Forged Below by freamdev
Deep beneath the mountain, in the heart of a molten forge, your dwarven smithing empire begins…
In Forged Below, fulfill item requests for picky dwarves, smelt ores into bars, forge weapons, and grow your underground shop into a legendary smithy.
Balance speed and quality — will you satisfy the dwarves and earn their loyalty, or melt down your finest work for instant gold and risky upgrades?

| Link | https://github.com/freamdev/ld57 |
| Link | https://freamdev.itch.io/forged-below |
| Original URL | https://ldjam.com/events/ludum-dare/57/forged-below |
Ratings
| Overall | 194th | 3.315⭐ | 29🧑⚖️ |
| Fun | 231th | 2.944⭐ | 29🧑⚖️ |
| Innovation | 214th | 2.963⭐ | 29🧑⚖️ |
| Theme | 284th | 2.352⭐ | 29🧑⚖️ |
| Graphics | 166th | 3.352⭐ | 29🧑⚖️ |
| Audio | 225th | 2.538⭐ | 28🧑⚖️ |
| Humor | 201th | 2.385⭐ | 28🧑⚖️ |
| Mood | 182th | 3.241⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 32🗨️ |
One small quip: I think when I upgraded the productivity the second time, it didn't do anything. The interaction buttons also lack feedback when they are pressed, so it is sometimes unclear whether I failed at pressing button or if the recipe does not exist.
But all in all, wonderful for creating that in such a short time!
@mcramon Thank you! Wish I had your talent for art! Your entry looks professional.
The noise design is mostly good, though one sound kept playing that sounded negative but I did not know what it signified, as I was meeting the demands at that point. I would have liked to see more tiers of forging unlocked past the second set. Good work all around!
@toppervideogames Yes the upgrades are way too strong, unfortunatly ran out of time to do a better ballance run wich also ties into the differnt upgrades/ore tiers. Let's just say I had many dreams on saturday morning and this is what left by sunday night :smile: Thanks for playing!
@michael-parrish Hahaha maybe in a future update the snail will return :smile: Thanks for playing, glad you had a good time!
@gifarre I tried to imply with the tutorial text, and how they follow eachother that the first item only need 1 iron, guess it failed a bit :smile: Thanks for playing!
@chuckiee YES you found all the bars! You are just a few items away to craft a sword out of them. It sells for a nice sum of money :wink: You also did the exact same thing I did on my first run after release, invest into iron, go bankrupt because people want magic... I never tried shape casting but I'll look into it!
@the3rdhunter Thank you! I suffered so much with the audio, very happy you liked it :smile:
Good Job
@texugo That is certanly... a way to figure out recips :smile: I like to read how people approch the problem, thank you for playing!
@monogatari That sounds like an odd issue, maybe its the browser build, but the cursor should lock to the middle of the screen after clicking inside the application once. Thanks for playing!
I'm less connected to the idea of trying out recepies - and was a little frustrated when I made an expensive gem based sword, only to discover it's something else because the models are so similar. I think there's not enough feedback when you're doing somethinig wrong, like giving a customer the wrong item. The controls were also a little weird - I'm wondering if left click can replace E to make it more intuitive
I think you did succeed in what you wanted to make, which is the important thing - I think just a little more direction can make it more accessible for someone like me :)
@atsh Thank you, I struggeled a lot with the models and hate all of them so it makes me happy when people like it :smile: I think with the recipes and what dwarf ordered I fell into the "I played this 20 hours and makes perfect sense to me". Next time I'll try to incorporate some more playtesting by others before the deadline. Thanks for playing!
@binaryprinciple I think adding a second level of urgency could be fun instead of capitalism. I'll deffinetly prototype that one day :smiley: Thanks for playing!
I love it.
The graphics were really great, but the UI and tutorializing could use a bit of work.
The UI needs a lot of work espeically on the feedback side, but was my first time doing floating world UIs... it shows :sweat_smile:
Thanks for playing!