Loopholes by skiper4e
GENERAL:You are an attorney at Monster Counselors Inc. Find the most ridiculous loopholes to defend these monsters in court and save them from their fate in prison.
PERSONAL THOUGHTS: I tried to learn from my past ludum dare game, so i tried to do something that didn't involve any kind of AI that could easily bug out. So I came up with this, and I think I maybe took away too much and made something too simple. Oh well, third time's the charm.
MADE WITH: Unity 5, Inkscape, Audacity.
CONTACT ME: Twitter: twitter.com/skiper4e, Email: kiril.tofiloski@hotmail.com
PERSONAL THOUGHTS: I tried to learn from my past ludum dare game, so i tried to do something that didn't involve any kind of AI that could easily bug out. So I came up with this, and I think I maybe took away too much and made something too simple. Oh well, third time's the charm.
MADE WITH: Unity 5, Inkscape, Audacity.
CONTACT ME: Twitter: twitter.com/skiper4e, Email: kiril.tofiloski@hotmail.com
| Windows | http://gamejolt.com/games/loopholes/88178 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=38086 |
Second, the papers have their own depths (or z-order, don't know how it is called in Unity), so I can never read the bottom one without removing the others and that's kinda hard because...
Third, it's never clear how am I supposed to toss the paper out, I tried tossing it to the left, up and down, and I thought you forgot to create a "tossing mechanic" until I realized it was supposed to be tossed to right, an ingame hint or tutorial would be useful.
Fourth, I barely read the first case and I could easily pick the right loophole, because the right option had a huge contrast with the others and was the only one using actual information of my client.
I dropped the game after this, maybe it would get more challenging, but in the overall aspect it didn't captivate me.
C'mon, man, your idea was awesome, but try harder next time.
Grabbing the papers and moving them offscreen could be improved by simply moving them from the point they were grabbed by the cursor.
Concept-wise it may not be a good idea to select the answer from a list as the writing easily leads into the solution without even looking at the details. Think about maybe implementing a mechanic where you select the clause and the feature on the bio to create a 'loophole'.
Otherwise this was an interesting take on the theme and concept. Best of luck with all your future games!