Neon Wars by StefanHolst
Neon Wars is a full 3D tower defense game, set far away in the deepest part of space.
Defend your base tower from hordes of enemy robot soldiers and tanks using laser towers, rocket towers and very cool stun mines! If your tower is sent to the deep, you have lost!
Each defensive structure will cost you money (€), but don't dig too deep in your pockets, as your highscore will equal the money you have left, when the game ends.
Aim of the game: - Defend your tower in the middle at all costs
Camera Control: - Click and hold Mouse 1, then move the mouse. - Scroll to zoom.
Tower Placement: - Buy towers by clicking on the icons in the menu to the left. - Place towers by left-clicking on any block except purple ones. - Stun mines can only be placed on purple blocks. - Quick-buy towers/mines using F1–F3.
Other: - Enemies attack in waves — be prepared! - High score is equal to your money (€), so spend it wisely.
| Link | https://stefanholst.github.io/LD57/ |
| Link | https://github.com/StefanHolst/LD57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/neon-wars |
Ratings
| Overall | 632th | 3.275⭐ | 22🧑⚖️ |
| Fun | 404th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 807th | 2.5⭐ | 22🧑⚖️ |
| Theme | 857th | 2.079⭐ | 21🧑⚖️ |
| Graphics | 685th | 3.025⭐ | 22🧑⚖️ |
| Audio | 531th | 2.658⭐ | 21🧑⚖️ |
| Humor | 632th | 2.219⭐ | 18🧑⚖️ |
| Mood | 774th | 2.895⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 23🗨️ |
I had also switch tabs to look up if you could key the towers since there was so much money. (reading long instructions is boring :D) Maybe just small text of the key at the buy button would have made this easier.
This was nice, i like the tons of effects happening so that i cant even see wtf the rockets are hitting without zooming it. As stated the balance is off but its nice that its too easy rather than too hard, and min maxing the for highscore well would require couple of tries.
I like the effects audio with some kind of neon style music would have elevated it realy nicely, since the colourscape is evokes that kind of feeling.
At first I struggled quite a lot, as I was buying the laser towers. When switching to rocket towers it suddenly got quite easy. Mostly I could build rocket towers as fast as I could click. Which indicates a bit more work in terms of balancing.
Nevertheless I still had fun playing and watching hundreds of rockets annihilating all enemies after a few steps.
Also I could see some electronic music going nicely with it.


With that said I still had enough interest to complete the game twice, so y'know, it did something right. Cool looking effects as well.
I like the neon style and it's fun to play, if a bit simple. As the other comments have mentioned, the rockets are a bit OP :laughing: - they have infinite range and perfect accuracy. One little tweak that would go a long way is keep the rocket's range and damage the same, but nerf the targeting ability where it misses fast moving enemies. That way, you have to put down more stun mines to control the flow of enemies. Additionally, you could add a "shield" to certain enemies which can only be depleted by the laser turret - so if the rocket hits, unless the shield is fully depleted, the rocket won't do any damage. For added challenge you could make it so the shields regenerate after a period of inactivity/not taking any hits, and add a power/energy mechanic where you have to physically place powerplants to power your turrets.
I think rather than having simply more enemies, the enemies could have different behaviors or resistances - so rather than having to just spam lots of turrets, you have to put down the right combinations of turrets to counter the enemies.
But hey it's a jam game - there's only so many features you can cram into it in 72 hours :laughing:
I liked playing it - Nicely done!
