Grave by uheartbeast
This game was built by one person in under 48 hours for the Ludum Dare 33 game jam.
Controls
Move Left - A
Move Right - D
Roll - Space
Attack - Left Mouse Button
Restart - R
This game is no longer available.
Controls
Move Left - A
Move Right - D
Roll - Space
Attack - Left Mouse Button
Restart - R
This game is no longer available.
| Itch.io + Source | https://uheartbeast.itch.io/grave |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=39781 |
Ratings
| Coolness | 82% | 2 |
| Overall | 4.05 | 24 |
| Audio | 3.13 | 276 |
| Fun | 3.96 | 38 |
| Graphics | 4.52 | 15 |
| Humor | 2.21 | 686 |
| Innovation | 2.95 | 493 |
| Mood | 4.01 | 30 |
| Theme | 3.45 | 431 |
This is way too fun to play. The controls are spot on, the flow is there.
Not super innovative, but who cares. It's a great game, even outside LD.
Another great Ludum Dare entry from HeartBeast!
the gameplay fun. :D
The yay:
- animation!
- graphics in general
- somewhat fun
- the giant enemy
The nay:
- I feel like I don't know everything I should; for example, the white orbs left from enemies might or might not be experience, and I can't see how much is left till the next level, and I don't know if levelling up does anything else aside from restoring some bit of health...?
- the battle/movement didn't feel exactly smooth to me; maybe it has something to do with how you cannot move when attacking and that it takes a bit of time after attack before I can move?
Pretty cool (if maybe not very innovative) entry overall. ^^
Combat felt a little jagged when dealing with many birds, but overall I loved it!
I killed 66 enemies!
Fine work, skeleton!
An excellent game.
Although it is tough that your dodge does not cancel the attack animation but maybe that is to the benefit of the difficulty of timing you attacks spot on.
That big guy, dude.. great emphasis on the strength of his blows and doing friendly fire. :)
The game was fun, but then I felt like there were way more things than I could possibly react to. Like, birds were coming from both sides and I couldn't roll out of danger, as there were skeletons nearby... I had to choose what would hit me... Instead of only getting harder, it gets unfairer.
Also, I found the controls scheme to be somewhat weird... Why space and mouse button? There's no use of the mouse pointer, so it could had been any keyboard button...
Still, the game has a simple and fun combat system! Well done!
Graphics are probably the entries best asset but overall the whole game is polished well and is nice to play.
Well done.
I really love the graphic style! Is clean and perfect!
And the gameplay is GREAT! Best game so far! Well Done!
loved every second of it
You should have been able to avoid any ads on itch, though.
Thanks for the feedback I'm glad you enjoyed it.
thanks for your awesome content, saw many of your tutorials and learn a few things i could use this ludum dare. :)
Great job !
The controls felt a bit unresponsive though.
This is one of the best entries I've seen so far.
Well.
That was......
How?
If I had to point out anything it would be that I didn't feel like "the monster". I mean, I can clearly see that you play as a skeleton, but the other creatures felt evil...er. Like we played a righteous skeleton ^^
Would defend my grave after death again.
Nice game.
5/5
This could turn out to something even greater with more work.
You can see that you've put a lot of work in the graphics and unfortunately missed some time for the audio and the level build up (level 4 becomes intense compared to level 3).
But yeah all together it's still a very nice entry!
Couldn't get past the giant knight though, seems like there are no invincibility frames on rolls. Muscle memory, eh.
There should be invincibility frames on rolls. The secret to the the big guys it to just stay under him ;) Thanks for playing.
I think the game could feel a little more fluid if you could cancel your attacks into the roll, but that's just a personal taste. Solid entry, overall.
Well i tried to make use of some skills i've learned from your tutorials, but it's nothing compared to yours.
The game is fun but it's a bit too difficult. Audio is good although I felt music was lacking - this felt more like ambient sound.
Loved the animations and the grayscale palette.
For such an action-packed game it could have used a bit more of an upbeat tune though.
I can't believe this is a Compo entry though! Definitely among the best I've played so far. Good work!
I saw your progress posts during the 48 hours and this was one of the games I was really looking forward to play. Very well done!
Would be great if the white orbs could heal the player during the level though. I would be able to play much longer each time.
Overall, impresive entry =)
very nice work (>^o^)>
Mixing keyboard and mouse was a bit weird here but that still feels good...
Well done ! good job :)
Might look nice with an unsampling filter like 2xSal?
Had to come back to read the controls instructions; would be better if they were in-game.
Really missing a jump :)
The big guy seems a bit strong, not sure if I understood all the subtilities of the gameplay because he kills me without any issue.
The sfx are nice, but the music a bit repetitiv.
Gj
The sounds were a little basic, but I'm not 100% sure they did work properly on my PC.
Good entry :)
Good job!