Echo Depths by Slyz
https://youtu.be/bi2t4vi86Qw



Scan your environment and try to reached the end without falling!
Instructions
- AD (or QD depending if you have azerty or qwerty) to move Left/Right
- SPACE or W (or Z) to jump
- Aim and press LMB to scan the environment and discover the reality
- Complete the levels without falling or touching spikes
Tips
- You can keep the LMB pressed to scan (you don't have to spam click)
- Try to jump a lot to have a better vision of what is going on
Credits
Programmers
- slyz
- antonin_granados
Artists
- slyz
- Novamono (Dafont)
Sound Designers
- slyz
- r2jeu
- Sounds of Feel (Unity Asset)
- Some free sci-fi sounds found on mixkit.co
| itch.io | https://slyzdev.itch.io/ld57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/echo-depths |
Ratings
| Overall | 35th | 4.244⭐ | 47🧑⚖️ |
| Fun | 46th | 4.144⭐ | 47🧑⚖️ |
| Innovation | 12th | 4.344⭐ | 47🧑⚖️ |
| Theme | 664th | 3.222⭐ | 47🧑⚖️ |
| Graphics | 280th | 3.978⭐ | 47🧑⚖️ |
| Audio | 56th | 4.102⭐ | 46🧑⚖️ |
| Humor | 314th | 3.118⭐ | 40🧑⚖️ |
| Mood | 220th | 3.919⭐ | 45🧑⚖️ |
| Given | 54🗳️ | 71🗨️ |
I think I would have liked a bit more control over the physics. I felt it was a little floaty for a precision platformer, and I would have loved variable jump height to control my jump better.
Graphics and audio were excellent!
I would have appreciated a little bit more of horizontal flexibility while jumping but otherwise the game is really cool !
Love the level design too !
Feel free to upload your best scores :)
I agree on some coyote time, I also think making the green sliders move at the same rate as the player would help on some of the drop sections, where its hard to see the edge of the slider you are standing on.
The visuals and vibes are super clean, nice stuff!
It feels very smooth and clean to play I want to see new levels!
Graphics are minimalistic but to the point, and the tutorial presentation was neat
Jumping and character controls feel a bit off and some more feedback on player actions would help a lot, especially a visual representation of the scanner cone
I think it might be a good idea to make the scanner automatic, since I ended up holding the scan button the whole time anyway.
Great work!
Also, I declare level 4-2 my nemesis >:3
Still, I manage to choose level 6 from the beginning and complete the whole game, so it's not a big deal. It would be nice if you save them between page loads. Music was lovely (the best part of the game for me) and the amount of levels are simply amazing for such a short period of time that LudumDare gives.
I think that I'm in a minority but I wasn't super happy with the character control, the gravity was too strong and movement too sensitive for a game with insta-dead mechanic like spikes. Many falls into the spikes seemed unfair because of that. Don't worry about it too much though, the game is still really well-made and you can be proud of yourselves.
Anyways thanks for the positive and constructive energy :)
Thanks for the feedbacks and glad you still liked some parts of our game.