Can Go Deeper by Trabasura

[raw]
made by Trabasura for Ludum Dare 57 (COMPO)

In this auto-battler, you enlist the help of aquatic creatures to find out if you can go DEEPER!! Preview.png

Tools used: Godot SFXR Aseprite Audacity

Ratings

Given 5🗳️ 5🗨️

Feedback

LDJam user 285197
07. Apr 2025 · 04:12 UTC
I have never seen a game like this and I think it's very creative. I think the talking face is also really funny. My only minor complaint is that the "battles" as I call them take a little to long, if I got to choose the speed or make them faster that would be neat!
av_shustov
07. Apr 2025 · 06:11 UTC
It's actually an interesting idea. I liked how funny the creatures looked.
Dingbat
07. Apr 2025 · 21:37 UTC
These types of games are fun but I'd being lying if I said I wasn't a little confused by the mechanics. Love the art style and presentation of the game. Having floating mechanics for grabbing fish to use was a fun and the 3D head was a nice touch. Overall very cute game!
🎤 Trabasura
07. Apr 2025 · 22:11 UTC
@dingbat Thanks for the feedback! Yeah honestly I was a bit too ambitious on the mechanics and ran out of time to provide visual clarity.

@j4cko16 Thanks for the compliments! I realized it was a problem as well but I couldn’t allocate enough time to fix some of the game feel problems.

@av-shustov I definitely spent the most time doing art for this event lol. I’m happy you enjoyed it!
ibandurist
07. Apr 2025 · 22:43 UTC
Super cute and creative game with funny creatures and fun mechanics! The battles are a bit slow, and the mechanics can be a little confusing, but it's a really enjoyable and unique experience overall!
CaptainDreamcast
08. Apr 2025 · 14:54 UTC
I made it through the ten rounds, and earned the life lesson about not diving in explodable crucibles.

Had a lot of fun coming up with strategies to win! My original play was to stick with two swordfish and two dolphins, but I got wrecked so hard by a team of two hammerheads, that I then copied that strategy, and it worked incredibly well. The two hammerheads carried me until sharks were introduced, who then made short work of them. I then used a mix of sharks myself and pufferfish, but it was no longer so clear-cut, I did lose some of the bouts (but thanks to the hammerheads, I had amassed enough wealth to rebuy the crew as needed, truly the hammerheads were carrying me until the end). Last match was still a bit of a nailbiter, but the mysterious, powerful Kraken seems to have come through. Was all super great fun, very well designed!
Art is cute as well, love the fish with their big eyes. I also liked the speech effect on Beffrey, that was a nice touch, plus the way he looks at your cursor. All in all great job, very well done!
chiyeon
09. Apr 2025 · 09:23 UTC
As others have mentioned, I at first had some slight confusion when starting out, but the overall experience was a really charming and unique game. Really loved the look of everything as well. Great job!