Where Stars Forget Your Name by Vladcfg
Controls
W A S D - Movement
Mouse - Aiming
Left Mouse Button - Shoot
E - Open Shop


Where the stars forget, the depths of space remember; a journey through silence, where even time fades away.
Where Stars Forget Your Name is an atmospheric space adventure that takes you deep into the heart of the cosmos, where isolation and mystery intertwine. You play as a lone pilot who receives a strange signal, seemingly from the farthest reaches of space. Guided by this cryptic message, you embark on a perilous journey, navigating through asteroid fields and avoiding deadly black holes.
| itch.io | https://cfgyvlad.itch.io/where-stars-forget-your-name |
| Original URL | https://ldjam.com/events/ludum-dare/57/where-stars-forget-your-name |
Ratings
| Overall | 120th | 3.553⭐ | 40🧑⚖️ |
| Fun | 140th | 3.365⭐ | 39🧑⚖️ |
| Innovation | 251th | 2.73⭐ | 39🧑⚖️ |
| Theme | 120th | 3.703⭐ | 39🧑⚖️ |
| Graphics | 108th | 3.676⭐ | 39🧑⚖️ |
| Audio | 76th | 3.622⭐ | 39🧑⚖️ |
| Humor | 205th | 2.328⭐ | 34🧑⚖️ |
| Mood | 53th | 3.892⭐ | 39🧑⚖️ |
| Given | 48🗳️ | 28🗨️ |
как в Nova drift
а так норм :3
Такое чувство, правда, что не хватает немного звуковых эффектов хотя бы для выстрела и взрывания астероидов, но в целом в космосе нет звука поэтому может так и надо хы-хы.
Отличная работа! :heart:
Thank you all so much for the feedback! It truly means a lot to me that you played my game — I really appreciate it. I acknowledge all the issues you've pointed out, and I hope that by the next jam I’ll have improved enough to raise the overall quality. Thanks again to everyone, and have a great jam :-)
If this is your first compo, it's great result. You managed to get core gameplay loop, create art, add nice visual effects (love particles around black holes!), animation for the ship, recoil mechanic and the whole upgrade system , that's a lot!
LD is a lot about focus and prioritization (you might've seen I am not great at it myself haha) but what I would've done different is focusing on polishing the main gameplay loop such as ship control, obstacles + enemies, etc. and secondary on upgrades (only if time left). Upgrades without decent core gameplay don't make much sense, even if it is neatly done.
Congratulations with a decent result anyway, waiting to see your games for the next LDs!
I had one bug that nearly ended the run as well where I got stuck inside a shop area after exiting. It was near a black hole. Luckily the only upgrades I deliberately didn't buy were the dampeners, so I had a little bit of extra thrust for handling black holes, managed to spam fire my way out.
Great compo entry, thanks for making!