Stolen Heart by LyaMgtt

Stolen Heart is a deck builder game where your objective is to retrieve the Heart of Magic from the depths. Make your hero progress while fighting your enemies, and become the strongest Magical Girl / Boy !
Gameplay:
Coming soon

About the game :
A project handmade with love by Yorack (game design + code) & Lya Mgtt (game design + illustrations) ♡ This game has been created for the Ludum Dare 57 :)
Credits:
Illustrations by Lya Mgtt
| Link | https://lyamgtt.itch.io/stolen-heart-magical-girl |
| Original URL | https://ldjam.com/events/ludum-dare/57/stolen-heart |
Ratings
| Overall | 423th | 3.578⭐ | 53🧑⚖️ |
| Fun | 433th | 3.392⭐ | 53🧑⚖️ |
| Innovation | 649th | 2.922⭐ | 53🧑⚖️ |
| Theme | 841th | 2.373⭐ | 53🧑⚖️ |
| Graphics | 53th | 4.52⭐ | 53🧑⚖️ |
| Humor | 422th | 2.823⭐ | 50🧑⚖️ |
| Mood | 513th | 3.45⭐ | 52🧑⚖️ |
| Given | 47🗳️ | 42🗨️ |
Incredible work. I really enjoyed it!
Though, I feel like there could be more animations and effects when the enemy takes a turn. Also, I noticed some bugs where cards would pop up over the menus.
@xorfe Thanks a lot ! We wanted to created a card game for a while as well, there is still a lot of work to do to make a real game out of it but we're really motivated to improve it !
@bestdtang Thank you so much ! :)
@dennispersecond Totally agree with you, thanks a lot !
@kamizenki Definitely needs more work to polish it, thanks a lot for your feedback ! :)
@andreadbx Thanks for your feedback !
@doppler-affect Thank you so much ! We're working on it :)
@caetano-costa Thanks a lot ! Your feedback is on point, we still have a lot of work to do :)
@r8teful Thank you for your feedback ! We were lacking time to integrate player guidance, but definitely some improvements we're going to make in the future ! :)
@pigeon-dp Thanks for your feedback !
@whole-garbage-sale Thank you for your feedback ! We didn't have enough time for the balancing, I think we're going to update the build so the dragon could be passed :)
@rose Thank you so much ! We're really happy that you liked it ! We're definitely going to make a post jam update (maybe several) to improve the game :)
@laine-lai Thank you for your feedback ! Totally agree with you, and we're really motivated to improve it in a post jam update ! :)
@basekeet Thank you so much for your feedback, we're happy that you liked it ! We planned to fix the bugs in a post jam update ! :)
As people mentioned: The visuals are great. The card design is good and the icons on the cards are visible and clear. The overall style fits together. I like the colour palette. The pictures are well made.
I can't make a connection to the Ludum Dare theme "depths". Could you tell me what your idea was?
You asked in a post, if the boss is too strong and I think the difficulty from the last enemy to the boss was extremly high.
It's very nice that you could choose from different starting characters with different abilities.
I'm curious how your project will look in the future, if you keep working on it. Congrats for finishing the game! :)
As people mentioned: The visuals are great. The card design is good and the icons on the cards are visible and clear. The overall style fits together. I like the colour palette. The pictures are well made.
I can't make a connection to the Ludum Dare theme "depths". Could you tell me what your idea was?
You asked in a post, if the boss is too strong and I think the difficulty from the last enemy to the boss was extremly high.
It's very nice that you could choose from different starting characters with different abilities.
I'm curious how your project will look in the future, if you keep working on it. Congrats for finishing the game! :)
As others have mentioned the game could use more polish, especially when it comes to feedback so we can better track what's going on, I see that that's a planned feature and understand that there is only so much one can due in 3 days. I did manage to play a couple of rounds and had fun. Nice work and great art!
Congratz btw !
The art style is so magnificent and gameplay was pretty fun too!
This game has a huge potential to become something very cool in the future.
Would be cool to add some SFX, VFX and animations for game and it will become way more beautiful.
So cute game, excellent job! :gift_heart:
Otherwise, it's a wonderful piece of work! I'd love to play a full version!
@borabee Thanks a lot for your feedback ! We definitely need to do some balancing through to levels :)
@lllarso Thank your for your feedback ! Sure, we used "Depths" theme as environment, you're going down in the depths of a dungeon :)
@onlyallygrace Thank you so much ! We had a lot of fun doing the game, but we were also a bit disapointed because we wanted to de more (damn time management is hard), overall a great experience ! We can't wait to polish the game ! We reduced the dragon level, so now it's possible to beat him !
@apophatique Thank you so much ! We're glad that you liked it ! :)
@nsadie Thanks for your feedback ! Definitely needs some animations and balancing, we're going to work on that later on ! OMG Thanks that's so cool that you recognized my art style !!
@ruslana Thank you so much !
@daniel Thanks !! We hope so ! :)
@poboy Thanks so much !
@0x-void-x0 Thanks for your feedback ! Happy to know that the icons were understandable ! :)
@jacky-san Thank you so much for the advices ! We'll make sure to check that (thanks for the links) :)
@shadyshade Thanks a lot ! That's so motivating to get feedbacks encouraging us to continue the development !
@norah Thank you so much ! We reduced the Dragon's level so now it's possible to beat him !
@missfire Thank you so much for your feedback ! The game definitely needs some balancing and more work but we're motivated !
@ogladian Definitely ! Thanks for your feedback ! :)
As someone who played a lot of Slay the Spire, this reminded me of it in the best possible way. I really liked the large amount of different cards and their skill combinations, as well as the really big variation of enemy types. And the art style is amazing! I loved it all, characters, cards and enemies. The Octoplush was probably my favourite. :D I've played the game twice with Athena and once with each of the other two characters and so far I've managed to only reach the Dragon three times. I'm hopeful with a few more tries I will be able to defeat him. :)
Others have already mentioned that it would be cool to have some sort of animation to better see enemies' attacks causing damage, and I agree with that. If you come to the game without much prior knowledge, you might get confused as to what's happening at what time. One thing that I'd also like is to see what the max HP of my character is - a few times I was wondering if it was worth it to use the healing skill, or if I'd just waste the card and a turn because I'm already at full HP or close to it.
Overall, the game is really cool, I hope you keep working on it! :]
@momotiktik Thanks a lot ! Totally understandable, we need to spend some time on the sound design and animations so it finally looks like what we have in mind !
@doridie Thank you so much for you feedback ! Your analysis is on point, we need to implement a few more features so it increases the player choices impact :)
But then again it is a jam, and the fact that you were able to implement all those systems and cards with no game breaking bug is already amazing. Well done ! And the graphics are gorgeous, I would have actually played slay the spire if it had those graphics.
The game could also use some more feedback for the player - some animations and the like, y'know?
Really hoping you keep expanding on this idea in the future, your project looks very promising - thanks so much for the game!
@adamsmccall Thanks a lot ! There is still so work to do :)
@piero-pbes-studio Thanks for your feedback ! We can't wait to implement all your guys recommendations !
@ch48 Definitely lacking the sounds and animations, we know what to focus on to continue the game :) Thanks for your feedback !