Lost in the Depths by ViraPyon

[raw]
made by ViraPyon for Ludum Dare 57 (JAM)

lost in the depths.png

There is a treasure waiting at the bottom of the sea. Get back what you lost.

In this challenging puzzle platformer, you must use the ship's anchor that is mysteriously bound to your soul to fight off deadly sea life, pull off last-second maneuvers and make your way down to find the secret waiting for you at the bottom of the deep, dark ocean

screenshot-1.pngscreenshot-2.png

Use the arrow keys to move and jump, Z to throw your anchor, Z again to summon it back, and X to teleport to its location

Changelog v1.01: - Quick fix a bug close to the end of the game that could get the player stuck.

Ratings

Overall 494th 3.475⭐ 22🧑‍⚖️
Fun 320th 3.55⭐ 22🧑‍⚖️
Innovation 96th 3.95⭐ 22🧑‍⚖️
Theme 97th 4.225⭐ 22🧑‍⚖️
Graphics 710th 2.925⭐ 22🧑‍⚖️
Audio 398th 3.289⭐ 21🧑‍⚖️
Mood 497th 3.475⭐ 22🧑‍⚖️
Given 33🗳️ 17🗨️

Feedback

Butterflan
08. Apr 2025 · 17:38 UTC
Really like the concept ! Kinda hard, I tried but it was difficult when I saw the third medusa.
antonin_granados
09. Apr 2025 · 08:36 UTC
Very cool idea, I really like the controls and the art.
Ronalchue
09. Apr 2025 · 12:04 UTC
Very cool idea with teleporting to the anchor and building puzzles around it. The viscous movement prevents you from fully enjoying the platforming
LDJam user 337697
09. Apr 2025 · 12:08 UTC
Interesting idea.
Oddmes
09. Apr 2025 · 13:26 UTC
In the ship I replayed the long segment 10 times and quit.
Nice game. It playes like a puzzle, not really an action title, but for a puzzle, replaying the challenge multiple times is a chore. Cool sprites and vibe. Shark is the best
milq
09. Apr 2025 · 19:09 UTC
Wow! Great game! I honestly loved it, and the ending was spectacular. It was a real challenge and I enjoyed playing it all the way through. The beginning was a bit difficult for me, and maybe making that part a little easier could help reduce early frustration and keep more players from quitting. I believe that if you want to appeal to a wider audience, especially in the context of a game jam, it's important to adapt the difficulty a bit to the target players. Visual hints are a great idea, there are already some, like the breakable platforms, but I think a few more cues would help players better understand what's below them, as sometimes I wasn't sure if I would die or not. Still, my sincere congratulations to the team. I had a great time and enjoyed it from start to finish. For a game made in just 72 hours, it clearly took a lot of work, and I really appreciate your effort. I'm excited to see more of your games in the future!
MatthewDrake
09. Apr 2025 · 22:25 UTC
Didn't get super far in this game but I enjoyed what I got to play, really cool mechanic having your primary weapon also be your primary means of getting around other than the arrow keys. Cool idea!
Texugo
11. Apr 2025 · 18:42 UTC
This mechanic feels very fresh and unique and provides a gun gameplay experience. It's a little hard but once you get the hang of teleporting mid-air things get really interesting. Great job.
HalfdanTheVillain
14. Apr 2025 · 15:14 UTC
Good mechanic, found it a bit difficult avoiding the creatures on the way down, since it took some time throwing the hook accurate. Maybe that's just me being impatient.
Eugenik
15. Apr 2025 · 11:44 UTC
this was really good keep it up!.
Jonathan Vogt
17. Apr 2025 · 21:03 UTC
It's a fun game that really rewards timing and pacing. The music is also really beautiful, and I had fun learning to maneuver around the space! I think the game could use a little more visual flair, but that's really my only complaint. Great job!
Jorgen
21. Apr 2025 · 19:53 UTC
Very cool idea, was quite challenging for me. I had fun trying to win but couldn't get very far.
TheLastSlowpoke
23. Apr 2025 · 16:55 UTC
Holy hell, that was challenging, especially the last part. But I did it! Thank you for featuring checkpoints, it would be frustrating without them. It was very fun! I loved the mechanic gimmick. What I would like to be added, is some kind of indicator how far is to the end, the game felt endless without it. Great job!
Missfire
24. Apr 2025 · 15:27 UTC
A solid game with a neat anchor-throwing mechanic! It was fun plotting routes and figuring out the best way to yank myself toward the anchor. The graphics and music are pleasant, and the level design is smart—though the difficulty spikes a bit abruptly; I’d have liked more time to get my bearings.

When I was stuck and dying a lot, I caught myself chuckling at how the game title pops up every single time :D

Still, it was a great adventure—thanks for letting me dive in and truly get LOST IN THE DEPTHS!