Narcosis by xen3x
Hey all! This is Narcosis, a platformer with a focus on exploration, fly and survive this perilous journey! Collect gems to demonstrate your knack for leaving no stone unturned!
I streamed Narcosis' entire development on Twitch and I stream everyday on Twitch. Leaving my socials below so you can check that out if you're interested.
| Socials Page | https://guns.lol/xen3x |
| Twitch | https://www.twitch.tv/xen3xttv |
| YouTube | https://www.youtube.com/@xen3x193 |
| Original URL | https://ldjam.com/events/ludum-dare/57/narcosis |
Ratings
| Overall | 770th | 2.974⭐ | 21🧑⚖️ |
| Fun | 765th | 2.763⭐ | 21🧑⚖️ |
| Innovation | 854th | 2.263⭐ | 21🧑⚖️ |
| Theme | 551th | 3.474⭐ | 21🧑⚖️ |
| Graphics | 684th | 3.026⭐ | 21🧑⚖️ |
| Audio | 517th | 2.778⭐ | 20🧑⚖️ |
| Humor | 684th | 1.969⭐ | 18🧑⚖️ |
| Mood | 787th | 2.833⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 16🗨️ |

I think the game remembered the emeralds I collected on past attempts—either that, or I'm just *that* good at finding emeralds!
But otherwise, great job!
Without a way to locate pickups, I found it hard to progress past a certain point, as it seems like pure luck as to whether you find any or not. Might have been cool to have some kind of radar or guidance system to help steer the player.
The mine explosion animation was super satisfying, I could almost always avoid them but I'd make a point of shooting them anyway.
Nice work!
As mentioned by others, the music should loop! Other than that, I wished for a minimap or radar or something, it was easy to get lost. I got 3 emeralds and found the goal, so I win I guess? The goal should be made a bit more clear to the player I think: just "go explore" is not great if you don't also provide smaller sub-goals or rewards. As it is, there are:
* the enemies and mines: I can shoot them for them to stop pestering me/to clear the way, but otherwise I get nothing out of this;
* the oxygen orbs and repair orbs: allows me to keep exploring;
* the emeralds: well, it's shiny?;
* the goal.
The controls are mostly tight enough and I was glad to see that the walls didn't cause contact damage, though making the player be stunned for a bit when they are hit is quite annoying! Oh and a small bug: when you shoot a mine, it explodes, but there is still a hitbox for it as it is exploding, so you can run into it and take damage even though you just shot it down.