Lyfe – Rhythm Meets Dungeon by Hypersomnia

Introduction
Lyfe is a rhythm-action game that tells the story of a warrior who accidentally falls into the Rhythmic Dungeon. Players need to grasp the timing of the music and operate the warriors to react in the critical moment:
- 🗡️ Thrust your blade and repel the sudden Bloody Hand
- 🛡️ Raise your shield to block the Dogtail Grass's entanglements
In your first descent to the dungeon’s depths, can you find your rhythm and fight your way out? Please stay tuned for more styles, complex scenarios and maneuvers in the future!

Controls
- Press F Key – Thrust your blade to attack the Bloody Hand
- Press J Key – Raise your shield to block the Dogtail Grass's entanglements

Team
- Tian J – Programming
- Skye X – Game Design, Art, Sound & Music
- Jiayi L – Game Design, Programming
| Link | https://koapush.itch.io/lyfe |
| Original URL | https://ldjam.com/events/ludum-dare/57/lyfe-a-dungeon-crawler-but-on-beat |
Ratings
| Overall | 527th | 3.429⭐ | 23🧑⚖️ |
| Fun | 640th | 3.071⭐ | 23🧑⚖️ |
| Innovation | 558th | 3.071⭐ | 23🧑⚖️ |
| Theme | 860th | 2.048⭐ | 23🧑⚖️ |
| Graphics | 48th | 4.548⭐ | 23🧑⚖️ |
| Audio | 58th | 4.095⭐ | 23🧑⚖️ |
| Humor | 238th | 3.333⭐ | 23🧑⚖️ |
| Mood | 388th | 3.643⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 32🗨️ |
Gameplay wise I wanted a little bit more space to see what was coming, as I think it was slightly too hard as-is, but hey, I got rank B and I'm happy enough with that.
Gameplay was enjoyable too but the timings did feel a bit too tight. Might be a visual communication issue though (no clear "line" / "cutoff point" representing the visual timing). Additional (minor) confusion arises from hit/miss indicators statically lingering. Would probably help if they floated upwards, or something like that, to make way for new ones and clearly communicate which indicators refer to which action/timing.
Overall really cool game!

I would polish the balance a bit, because I couldn't do the timing right and resorted to spamming buttons as fast as I could which helped :laughing:
I was hoping there would be more levels, but seems like you have that planned for the future so that's awesome!
Great job!