Zombie Nightime Stalker (Stocker) by AlfalfaStudios

[raw]
made by AlfalfaStudios for LD33 (JAM)
Controls:

Option A: Keyboard
Move: Arrow Keys
Pickup and Place Stock: Left CTRL
Eat Brains: Left ALT

Option B: Controller
Move: Left stick
Pickup and Place Stock: A or green
Eat Brains: B or red

Technical:
Unity
mtPaint
Audacity
Paint.NET
Visual Studio Community Edition
SourceTree
Bitbucket

Description:

Your recent transformation into a zombie hasn't really slowed you down much. Rent is still due at the end of the month though, so it's not like you can quit your day job.

On the downside, your boss seems indifferent to your plight as long as you keep the shelves stocked with goods. On the upside, there's a continuous stream of customers arriving with tasty brains for you to munch on.

Keep your boss happy, and keep your stomach full. Fail to do either and you could be out on the street, or worse - just another corpse on the floor. Good luck!

#LDJAM

Ratings

Coolness 35% 1796
Overall(Jam) 2.63 989
Fun(Jam) 2.33 1001
Graphics(Jam) 2.47 914
Humor(Jam) 2.83 502
Innovation(Jam) 2.83 661
Mood(Jam) 2.76 781
Theme(Jam) 2.94 868

Feedback

Ellian
25. Aug 2015 · 11:53 UTC
Very hard to play due to player's speed. And you can go through walls if you go too fast ahah.

But overall nice job for finishing your game!
Chikoness
25. Aug 2015 · 12:04 UTC
Tried playing with a controller, the player flew out of the scene and couldn't come back...

The idea is somewhat interesting though
WizzardMaker
25. Aug 2015 · 12:06 UTC
Nice Idea, the speed of the player should be lowered, but everything else is good.
bakakyo
26. Aug 2015 · 21:47 UTC
The character speed is kinda crazy xD
A little bugy with my character geting out of the scene a few times but the mechanic is very sweet.
It's really fun to play this game. Nice work :)
MasterZenith
29. Aug 2015 · 00:28 UTC
Controls ruined the game for me, but otherwise I scored it high because I can't score you on controls.
UrbanHelsing
01. Sep 2015 · 19:42 UTC
The controls were buggy, to fast movement, could walk throught walls with the gamepad
Darkflint
13. Sep 2015 · 00:36 UTC
Like my previous commenter already said: nice idea, but controls make it kinda impossible to play.