| Given | 56🗳️ | 53🗨️ |
Some more tutorialization would be good. I'm still confused how you use the bucket to drain water for instance.
Still, very good mood and theme.
I had a little trouble with the controls — my mouse for some reason got stuck enabled in fullscreen, so it kept opening the dock on the left side of the screen when I went to turn left, but it's perfectly playable only going right!
Very satisfying to fix the cracking windows in the nick of time with the tape (or TP roll?)
We have provided survival tips for people who might be struggling.
-Best of luck <3
I’d love to see interaction on left-click — I think it would make things feel more intuitive for this kind of game. Everything else is spot on!
I did feel like I was kinda thrown into the `depths` (harhar) right off the bat - is there a way to pull the ship up? I was trying to find a control to go up/down, but couldn't find one.
Any rate, great job!
I understood the gameplay pretty easily and I found the gameplay look to be fun
this was my score

- Tutorial would be great, I was lucky to have you in chat but I wouldn't come up with the quite obvious water-to-toilet idea :D
- I couldn't really see water levels rising clearly until it was too late - I randomly clicked on the floor with the bucket in my last playthrough hoping I would scoop something out
Overall, great entry!
`https://www.youtube.com/watch?v=gFk44q7aTqE&t=12166s`
This was an excellent entry. The polish on everything, from the visuals, to the audio to the mechanics, was just chef's kill :ok_hand:
I love how it slowly snowballs into chaos by the end. :laughing:
Entertaining one-man crew game with easy to understand mechanics, pleasant & unique visuals and great atmosphere. It's fairly polished. I did found balance to be a bit rough though. Sometimes the same thing breaks twice in a row as you try to repair it, I think there should've been a cooldown timer.
How you made cruising feel so naturally took my breath away(figuratively, at first). It feels great despite being minimalistic. And the low-pitched sound of the horn - perfect!
The furthest I was able to get is 990m / Trench and died due to suffocation. Don't know how to go around that too as I don't think you can replenish oxygen and it breaks without any distinct sound (at least I didn't notice).
Funny thing, painful suffocating SFX plays endlessly after you die and still tortures me as I write this comment :laughing:
Great work guys!
~Xp
Unique take on the theme.