Crush Depth by Psedera
Submarine destruction action!

| Itch.io page | https://psedera.itch.io/crush-depth |
| Original URL | https://ldjam.com/events/ludum-dare/57/crush-depth |
Ratings
| Given | 8🗳️ | 4🗨️ |
Submarine destruction action!

| Itch.io page | https://psedera.itch.io/crush-depth |
| Original URL | https://ldjam.com/events/ludum-dare/57/crush-depth |
| Given | 8🗳️ | 4🗨️ |
That all said, it's very tough with the enemy so closely mirroring you. Some delay on the movement and some easiness would go a long way, especially for first impressions.
I think I am understanding that the bullets cause you to sink a bit, and gameplay wise I think that's cool. Feels kind of like sumo wrestling pushing towards the edge.
I think with the repeated hits kind of locking your movement for extended periods of time, it just makes the game feel unresponsive. If instead you made it sink every 3 hits or so, but sink a bit longer, it'd be easier to play around offensively and defensively.
The enemy using bubble shield at the same time as me too felt like it should be avoided, just take out the enemy bubble shield.
Overall, it leaves a very confusing first impression, it's difficult to tell what's going on. Really needs some info on the game mechanics for the player to read.
Underneath all of this is a really cool concept for a multiplayer game, kudos for that. But the only thing I've managed to crush is my confidence that I could ever beat this CPU :)
I liked the art, and everything's reasonably on theme.
The graphics are solid, though the lack of audio is a bit of a letdown for an action game like this. (Yes, a bit hypocritical coming from someone who didn't include sound due to lack of time, but still!)