Mindvasion by Fanaen
You control a little nasty ghost named Mindy.
She want to rule the world with her ability to mind-control people using hallucinations: Succubus (using lust feeling) and Daemon (using fear feeling).
Once a people under her control, some actions are available, like Kill another people and change allegiances.
You have to select circles (people) in order to act on it.
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This is my second Ludum Dare, first compo and my very first Puzzle game.
Libraries: D3.js, Noty, animate.css, Howler.js, modernizer, Bootstrap-sass
Tools: WebStorm with Yeoman, Bower, Grunt,
Audio: LMMS, Audacity and http://www.fakemusicgenerator.com/
She want to rule the world with her ability to mind-control people using hallucinations: Succubus (using lust feeling) and Daemon (using fear feeling).
Once a people under her control, some actions are available, like Kill another people and change allegiances.
You have to select circles (people) in order to act on it.
--
This is my second Ludum Dare, first compo and my very first Puzzle game.
Libraries: D3.js, Noty, animate.css, Howler.js, modernizer, Bootstrap-sass
Tools: WebStorm with Yeoman, Bower, Grunt,
Audio: LMMS, Audacity and http://www.fakemusicgenerator.com/
Ratings
| Coolness | 55% | 3 |
| Overall | 3.21 | 383 |
| Audio | 3.00 | 333 |
| Fun | 2.89 | 559 |
| Graphics | 2.86 | 587 |
| Humor | 2.14 | 705 |
| Innovation | 3.96 | 43 |
| Mood | 2.91 | 538 |
| Theme | 3.21 | 585 |
Maybe a youtube video of you playing might help to lower the entrance barrier?
I still liked it, it has a nice concept and the lust-scare-control parts are very well done.
However, I fixed the win condition, the death of the boss now works.
@KaiseanGames: Maybe, yes. I'm not really good at writing stories ^^
The game's mechanics were pretty tough to grasp initially, probably because I didn't really understand the goal of the game ("I killed or possessed everyone, how come I didn't win the level?"). The learning process would have been much smoother, for me personally at least, if I were told at the very beginning that my goal is to possess the boss, not kill him.
Once I understood the goals and mechanics, the game was pretty fun. I really enjoyed the approach you needed take to solve the last level, nice puzzle design on that one :)
I'm curios why you chose to add the "Follow" mechanic. The game would probably have been easier to understand without it, since it's not immediately evident that you can only affect the neighbors of the selected minion, and as far as I understood things, your available actions (or their chances of success) don't depend on the minion you currently have selected.
Nice concept, nice puzzles and the game fits the theme well. Good job!
I have two suggestions: firstly, the graphics should reflect the story of the game. Perhaps next time you could team up with a graphics artist?
Secondly, the gameplay is not very challenging. I did not really understand the rules but easily beat the game by succubussing almost everyone. The win/lose condition should be clearer, and there should be more of a challenging to it.