Echoes of the Deep by nyxkn
Echoes of the Deep

No instructions required. Hop in and play!
Controls:
- Arrow keys
- Space bar
- P or ESC for pause
Any feedback is greatly appreciated. Harsh criticism is welcome.

Venture towards the darkest of depths with nothing other than your trusty sonar.
Will you make it to the end?
Devnotes
Software used:
- Godot 4.4.1
- Aseprite
- Krita
- Reaper and Vital synth for music and sfx
- Font is abaddon by caffinate
Changelog
[1.0.2] - 2025-04-07
- Fix "distance travelled" stat in the endscreen being in the wrong unit
[1.0.1] - 2025-04-07
- Fix gamepad not working if multiple devices are connected
Ratings
| Overall | 177th | 3.368⭐ | 59🧑⚖️ |
| Fun | 178th | 3.167⭐ | 59🧑⚖️ |
| Innovation | 197th | 3.07⭐ | 59🧑⚖️ |
| Theme | 74th | 3.877⭐ | 59🧑⚖️ |
| Graphics | 262th | 2.789⭐ | 59🧑⚖️ |
| Audio | 92th | 3.518⭐ | 59🧑⚖️ |
| Humor | 216th | 2.274⭐ | 55🧑⚖️ |
| Mood | 67th | 3.816⭐ | 59🧑⚖️ |
| Given | 41🗳️ | 79🗨️ |
The sound, the mood and that ending really gave me such a nice time playing it.
Amazing job!
The 'bad' fish did not feel very intimidating - they felt kind :blush:
I liked the narrow natural passages more than the grid like passages in the end. The latter felt man-made, which was a bit out of place in an exploration game.
Good job!


Great atmosphere
It was fun finding out that the large fish in the darkness don't chase you so you have to dodge them in close quarters
Stats at the end are fun
Good audio
Great polish! settings AND stats.
I wish there was more enemy/challenge variety at the end, and maybe one or two abilities or things we can do (like a dash) other than just spamming ping.
Visually I think this is awesome. Very simple graphics, and yet very effective, especially with the lighting and the sonar. I love the sonar visual effect a lot, nice simple effective way of handling it. Kudos to you for conveying the mood/theme and building the atmosphere with just these tools.
I also really enjoy that you put a bunch of these friendly fish in the sea. Small touch but adds a lot
-------
So for gameplay, it's not too bad. I have a couple of main issues.
The main thing is the speed. I do think games like this should feel a bit slow/drifty/floaty, but I think this was too slow for the size of the level. It made me nervous every time I wasn't sure if I was going the right way, not because of any danger, but because I didn't want to sit through backtracking. Even if you have a slow acceleration, the top speed should at least be a bit higher.
Also while the driftiness was a good addition and solid to build the maps around, there were odd situations where I'd find myself ping ponging between a wall and a fish, and not escape because my acceleration was too slow. Perhaps a simple 1-2 seconds of damage immunity each time you get hit would have helped a lot.
Also with the sonar, this is the core gameplay, so there should have been some kind of resistance to make it interactive. There's no downside to using it, so the best thing to do is just spam it so it goes off as frequently as possible. Without any extra danger, the depths don't feel more sinister, just darker.
I think if you simply made it so the sonar pulled fish aggro, or maybe set a recharging "Energy" meter where each sonar consumes about 25%-50% of your charge, would have given a lot more dynamics to this core mechanic, and created situations where the player intentionally tries to use their memory while drifting in the dark.
All in all, great work, especially on building the atmoshpere/conveying the theme, and putting together some nice visuals and fantastic sound. You conveyed the theme well with the gameplay. I think the gameplay is just missing some interest that could be fixed by some increased interactivity. Good stuff!
the level design being a maze was extra annoying especially with how slow you move.
i got blocked by 2 fish in a tight corridor. maybe that was a dead end? maybe i was supposed to go through? didn't seem possible, idk
audio could be improved, hearing sound effects of mysterious stuff moving in the dark could be really spooky.
overall i really liked it!
One minor critique is that I wish the "good" and "bad" fish were a little easier to differentiate from their silhouettes. I got used to it without too much fuss, but early on it wasn't totally apparent which were which.

I was able to finish it in 6:45
Really nice job! Also the music was very calming.